mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-02 09:02:18 +00:00
a7075bc1b0
* removed old sound loading code, which was the last bit to use cacheAllocateBlock which is also gone now. * cleanup of player sound code. All game side tracking of the sound resources has been removed. does not compile yet.
972 lines
No EOL
24 KiB
C++
972 lines
No EOL
24 KiB
C++
/*
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** v_font.cpp
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** Font management
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2016 Randy Heit
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** Copyright 2005-2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "templates.h"
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#include "m_swap.h"
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#include "v_font.h"
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#include "cmdlib.h"
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#include "sc_man.h"
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#include "v_text.h"
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#include "image.h"
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#include "utf8.h"
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#include "m_png.h"
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#include "printf.h"
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#include "filesystem.h"
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#include "fontinternals.h"
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// MACROS ------------------------------------------------------------------
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#define DEFAULT_LOG_COLOR PalEntry(223,223,223)
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// TYPES -------------------------------------------------------------------
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int V_GetColor(const char* cstr);
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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FFont* SmallFont, * SmallFont2, * BigFont, * BigUpper, * ConFont, * IntermissionFont, * NewConsoleFont, * NewSmallFont, * CurrentConsoleFont, * OriginalSmallFont, * AlternativeSmallFont, * OriginalBigFont;
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static int TranslationMapCompare (const void *a, const void *b);
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//void UpdateGenericUI(bool cvar);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern int PrintColors[];
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FFont *FFont::FirstFont = nullptr;
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int NumTextColors;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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TArray<TranslationParm> TranslationParms[2];
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TArray<TranslationMap> TranslationLookup;
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TArray<PalEntry> TranslationColors;
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// CODE --------------------------------------------------------------------
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FFont *V_GetFont(const char *name, const char *fontlumpname)
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{
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FFont *font = FFont::FindFont (name);
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if (font == nullptr)
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{
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auto lumpy = fileSystem.OpenFileReader(fontlumpname, 0);
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if (!lumpy.isOpen()) return nullptr;
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uint32_t head;
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lumpy.Read (&head, 4);
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if ((head & MAKE_ID(255,255,255,0)) == MAKE_ID('F','O','N',0) ||
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head == MAKE_ID(0xE1,0xE6,0xD5,0x1A))
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{
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FFont *CreateSingleLumpFont (const char *fontname, const char *lump);
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lumpy.Close();
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return CreateSingleLumpFont (name, fontlumpname);
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}
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}
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return font;
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}
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//==========================================================================
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//
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// V_InitCustomFonts
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//
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// Initialize a list of custom multipatch fonts
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//
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//==========================================================================
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void V_InitCustomFonts()
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{
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#if 0
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FScanner sc;
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FTexture *lumplist[256];
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bool notranslate[256];
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bool donttranslate;
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FString namebuffer, templatebuf;
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int i;
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int llump,lastlump=0;
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int format;
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int start;
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int first;
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int count;
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int spacewidth;
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int kerning;
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char cursor = '_';
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while ((llump = Wads.FindLump ("FONTDEFS", &lastlump)) != -1)
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{
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sc.OpenLumpNum(llump);
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while (sc.GetString())
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{
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memset (lumplist, 0, sizeof(lumplist));
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memset (notranslate, 0, sizeof(notranslate));
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donttranslate = false;
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namebuffer = sc.String;
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format = 0;
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start = 33;
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first = 33;
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count = 223;
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spacewidth = -1;
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kerning = 0;
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sc.MustGetStringName ("{");
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while (!sc.CheckString ("}"))
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{
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sc.MustGetString();
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if (sc.Compare ("TEMPLATE"))
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{
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if (format == 2) goto wrong;
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sc.MustGetString();
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templatebuf = sc.String;
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format = 1;
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}
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else if (sc.Compare ("BASE"))
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{
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if (format == 2) goto wrong;
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sc.MustGetNumber();
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start = sc.Number;
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format = 1;
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}
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else if (sc.Compare ("FIRST"))
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{
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if (format == 2) goto wrong;
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sc.MustGetNumber();
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first = sc.Number;
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format = 1;
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}
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else if (sc.Compare ("COUNT"))
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{
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if (format == 2) goto wrong;
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sc.MustGetNumber();
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count = sc.Number;
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format = 1;
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}
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else if (sc.Compare ("CURSOR"))
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{
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sc.MustGetString();
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cursor = sc.String[0];
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}
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else if (sc.Compare ("SPACEWIDTH"))
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{
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if (format == 2) goto wrong;
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sc.MustGetNumber();
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spacewidth = sc.Number;
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format = 1;
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}
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else if (sc.Compare("DONTTRANSLATE"))
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{
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donttranslate = true;
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}
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else if (sc.Compare ("NOTRANSLATION"))
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{
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if (format == 1) goto wrong;
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while (sc.CheckNumber() && !sc.Crossed)
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{
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if (sc.Number >= 0 && sc.Number < 256)
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notranslate[sc.Number] = true;
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}
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format = 2;
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}
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else if (sc.Compare("KERNING"))
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{
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sc.MustGetNumber();
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kerning = sc.Number;
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}
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else
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{
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if (format == 1) goto wrong;
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FTexture **p = &lumplist[*(unsigned char*)sc.String];
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sc.MustGetString();
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FTextureID texid = TexMan.CheckForTexture(sc.String, ETextureType::MiscPatch);
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if (texid.Exists())
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{
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*p = TexMan.GetTexture(texid);
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}
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else if (Wads.GetLumpFile(sc.LumpNum) >= Wads.GetIwadNum())
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{
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// Print a message only if this isn't in zdoom.pk3
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sc.ScriptMessage("%s: Unable to find texture in font definition for %s", sc.String, namebuffer.GetChars());
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}
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format = 2;
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}
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}
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if (format == 1)
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{
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FFont *fnt = new FFont (namebuffer, templatebuf, nullptr, first, count, start, llump, spacewidth, donttranslate);
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fnt->SetCursor(cursor);
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fnt->SetKerning(kerning);
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}
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else if (format == 2)
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{
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for (i = 0; i < 256; i++)
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{
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if (lumplist[i] != nullptr)
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{
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first = i;
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break;
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}
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}
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for (i = 255; i >= 0; i--)
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{
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if (lumplist[i] != nullptr)
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{
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count = i - first + 1;
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break;
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}
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}
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if (count > 0)
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{
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FFont *CreateSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate);
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FFont *fnt = CreateSpecialFont (namebuffer, first, count, &lumplist[first], notranslate, llump, donttranslate);
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fnt->SetCursor(cursor);
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fnt->SetKerning(kerning);
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}
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}
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else goto wrong;
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}
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sc.Close();
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}
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return;
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wrong:
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sc.ScriptError ("Invalid combination of properties in font '%s'", namebuffer.GetChars());
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#endif
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}
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//==========================================================================
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//
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// V_GetColorFromString
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//
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// Passed a string of the form "#RGB", "#RRGGBB", "R G B", or "RR GG BB",
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// returns a number representing that color. If palette is non-NULL, the
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// index of the best match in the palette is returned, otherwise the
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// RRGGBB value is returned directly.
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//
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//==========================================================================
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int V_GetColor(const char* cstr)
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{
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int c[3], i, p;
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char val[3];
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val[2] = '\0';
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// Check for HTML-style #RRGGBB or #RGB color string
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if (cstr[0] == '#')
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{
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size_t len = strlen(cstr);
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if (len == 7)
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{
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// Extract each eight-bit component into c[].
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for (i = 0; i < 3; ++i)
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{
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val[0] = cstr[1 + i * 2];
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val[1] = cstr[2 + i * 2];
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c[i] = ParseHex(val);
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}
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}
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else if (len == 4)
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{
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// Extract each four-bit component into c[], expanding to eight bits.
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for (i = 0; i < 3; ++i)
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{
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val[1] = val[0] = cstr[1 + i];
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c[i] = ParseHex(val);
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}
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}
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else
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{
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// Bad HTML-style; pretend it's black.
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c[2] = c[1] = c[0] = 0;
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}
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}
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else
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{
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if (strlen(cstr) == 6)
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{
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char* p;
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int color = strtol(cstr, &p, 16);
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if (*p == 0)
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{
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// RRGGBB string
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c[0] = (color & 0xff0000) >> 16;
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c[1] = (color & 0xff00) >> 8;
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c[2] = (color & 0xff);
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}
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else goto normal;
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}
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else
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{
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normal:
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// Treat it as a space-delimited hexadecimal string
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for (i = 0; i < 3; ++i)
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{
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// Skip leading whitespace
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while (*cstr <= ' ' && *cstr != '\0')
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{
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cstr++;
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}
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// Extract a component and convert it to eight-bit
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for (p = 0; *cstr > ' '; ++p, ++cstr)
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{
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if (p < 2)
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{
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val[p] = *cstr;
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}
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}
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if (p == 0)
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{
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c[i] = 0;
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}
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else
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{
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if (p == 1)
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{
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val[1] = val[0];
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}
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c[i] = ParseHex(val);
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}
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}
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}
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}
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return MAKERGB(c[0], c[1], c[2]);
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}
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//==========================================================================
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//
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// V_InitFontColors
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//
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// Reads the list of color translation definitions into memory.
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//
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//==========================================================================
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void V_InitFontColors ()
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{
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TArray<FName> names;
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int lump, lastlump = 0;
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TranslationParm tparm = { 0, 0, {0}, {0} }; // Silence GCC (for real with -Wextra )
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TArray<TranslationParm> parms;
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TArray<TempParmInfo> parminfo;
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TArray<TempColorInfo> colorinfo;
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int c, parmchoice;
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TempParmInfo info;
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TempColorInfo cinfo;
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PalEntry logcolor;
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unsigned int i, j;
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int k, index;
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info.Index = -1;
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TranslationParms[0].Clear();
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TranslationParms[1].Clear();
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TranslationLookup.Clear();
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TranslationColors.Clear();
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while ((lump = fileSystem.Iterate("demolition/textcolors.txt", &lastlump)) != -1)
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{
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FScanner sc(lump);
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while (sc.GetString())
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{
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names.Clear();
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logcolor = DEFAULT_LOG_COLOR;
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// Everything until the '{' is considered a valid name for the
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// color range.
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names.Push (sc.String);
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while (sc.MustGetString(), !sc.Compare ("{"))
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{
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if (names[0] == NAME_Untranslated)
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{
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sc.ScriptError ("The \"untranslated\" color may not have any other names");
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}
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names.Push (sc.String);
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}
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parmchoice = 0;
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info.StartParm[0] = parms.Size();
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info.StartParm[1] = 0;
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info.ParmLen[1] = info.ParmLen[0] = 0;
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tparm.RangeEnd = tparm.RangeStart = -1;
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while (sc.MustGetString(), !sc.Compare ("}"))
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{
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if (sc.Compare ("Console:"))
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{
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if (parmchoice == 1)
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{
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sc.ScriptError ("Each color may only have one set of console ranges");
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}
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parmchoice = 1;
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info.StartParm[1] = parms.Size();
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info.ParmLen[0] = info.StartParm[1] - info.StartParm[0];
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tparm.RangeEnd = tparm.RangeStart = -1;
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}
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else if (sc.Compare ("Flat:"))
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{
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sc.MustGetString();
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logcolor = V_GetColor (sc.String);
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}
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else
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{
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// Get first color
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c = V_GetColor (sc.String);
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tparm.Start[0] = RPART(c);
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tparm.Start[1] = GPART(c);
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tparm.Start[2] = BPART(c);
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// Get second color
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sc.MustGetString();
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c = V_GetColor (sc.String);
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tparm.End[0] = RPART(c);
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tparm.End[1] = GPART(c);
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tparm.End[2] = BPART(c);
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|
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// Check for range specifier
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if (sc.CheckNumber())
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{
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if (tparm.RangeStart == -1 && sc.Number != 0)
|
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{
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sc.ScriptError ("The first color range must start at position 0");
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}
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if (sc.Number < 0 || sc.Number > 256)
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{
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sc.ScriptError ("The color range must be within positions [0,256]");
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}
|
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if (sc.Number <= tparm.RangeEnd)
|
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{
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sc.ScriptError ("The color range must not start before the previous one ends");
|
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}
|
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tparm.RangeStart = sc.Number;
|
|
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sc.MustGetNumber();
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if (sc.Number < 0 || sc.Number > 256)
|
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{
|
|
sc.ScriptError ("The color range must be within positions [0,256]");
|
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}
|
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if (sc.Number <= tparm.RangeStart)
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{
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sc.ScriptError ("The color range end position must be larger than the start position");
|
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}
|
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tparm.RangeEnd = sc.Number;
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}
|
|
else
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{
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|
tparm.RangeStart = tparm.RangeEnd + 1;
|
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tparm.RangeEnd = 256;
|
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if (tparm.RangeStart >= tparm.RangeEnd)
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{
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sc.ScriptError ("The color has too many ranges");
|
|
}
|
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}
|
|
parms.Push (tparm);
|
|
}
|
|
}
|
|
info.ParmLen[parmchoice] = parms.Size() - info.StartParm[parmchoice];
|
|
if (info.ParmLen[0] == 0)
|
|
{
|
|
if (names[0] != NAME_Untranslated)
|
|
{
|
|
sc.ScriptError ("There must be at least one normal range for a color");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (names[0] == NAME_Untranslated)
|
|
{
|
|
sc.ScriptError ("The \"untranslated\" color must be left undefined");
|
|
}
|
|
}
|
|
if (info.ParmLen[1] == 0 && names[0] != NAME_Untranslated)
|
|
{ // If a console translation is unspecified, make it white, since the console
|
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// font has no color information stored with it.
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|
tparm.RangeStart = 0;
|
|
tparm.RangeEnd = 256;
|
|
tparm.Start[2] = tparm.Start[1] = tparm.Start[0] = 0;
|
|
tparm.End[2] = tparm.End[1] = tparm.End[0] = 255;
|
|
info.StartParm[1] = parms.Push (tparm);
|
|
info.ParmLen[1] = 1;
|
|
}
|
|
cinfo.ParmInfo = parminfo.Push (info);
|
|
// Record this color information for each name it goes by
|
|
for (i = 0; i < names.Size(); ++i)
|
|
{
|
|
// Redefine duplicates in-place
|
|
for (j = 0; j < colorinfo.Size(); ++j)
|
|
{
|
|
if (colorinfo[j].Name == names[i])
|
|
{
|
|
colorinfo[j].ParmInfo = cinfo.ParmInfo;
|
|
colorinfo[j].LogColor = logcolor;
|
|
break;
|
|
}
|
|
}
|
|
if (j == colorinfo.Size())
|
|
{
|
|
cinfo.Name = names[i];
|
|
cinfo.LogColor = logcolor;
|
|
colorinfo.Push (cinfo);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Make permananent copies of all the color information we found.
|
|
for (i = 0, index = 0; i < colorinfo.Size(); ++i)
|
|
{
|
|
TranslationMap tmap;
|
|
TempParmInfo *pinfo;
|
|
|
|
tmap.Name = colorinfo[i].Name;
|
|
pinfo = &parminfo[colorinfo[i].ParmInfo];
|
|
if (pinfo->Index < 0)
|
|
{
|
|
// Write out the set of remappings for this color.
|
|
for (k = 0; k < 2; ++k)
|
|
{
|
|
for (j = 0; j < pinfo->ParmLen[k]; ++j)
|
|
{
|
|
TranslationParms[k].Push (parms[pinfo->StartParm[k] + j]);
|
|
}
|
|
}
|
|
TranslationColors.Push (colorinfo[i].LogColor);
|
|
pinfo->Index = index++;
|
|
}
|
|
tmap.Number = pinfo->Index;
|
|
TranslationLookup.Push (tmap);
|
|
}
|
|
// Leave a terminating marker at the ends of the lists.
|
|
tparm.RangeStart = -1;
|
|
TranslationParms[0].Push (tparm);
|
|
TranslationParms[1].Push (tparm);
|
|
// Sort the translation lookups for fast binary searching.
|
|
qsort (&TranslationLookup[0], TranslationLookup.Size(), sizeof(TranslationLookup[0]), TranslationMapCompare);
|
|
|
|
NumTextColors = index;
|
|
assert (NumTextColors >= NUM_TEXT_COLORS);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// TranslationMapCompare
|
|
//
|
|
//==========================================================================
|
|
|
|
static int TranslationMapCompare (const void *a, const void *b)
|
|
{
|
|
return int(((const TranslationMap *)a)->Name) - int(((const TranslationMap *)b)->Name);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// V_FindFontColor
|
|
//
|
|
// Returns the color number for a particular named color range.
|
|
//
|
|
//==========================================================================
|
|
|
|
EColorRange V_FindFontColor (FName name)
|
|
{
|
|
int min = 0, max = TranslationLookup.Size() - 1;
|
|
|
|
while (min <= max)
|
|
{
|
|
unsigned int mid = (min + max) / 2;
|
|
const TranslationMap *probe = &TranslationLookup[mid];
|
|
if (probe->Name == name)
|
|
{
|
|
return EColorRange(probe->Number);
|
|
}
|
|
else if (probe->Name < name)
|
|
{
|
|
min = mid + 1;
|
|
}
|
|
else
|
|
{
|
|
max = mid - 1;
|
|
}
|
|
}
|
|
return CR_UNTRANSLATED;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// V_LogColorFromColorRange
|
|
//
|
|
// Returns the color to use for text in the startup/error log window.
|
|
//
|
|
//==========================================================================
|
|
|
|
PalEntry V_LogColorFromColorRange (EColorRange range)
|
|
{
|
|
if ((unsigned int)range >= TranslationColors.Size())
|
|
{ // Return default color
|
|
return DEFAULT_LOG_COLOR;
|
|
}
|
|
return TranslationColors[range];
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// V_ParseFontColor
|
|
//
|
|
// Given a pointer to a color identifier (presumably just after a color
|
|
// escape character), return the color it identifies and advances
|
|
// color_value to just past it.
|
|
//
|
|
//==========================================================================
|
|
|
|
EColorRange V_ParseFontColor (const uint8_t *&color_value, int normalcolor, int boldcolor)
|
|
{
|
|
const uint8_t *ch = color_value;
|
|
int newcolor = *ch++;
|
|
|
|
if (newcolor == '-') // Normal
|
|
{
|
|
newcolor = normalcolor;
|
|
}
|
|
else if (newcolor == '+') // Bold
|
|
{
|
|
newcolor = boldcolor;
|
|
}
|
|
else if (newcolor == '[') // Named
|
|
{
|
|
const uint8_t *namestart = ch;
|
|
while (*ch != ']' && *ch != '\0')
|
|
{
|
|
ch++;
|
|
}
|
|
FName rangename((const char *)namestart, int(ch - namestart), true);
|
|
if (*ch != '\0')
|
|
{
|
|
ch++;
|
|
}
|
|
newcolor = V_FindFontColor (rangename);
|
|
}
|
|
else if (newcolor >= 'A' && newcolor < NUM_TEXT_COLORS + 'A') // Standard, uppercase
|
|
{
|
|
newcolor -= 'A';
|
|
}
|
|
else if (newcolor >= 'a' && newcolor < NUM_TEXT_COLORS + 'a') // Standard, lowercase
|
|
{
|
|
newcolor -= 'a';
|
|
}
|
|
else // Incomplete!
|
|
{
|
|
color_value = ch - (newcolor == '\0');
|
|
return CR_UNDEFINED;
|
|
}
|
|
color_value = ch;
|
|
return EColorRange(newcolor);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// V_InitFonts
|
|
//
|
|
//==========================================================================
|
|
|
|
void V_InitFonts()
|
|
{
|
|
V_InitFontColors();
|
|
V_InitCustomFonts();
|
|
|
|
FFont *CreateHexLumpFont(const char *fontname, const char* lump);
|
|
FFont *CreateHexLumpFont2(const char *fontname, const char * lump);
|
|
|
|
if (fileSystem.FindFile("demolition/newconsolefont.hex") < 0)
|
|
I_Error("newconsolefont.hex not found"); // This font is needed - do not start up without it.
|
|
NewConsoleFont = CreateHexLumpFont("NewConsoleFont", "demolition/newconsolefont.hex");
|
|
NewSmallFont = CreateHexLumpFont2("NewSmallFont", "demolition/newconsolefont.hex");
|
|
CurrentConsoleFont = NewConsoleFont;
|
|
|
|
ConFont = V_GetFont("ConsoleFont", "demolition/confont.lmp"); // The con font is needed for the slider graphics
|
|
SmallFont = ConFont; // This is so that it doesn't crash and that it immediately gets seen as a proble. The SmallFont should later be mapped to the small game font.
|
|
}
|
|
|
|
void V_ClearFonts()
|
|
{
|
|
while (FFont::FirstFont != nullptr)
|
|
{
|
|
delete FFont::FirstFont;
|
|
}
|
|
FFont::FirstFont = nullptr;
|
|
AlternativeSmallFont = OriginalSmallFont = CurrentConsoleFont = NewSmallFont = NewConsoleFont = SmallFont = SmallFont2 = BigFont = ConFont = IntermissionFont = nullptr;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CleanseString
|
|
//
|
|
// Does some mild sanity checking on a string: If it ends with an incomplete
|
|
// color escape, the escape is removed.
|
|
//
|
|
//==========================================================================
|
|
|
|
char* CleanseString(char* str)
|
|
{
|
|
char* escape = strrchr(str, TEXTCOLOR_ESCAPE);
|
|
if (escape != NULL)
|
|
{
|
|
if (escape[1] == '\0')
|
|
{
|
|
*escape = '\0';
|
|
}
|
|
else if (escape[1] == '[')
|
|
{
|
|
char* close = strchr(escape + 2, ']');
|
|
if (close == NULL)
|
|
{
|
|
*escape = '\0';
|
|
}
|
|
}
|
|
}
|
|
return str;
|
|
}
|
|
|
|
int stripaccent(int code)
|
|
{
|
|
if (code < 0x8a)
|
|
return code;
|
|
if (code < 0x100)
|
|
{
|
|
if (code == 0x8a) // Latin capital letter S with caron
|
|
return 'S';
|
|
if (code == 0x8e) // Latin capital letter Z with caron
|
|
return 'Z';
|
|
if (code == 0x9a) // Latin small letter S with caron
|
|
return 's';
|
|
if (code == 0x9e) // Latin small letter Z with caron
|
|
return 'z';
|
|
if (code == 0x9f) // Latin capital letter Y with diaeresis
|
|
return 'Y';
|
|
if (code == 0xab || code == 0xbb) return '"'; // typographic quotation marks.
|
|
if (code == 0xff) // Latin small letter Y with diaeresis
|
|
return 'y';
|
|
// Every other accented character has the high two bits set.
|
|
if ((code & 0xC0) == 0)
|
|
return code;
|
|
// Make lowercase characters uppercase so there are half as many tests.
|
|
int acode = code & 0xDF;
|
|
if (acode >= 0xC0 && acode <= 0xC5) // A with accents
|
|
return 'A' + (code & 0x20);
|
|
if (acode == 0xC7) // Cedilla
|
|
return 'C' + (acode & 0x20);
|
|
if (acode >= 0xC8 && acode <= 0xCB) // E with accents
|
|
return 'E' + (code & 0x20);
|
|
if (acode >= 0xCC && acode <= 0xCF) // I with accents
|
|
return 'I' + (code & 0x20);
|
|
if (acode == 0xD0) // Eth
|
|
return 'D' + (code & 0x20);
|
|
if (acode == 0xD1) // N with tilde
|
|
return 'N' + (code & 0x20);
|
|
if ((acode >= 0xD2 && acode <= 0xD6) || // O with accents
|
|
acode == 0xD8) // O with stroke
|
|
return 'O' + (code & 0x20);
|
|
if (acode >= 0xD9 && acode <= 0xDC) // U with accents
|
|
return 'U' + (code & 0x20);
|
|
if (acode == 0xDD) // Y with accute
|
|
return 'Y' + (code & 0x20);
|
|
if (acode == 0xDE) // Thorn
|
|
return 'P' + (code & 0x20); // well, it sort of looks like a 'P'
|
|
}
|
|
else if (code >= 0x100 && code < 0x180)
|
|
{
|
|
// For the double-accented Hungarian letters it makes more sense to first map them to the very similar looking Umlauts.
|
|
// (And screw the crappy specs that do not allow UTF-8 multibyte character literals here.)
|
|
if (code == 0x150) code = 0xd6;
|
|
else if (code == 0x151) code = 0xf6;
|
|
else if (code == 0x170) code = 0xdc;
|
|
else if (code == 0x171) code = 0xfc;
|
|
else
|
|
{
|
|
static const char accentless[] = "AaAaAaCcCcCcCcDdDdEeEeEeEeEeGgGgGgGgHhHhIiIiIiIiIiIiJjKkkLlLlLlLlLlNnNnNnnNnOoOoOoOoRrRrRrSsSsSsSsTtTtTtUuUuUuUuUuUuWwYyYZzZzZzs";
|
|
return accentless[code - 0x100];
|
|
}
|
|
}
|
|
else if (code >= 0x200 && code < 0x218)
|
|
{
|
|
// 0x200-0x217 are irrelevant but easy to map to other characters more likely to exist.
|
|
static const uint16_t u200map[] = { 0xc4, 0xe4, 0xc2, 0xe2, 0xcb, 0xeb, 0xca, 0xea, 0xcf, 0xef, 0xce, 0xee, 0xd6, 0xf6, 0xd4, 0xe4, 'R', 'r', 'R', 'r', 0xdc, 0xfc, 0xdb, 0xfb };
|
|
return u200map[code - 0x200];
|
|
}
|
|
return getAlternative(code);
|
|
}
|
|
|
|
int getAlternative(int code)
|
|
{
|
|
// This is for determining replacements that do not make CanPrint fail.
|
|
switch (code)
|
|
{
|
|
default:
|
|
return code;
|
|
|
|
case 0x17f: // The 'long s' can be safely remapped to the regular variant, not that this gets used in any real text...
|
|
return 's';
|
|
|
|
case 0x218: // Romanian S with comma below may get remapped to S with cedilla.
|
|
return 0x15e;
|
|
|
|
case 0x219:
|
|
return 0x15f;
|
|
|
|
case 0x21a: // Romanian T with comma below may get remapped to T with cedilla.
|
|
return 0x162;
|
|
|
|
case 0x21b:
|
|
return 0x163;
|
|
|
|
// Greek characters with equivalents in either Latin or Cyrillic. This is only suitable for uppercase fonts!
|
|
case 0x391:
|
|
return 'A';
|
|
|
|
case 0x392:
|
|
return 'B';
|
|
|
|
case 0x393:
|
|
return 0x413;
|
|
|
|
case 0x395:
|
|
return 'E';
|
|
|
|
case 0x396:
|
|
return 'Z';
|
|
|
|
case 0x397:
|
|
return 'H';
|
|
|
|
case 0x399:
|
|
return 'I';
|
|
|
|
case 0x39a:
|
|
return 'K';
|
|
|
|
case 0x39c:
|
|
return 'M';
|
|
|
|
case 0x39d:
|
|
return 'N';
|
|
|
|
case 0x39f:
|
|
return 'O';
|
|
|
|
case 0x3a0:
|
|
return 0x41f;
|
|
|
|
case 0x3a1:
|
|
return 'P';
|
|
|
|
case 0x3a4:
|
|
return 'T';
|
|
|
|
case 0x3a5:
|
|
return 'Y';
|
|
|
|
case 0x3a6:
|
|
return 0x424;
|
|
|
|
case 0x3a7:
|
|
return 'X';
|
|
|
|
case 0x3aa:
|
|
return 0xcf;
|
|
|
|
case 0x3ab:
|
|
return 0x178;
|
|
|
|
case 0x3bf:
|
|
return 'o';
|
|
|
|
case 0x3c2:
|
|
return 0x3c3; // Lowercase Sigma character in Greek, which changes depending on its positioning in a word; if the font is uppercase only or features a smallcaps style, the second variant of the letter will remain unused
|
|
|
|
case 0x3ca:
|
|
return 0xef;
|
|
|
|
case 0x3cc:
|
|
return 0xf3;
|
|
|
|
// Cyrillic characters with equivalents in the Latin alphabet.
|
|
case 0x400:
|
|
return 0xc8;
|
|
|
|
case 0x401:
|
|
return 0xcb;
|
|
|
|
case 0x405:
|
|
return 'S';
|
|
|
|
case 0x406:
|
|
return 'I';
|
|
|
|
case 0x407:
|
|
return 0xcf;
|
|
|
|
case 0x408:
|
|
return 'J';
|
|
|
|
case 0x450:
|
|
return 0xe8;
|
|
|
|
case 0x451:
|
|
return 0xeb;
|
|
|
|
case 0x455:
|
|
return 's';
|
|
|
|
case 0x456:
|
|
return 'i';
|
|
|
|
case 0x457:
|
|
return 0xef;
|
|
|
|
case 0x458:
|
|
return 'j';
|
|
|
|
}
|
|
|
|
// skip the rest of Latin characters because none of them are relevant for modern languages, except Vietnamese which cannot be represented with the tiny bitmap fonts anyway.
|
|
|
|
return code;
|
|
} |