raze/source
Christoph Oelckers 116ba340b2 - further hitscan overhaul.
* added floating point sprite intersect handlers for all sprite types. Hopefully this code is more understandable than Build's original variant.
* cleaned up intersectSprite a bit and moved the geometry math into the utility header.
* made some minor corrections to neartag.
* moved SW's testpointinquad to the backend because it was useful here.
2022-10-22 20:41:26 +02:00
..
build - further hitscan overhaul. 2022-10-22 20:41:26 +02:00
common - got rid of bsinf and bcosf. 2022-10-22 12:17:04 +02:00
core - further hitscan overhaul. 2022-10-22 20:41:26 +02:00
games - further hitscan overhaul. 2022-10-22 20:41:26 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - restored DYN_OPENAL which got accidentally deleted by the last backend update. 2022-10-22 19:43:55 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00