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https://github.com/ZDoom/Raze.git
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60af1b4c62
This not only matches its use in CON but seems to be used as a counter in most other places as well. The main reason is to improve readability of CON to ZScript conversions.
156 lines
No EOL
3.1 KiB
Text
156 lines
No EOL
3.1 KiB
Text
class DukeViewscreen : DukeActor
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{
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default
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{
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spriteset "VIEWSCREEN", "STATIC", "VIEWSCR";
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+NOFALLER;
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+NOFLOORPAL;
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}
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const VIEWSCR_DIST = 1024; // was originally 2048, was increased to 8192 by EDuke32 and RedNukem, but with high resolutions the resulting 512 map units are still too low.
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override void Initialize()
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{
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self.ownerActor = self;
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self.lotag = 1;
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self.extra = 1;
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self.ChangeStat(STAT_STANDABLE);
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}
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override void Tick()
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{
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if (self.scale.X == 0) self.Destroy();
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else
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{
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let p = self.findplayer();
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double x = (self.pos - p.actor.pos).LengthSquared(); // the result from findplayer is not really useful.
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if (x >= VIEWSCR_DIST * VIEWSCR_DIST && camsprite == self)
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{
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camsprite = null;
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self.yint = 0;
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self.counter = 0;
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}
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}
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}
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override bool onUse(DukePlayer user)
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{
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DukeStatIterator it;
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for(let acti = it.First(STAT_ACTOR); acti; acti = it.Next())
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{
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if (acti.bCAMERA && acti.yint == 0 && self.hitag == acti.lotag)
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{
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acti.yint = 1; //Using this camera
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if (user == Duke.GetViewPlayer()) Duke.PlaySound("MONITOR_ACTIVE");
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self.ownerActor = acti;
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self.yint = 1;
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camsprite = self;
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user.newOwner = acti;
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Raze.forceSyncInput(Duke.GetPlayerIndex(user));
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return true;
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}
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}
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user.clearcameras();
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return true;
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}
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override bool animate(tspritetype tspr)
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{
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let actor = DukeActor(tspr.ownerActor);
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let hitowner = actor.hitOwnerActor;
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if (camsprite != null && hitowner && hitowner.counter == 1)
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{
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tspr.SetSpritePic(self, 1);
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tspr.cstat &= ~ (CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP);
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tspr.cstat |= randomFlip();
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tspr.scale.X += (0.125);
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tspr.scale.Y += (0.125);
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}
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else if (camsprite && camsprite == hitowner)
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{
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tspr.SetSpritePic(self, 2);
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}
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return true;
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}
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}
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class DukeViewscreen2 : DukeViewscreen
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{
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default
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{
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spriteset "VIEWSCREEN", "STATIC", "VIEWSCR";
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DukeCamera : DukeActor
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{
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default
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{
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pic "CAMERA1";
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+CAMERA;
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+ALWAYSROTATE1;
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}
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override void Initialize()
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{
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if (gs.camerashitable) self.cstat = CSTAT_SPRITE_BLOCK_ALL;
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else self.cstat = 0;
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if (ud.multimode < 2 && self.pal != 0)
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{
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self.scale = (0, 0);
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self.ChangeStat(STAT_MISC);
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return;
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}
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else self.pal = 0;
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self.extra = 1;
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self.ChangeStat(STAT_ACTOR);
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}
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override void Tick()
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{
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if (self.counter == 0)
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{
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self.temp_data[1] += 8;
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if (gs.camerashitable)
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{
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int j = self.ifhitbyweapon();
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if (j >= 0)
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{
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self.counter = 1; // static
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self.cstat = CSTAT_SPRITE_INVISIBLE;
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for (int x = 0; x < 5; x++)
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self.RANDOMSCRAP();
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return;
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}
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}
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if (self.hitag > 0)
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{
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let angle = 360. / 256;
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if (self.temp_data[1] < self.hitag)
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self.angle += angle;
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else if (self.temp_data[1] < (self.hitag * 3))
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self.angle -= angle;
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else if (self.temp_data[1] < (self.hitag * 4))
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self.angle += angle;
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else
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{
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self.angle += angle;
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self.temp_data[1] = 0;
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}
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}
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}
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}
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}
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