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enet
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jaudiolib
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Fix the gap between loops of ambient MUSICANDSFX sounds like BAR_MUSIC.
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2012-12-29 10:58:09 +00:00 |
jmact
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lunatic
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Lunatic translator: pack all translation units into one big blob.
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2012-12-28 17:18:06 +00:00 |
misc
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
util
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_functio.h
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_midi.h
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_rts.h
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actors.c
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Fix the gap between loops of ambient MUSICANDSFX sounds like BAR_MUSIC.
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2012-12-29 10:58:09 +00:00 |
actors.h
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Fix rotation-fixed useractors (those having usertype bit 4 set).
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2012-12-23 19:24:21 +00:00 |
actors_inline.c
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actors_inline.h
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anim.c
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anim.h
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animvpx.c
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animvpx.h
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astub.c
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Fix the gap between loops of ambient MUSICANDSFX sounds like BAR_MUSIC.
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2012-12-29 10:58:09 +00:00 |
common.c
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
common_game.h
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config.c
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config.h
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demo.c
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demo.h
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duke3d.h
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Fix rotation-fixed useractors (those having usertype bit 4 set).
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2012-12-23 19:24:21 +00:00 |
function.h
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game.c
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All kneel, king FLAC is here.
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2012-12-29 10:57:24 +00:00 |
game.h
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game_inline.c
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game_inline.h
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gamedef.c
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
gamedef.h
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
gamedefs.h
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gameexec.c
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Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos".
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2012-12-23 14:00:08 +00:00 |
gameexec.h
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GameListSource.game.h
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
GameListSource.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
gamestructures.c
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Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos".
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2012-12-23 14:00:08 +00:00 |
gamevars.c
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
gamevars.h
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Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
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2012-12-13 02:33:53 +00:00 |
global.c
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Tweak r3116.
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2012-11-05 03:48:03 +00:00 |
global.h
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GNU.TXT
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GrpFile.game.h
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
GrpFile.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
grpscan.c
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grpscan.h
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input.c
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input.h
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keys.h
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m32def.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
m32def.h
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m32exec.c
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m32structures.c
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m32vars.c
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Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
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2012-12-13 02:33:53 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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Replace the scrolling contributor credits with a static programmatic three-column layout.
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2012-12-14 23:11:26 +00:00 |
menus.h
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midi.c
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midi.h
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mpu401.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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net.h
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old.diff
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osdcmds.c
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osdcmds.h
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osdfuncs.c
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
osdfuncs.h
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
player.c
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
player.h
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
premap.c
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All kneel, king FLAC is here.
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2012-12-29 10:57:24 +00:00 |
premap.h
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quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
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savegame.h
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sdlmusic.c
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sector.c
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
sector.h
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sector_inline.c
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sector_inline.h
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soundefs.h
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sounds.c
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All kneel, king FLAC is here.
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2012-12-29 10:57:24 +00:00 |
sounds.h
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sounds_mapster32.c
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sounds_mapster32.h
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standard.h
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startgtk.game.c
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startosx.game.m
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Clean up some file and directory structure.
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2012-12-29 10:54:35 +00:00 |
startwin.game.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
startwin.game.h
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winbits.c
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