raze/polymer/eduke32/source
..
android
enet
jaudiolib
jmact
lunatic
misc
testgame
util
_functio.h
_midi.h
_rts.h
actors.c More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access. 2014-09-30 04:14:21 +00:00
actors.h
actors_inline.c
actors_inline.h
android.h
anim.c
anim.h
animvpx.c
animvpx.h
astub.c
common.c
common_game.h
config.c
config.h
demo.c
demo.h
duke3d.h
function.h
game.c
game.h
game_inline.c
game_inline.h
gamedef.c
gamedef.h
gamedefs.h
gameexec.c
gameexec.h
GameListSource.game.h
GameListSource.game.m
gamestructures.c
gamevars.c
gamevars.h
global.c
global.h
gpl-2.0.txt
GrpFile.game.h
GrpFile.game.m
grpscan.c
grpscan.h
input.c
input.h
keys.h
m32common.c
m32def.c
m32def.h
m32exec.c
m32structures.c
m32vars.c
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c
net.h
old.diff
osdcmds.c
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access. 2014-09-30 04:14:21 +00:00
player.h
premap.c
premap.h
quotes.h
rev.c
rts.c
rts.h
savegame.c
savegame.h
sdlmusic.c
sector.c
sector.h
sector_inline.c
sector_inline.h
soundefs.h
sounds.c
sounds.h
sounds_common.h
sounds_mapster32.c
sounds_mapster32.h
soundsdyn.c
soundsdyn.h
standard.h
startgtk.game.c
startosx.game.m
startwin.game.c
startwin.game.h
valgrind_errors.log
winbits.c