raze/polymer/eduke32/source
helixhorned 0f933a8522 Fix potential (certain?) oob access with ST28/SE21.
Encountered with Scent.map.  Since the SE21 are deleted after they have
been used, the search for them in the ST28 code in sector.c may come up
empty, in which case sector[-1] would be accessed.

git-svn-id: https://svn.eduke32.com/eduke32@2377 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 19:32:55 +00:00
..
enet ENet 1.3.3 2011-08-12 06:07:21 +00:00
jaudiolib Make compiler happy: remove 'may be used uninitialized' warning in multivoc.c. 2012-02-18 22:15:35 +00:00
jmact jmact/control.c: rewrite strange looking loop. 2012-02-11 11:52:33 +00:00
lunatic Lunatic: interface to events. 2012-02-09 22:45:18 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c Fix potential (certain?) oob access with ST28/SE21. 2012-02-21 19:32:55 +00:00
actors.h Fix actor[].dispicnum becoming negative. 2012-01-12 20:48:00 +00:00
anim.c legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs 2012-02-02 17:35:05 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c In VPX 3 planed --> packed conversion code, pull constant expressions out of 2012-01-10 23:43:33 +00:00
animvpx.h VP8 video playback as (side-by-side) replacement of ANM moving pictures. 2011-07-18 19:06:29 +00:00
astub.c Fix non-OpenGL build. 2012-02-18 17:56:26 +00:00
config.c Uncomment "CrosshairColor" parsing code in config.c. 2012-02-20 21:18:57 +00:00
config.h
demo.c Fix menu text not drawing when not playing (back), introduced in r2326. 2012-02-11 11:51:48 +00:00
demo.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
duke3d.h Debugging helper disabling a.nasm calls with OpenGL renderers. 2012-02-12 13:47:33 +00:00
function.h EDuke32: Various menu tweaks and one fix. 2012-02-04 14:30:54 +00:00
game.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00
game.h Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS) 2012-01-19 21:58:23 +00:00
gamedef.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00
gamedef.h Use a tokenlist for the event names and add tokenlist typedef to gamedef.h. 2012-02-09 22:44:26 +00:00
gamedefs.h
gameexec.c engine: make neartag accept a sprite-blacklist function and use it in sector.c. 2012-02-20 19:54:24 +00:00
gameexec.h Add some #includes to gameexec.h and sector.h so that they can be included directly 2012-02-09 22:44:45 +00:00
gamestructures.c CON: make the 'palette' player member actually return the player's palette ID 2011-12-29 14:26:30 +00:00
gamevars.c Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS) 2012-01-19 21:58:23 +00:00
gamevars.h Fix crashes on 64-bit due to unintended address truncation on ptr vars 2011-09-04 23:06:12 +00:00
global.c Beauty tweaks; revert s_buildDate since we don't want windows builds to pull 2011-12-25 15:33:24 +00:00
global.h Add some #includes to gameexec.h and sector.h so that they can be included directly 2012-02-09 22:44:45 +00:00
GNU.TXT
grpscan.c Fix NAM/WW2GI support... 2011-04-25 18:58:14 +00:00
grpscan.h
keys.h
m32def.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00
m32def.h Somewhat largish commit with various keyboard tinkering for Mapster. 2011-11-25 09:51:06 +00:00
m32exec.c engine: make neartag accept a sprite-blacklist function and use it in sector.c. 2012-02-20 19:54:24 +00:00
m32structures.c Addresses posts #180 and #181 of the TROR thread. Specifically, 2011-07-04 21:20:59 +00:00
m32vars.c Various cleanup work: 2011-08-17 18:52:54 +00:00
macros.h
mapster32.h Remove a couple of redundant declarations. 2012-02-09 22:45:38 +00:00
mdump.cpp
mdump.h
menus.c Use maps selector: draw files found in ZIPs with pal 8. 2012-02-20 19:53:07 +00:00
menus.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
midi.c Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and 2011-10-27 13:14:06 +00:00
midi.h
mpu401.c
mpu401.h
music.c
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
namesdyn.c Make savegames between dynamicremap-enabled and -disabled builds compatible. 2012-01-29 21:46:44 +00:00
namesdyn.h Make savegames between dynamicremap-enabled and -disabled builds compatible. 2012-01-29 21:46:44 +00:00
net.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00
net.h
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00
osdcmds.h
osdfuncs.c legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs 2012-02-02 17:35:05 +00:00
osdfuncs.h
player.c Draw HANDHOLDINGLASER and ~ACCESS with guniqhud=200 and 201, respectively. 2012-02-13 21:38:00 +00:00
player.h Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90 2011-03-05 03:57:15 +00:00
premap.c Fix a couple of out-of-bounds accesses when roaming around with noclip. 2012-02-14 23:13:38 +00:00
premap.h Factor out filename-based music setup code into G_SetupFilenameBasedMusic. 2011-12-25 15:32:30 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c When loading a map and in a few other places, reset screen tinting. 2012-02-02 17:34:16 +00:00
savegame.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
sdlmusic.c Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]' 2011-10-17 18:42:10 +00:00
sector.c Fix potential (certain?) oob access with ST28/SE21. 2012-02-21 19:32:55 +00:00
sector.h Add some #includes to gameexec.h and sector.h so that they can be included directly 2012-02-09 22:44:45 +00:00
soundefs.h update soundefs.h to match the final v1.5 DEFS.CON 2011-08-20 23:27:58 +00:00
sounds.c sounds.c: check the sound number before accessing arrays with it; always do 2012-01-10 23:44:49 +00:00
sounds.h New CON command 2011-11-03 23:08:54 +00:00
sounds_mapster32.c Fix sprite[-1] access when aborting playing a sound in Mapster's Sound Index. 2012-01-23 19:13:00 +00:00
sounds_mapster32.h Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093. 2011-10-30 19:48:46 +00:00
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00