..
enet
A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run.
2011-06-17 11:53:41 +00:00
jaudiolib
A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run.
2011-06-17 11:53:41 +00:00
jmact
Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
2011-07-22 22:00:53 +00:00
misc
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
_functio.h
rotatesprite and multivoc have a rape baby
2010-06-22 21:50:01 +00:00
_midi.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
_rts.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
actors.c
A bit of cleanup with memory issues.
2011-07-22 13:32:01 +00:00
actors.h
* We cansee() now through TROR portals, making enemies recognize you from above and below
2011-07-01 17:15:07 +00:00
anim.c
VP8 video playback as (side-by-side) replacement of ANM moving pictures.
2011-07-18 19:06:29 +00:00
anim.h
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
animvpx.c
* Clean up after myself. It seems that Polymost isn't very clean with handling texture IDs sometimes, so switching between the two GL renderers could mess them up with the last revision. This is fixed now by always uninitializing Polymer when changing from it to another renderer.
2011-07-24 15:15:57 +00:00
animvpx.h
VP8 video playback as (side-by-side) replacement of ANM moving pictures.
2011-07-18 19:06:29 +00:00
astub.c
* Clean up after myself. It seems that Polymost isn't very clean with handling texture IDs sometimes, so switching between the two GL renderers could mess them up with the last revision. This is fixed now by always uninitializing Polymer when changing from it to another renderer.
2011-07-24 15:15:57 +00:00
config.c
* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
2011-06-19 18:30:32 +00:00
config.h
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
demo.c
Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346
2011-03-11 21:28:04 +00:00
demo.h
Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
2010-08-12 21:06:51 +00:00
duke3d.h
Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map.
2011-06-22 19:12:47 +00:00
function.h
rotatesprite and multivoc have a rape baby
2010-06-22 21:50:01 +00:00
game.c
A bit of cleanup with memory issues.
2011-07-22 13:32:01 +00:00
game.h
My first commit!
2011-07-21 22:39:29 +00:00
gamedef.c
My first commit!
2011-07-21 22:39:29 +00:00
gamedef.h
* new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy
2011-07-10 15:39:21 +00:00
gamedefs.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
gameexec.c
* We cansee() now through TROR portals, making enemies recognize you from above and below
2011-07-01 17:15:07 +00:00
gameexec.h
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
gamestructures.c
* new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy
2011-07-10 15:39:21 +00:00
gamevars.c
Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
2011-07-22 22:00:53 +00:00
gamevars.h
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
2011-06-19 00:11:52 +00:00
global.c
Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip
2011-03-19 17:35:49 +00:00
global.h
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
2011-04-07 01:16:29 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
grpscan.c
Fix NAM/WW2GI support...
2011-04-25 18:58:14 +00:00
grpscan.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
keys.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
m32def.c
* New m32script commands:
2011-07-03 22:51:28 +00:00
m32def.h
* New m32script commands:
2011-07-03 22:51:28 +00:00
m32exec.c
* New m32script commands:
2011-07-03 22:51:28 +00:00
m32structures.c
Addresses posts #180 and #181 of the TROR thread. Specifically,
2011-07-04 21:20:59 +00:00
m32vars.c
A crapload of random stuff.
2011-05-07 18:23:34 +00:00
macros.h
Multiplayer improvements
2011-02-25 21:50:19 +00:00
mapster32.h
* Join-bunch functionality in 2d mode ('J'). When applied to two adjacent extended floors with different bunchnums, this makes them equal so that their sectors can be joined in a next step if their ceiling bunchnums are equal. The two floors also must be non-sloped and at the same height.
2011-07-09 17:36:02 +00:00
mdump.cpp
git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-19 09:39:19 +00:00
mdump.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
menus.c
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
menus.h
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
midi.c
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
2010-06-26 08:51:42 +00:00
midi.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
mpu401.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
mpu401.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
music.c
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
2010-06-26 08:51:42 +00:00
names.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
namesdyn.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
namesdyn.h
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
net.c
another 64-bit fix
2011-04-09 13:28:28 +00:00
net.h
a couple of multiplayer fixes
2011-03-05 01:41:38 +00:00
old.diff
Tweakery in various places.
2011-03-17 23:37:38 +00:00
osdcmds.c
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
2011-04-07 01:16:29 +00:00
osdcmds.h
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
osdfuncs.c
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
osdfuncs.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
player.c
editor: tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining
2011-05-29 12:30:38 +00:00
player.h
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
2011-03-05 03:57:15 +00:00
premap.c
Make useractor's <actortype> bit 4 mean 'this actor will not move by itself' to make it possible to have it in a rotating sector with full rounding correction. No token name is provided because the three others come from CON and I don't want to clutter the namespace; fix the editor issue where the box wasn't shown on occasion in the tile selector (8-bit)
2011-07-20 22:08:05 +00:00
premap.h
Multiplayer improvements
2011-02-25 21:50:19 +00:00
quotes.h
Multiplayer improvements
2011-02-25 21:50:19 +00:00
rev.h
Use svn revision numbers in synthesis build strings
2011-03-04 09:29:03 +00:00
rts.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
rts.h
Possibly fix another weird crash
2010-08-07 23:14:23 +00:00
savegame.c
Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
2011-07-22 22:00:53 +00:00
savegame.h
Automatically name savegames based on the map name instead of canceling the save if no name is entered
2010-09-14 18:19:38 +00:00
sdlmusic.c
Build fix for OSX/PowerPC
2011-07-20 23:04:20 +00:00
sector.c
My first commit!
2011-07-21 22:39:29 +00:00
sector.h
Multiplayer improvements
2011-02-25 21:50:19 +00:00
soundefs.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
sounds.c
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
2011-06-19 00:11:52 +00:00
sounds.h
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
sounds_mapster32.c
Fix mapster's command-line parsing and copy over some of the 'custom mod dir' logic, currently used in the sound board to also find files outside of GRPs.
2011-06-16 19:39:22 +00:00
sounds_mapster32.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
standard.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
startgtk.game.c
Oops, missed a segment when applying the patch from bioman by hand
2011-01-31 18:16:11 +00:00
startwin.game.c
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
startwin.game.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
winbits.c
mostly multiplayer fixes among other things
2010-07-19 15:14:00 +00:00