raze/wadsrc/static/engine
Christoph Oelckers 5556756d43 - map fix for Hickston Swamp (RR mod) E1L3:
Wall sprite is placed in the wrong sector which makes the new renderer's far stricter checks to reduce sprite flicker fail to position it correctly.
2021-06-13 09:32:30 +02:00
..
compatibility - map fix for Hickston Swamp (RR mod) E1L3: 2021-06-13 09:32:30 +02:00
graphics - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
commonbinds.txt - added default controller bindings from GZDoom. 2020-11-23 13:54:22 +01:00
defbinds.txt - fixed incorrect panning setup for WASD 2020-09-08 18:35:21 +02:00
dsempty.lmp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
grpinfo.txt - let Twin Dragon load the regular sw.def file. 2021-05-31 23:38:49 +02:00
leftbinds.txt Merge remote-tracking branch 'Raze-coelckers/master' into back_to_basics2 2020-08-21 15:16:31 +10:00
origbinds.txt - fixed automap follow mode and added some menu entries for the new options and key bindings. 2020-09-06 23:12:47 +02:00