raze/polymer/eduke32/source/lunatic/test
helixhorned 13c125db02 Lunatic: add 'engine' module, currently allowing to create custom shade tables.
Available in the game and editor. Provide test/shadexfog.lua, containing a
function to creating a set of 32 shade tables corresponding to different shades
of the same fog palookup table, together with some tests and convenience
functions.

Also,
- Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32}
- Add LUNATIC_FIRST_TIME in the global env for the game
- defs_m32.lua: add reload() convenience function
- Failed attempt at recreating the base shade table. It is NOT a linear ramp
  of the base palette colors to (0,0,0). That is, it's not created by
  build/util/transpal.exe!

git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:52:00 +00:00
..
animatesprites.con Classic: implement horiz. tex panning for sprites (spriteext[].xpanning). 2013-11-22 19:26:21 +00:00
damagehplane.lua Lunatic: swap con.insetsprite's 4th and 5th positional arguments. 2013-12-26 19:45:06 +00:00
dangling_else.con
delmusicsfx.lua
else_brace_if.con
event_chaining.con build.lua: add "artfile" class, allowing to open and get pics from an ART file. 2013-10-16 19:42:59 +00:00
gamearray.con Lunatic: r/w gamearrays in binary mode, checks for mapdiff.sh, add test/gamearray.con. 2013-09-06 14:43:20 +00:00
gettimedate.con
helixspawner.lua Lunatic: swap con.insetsprite's 4th and 5th positional arguments. 2013-12-26 19:45:06 +00:00
mapstate.con LunaCON: implement NODEFAULT flag (1024) as session variables. 2013-10-20 12:35:06 +00:00
nlcf_break.con CON: Add predefined labels MAXSPRITES, MAXSTATUS and MAX_WEAPONS. 2013-07-13 21:04:41 +00:00
nlcf_return.con
quote_ops.con
rotfixed_actor.con LunaCON: implement 'ssp' command. 2013-11-12 21:03:11 +00:00
screentext.con
shadexfog.lua Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
sprite_access.con
switch.con
tables.lua
test_bitar.lua Lunatic: fix some must-fail tests and module()s without require'end_gamevars'. 2013-07-19 12:49:05 +00:00
test_dists.lua
test_geom.lua Lunatic doc: add some text and examples for using require()/module(). 2013-09-08 20:18:51 +00:00
test_rotspr.lua
weaponvars.con