raze/polymer/eduke32/source
2012-12-29 10:58:09 +00:00
..
enet
jaudiolib Fix the gap between loops of ambient MUSICANDSFX sounds like BAR_MUSIC. 2012-12-29 10:58:09 +00:00
jmact
lunatic Lunatic translator: pack all translation units into one big blob. 2012-12-28 17:18:06 +00:00
misc Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
util
_functio.h
_midi.h
_rts.h
actors.c Fix the gap between loops of ambient MUSICANDSFX sounds like BAR_MUSIC. 2012-12-29 10:58:09 +00:00
actors.h Fix rotation-fixed useractors (those having usertype bit 4 set). 2012-12-23 19:24:21 +00:00
actors_inline.c
actors_inline.h
anim.c
anim.h
animvpx.c
animvpx.h
astub.c Fix the gap between loops of ambient MUSICANDSFX sounds like BAR_MUSIC. 2012-12-29 10:58:09 +00:00
common.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
common_game.h
config.c
config.h
demo.c
demo.h
duke3d.h Fix rotation-fixed useractors (those having usertype bit 4 set). 2012-12-23 19:24:21 +00:00
function.h
game.c All kneel, king FLAC is here. 2012-12-29 10:57:24 +00:00
game.h
game_inline.c
game_inline.h
gamedef.c Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro. 2012-12-28 17:18:16 +00:00
gamedef.h Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro. 2012-12-28 17:18:16 +00:00
gamedefs.h
gameexec.c Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos". 2012-12-23 14:00:08 +00:00
gameexec.h
GameListSource.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GameListSource.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
gamestructures.c Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos". 2012-12-23 14:00:08 +00:00
gamevars.c Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro. 2012-12-28 17:18:16 +00:00
gamevars.h Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy. 2012-12-13 02:33:53 +00:00
global.c Tweak r3116. 2012-11-05 03:48:03 +00:00
global.h
GNU.TXT
GrpFile.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GrpFile.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
grpscan.c
grpscan.h
input.c
input.h
keys.h
m32def.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
m32def.h
m32exec.c
m32structures.c
m32vars.c Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy. 2012-12-13 02:33:53 +00:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c Replace the scrolling contributor credits with a static programmatic three-column layout. 2012-12-14 23:11:26 +00:00
menus.h
midi.c
midi.h
mpu401.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c
net.h
old.diff
osdcmds.c
osdcmds.h
osdfuncs.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
osdfuncs.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
player.c Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro. 2012-12-28 17:18:16 +00:00
player.h Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro. 2012-12-28 17:18:16 +00:00
premap.c All kneel, king FLAC is here. 2012-12-29 10:57:24 +00:00
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c
savegame.h
sdlmusic.c
sector.c Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro. 2012-12-28 17:18:16 +00:00
sector.h
sector_inline.c
sector_inline.h
soundefs.h
sounds.c All kneel, king FLAC is here. 2012-12-29 10:57:24 +00:00
sounds.h
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startosx.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.game.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
startwin.game.h
winbits.c