raze/source/common
Christoph Oelckers 82f23a4733 - implemented the sound system for Witchaven.
The sound system itself is as primitive as it can get, the main change was to link sounds to sprites and not just their coordinates.
2020-10-31 14:07:37 +01:00
..
2d - the status bars work as objects. 2020-10-31 13:20:54 +01:00
audio - implemented the sound system for Witchaven. 2020-10-31 14:07:37 +01:00
console
engine
filesystem - the WH intro movies are playing now. 2020-10-31 14:05:01 +01:00
fonts
menu
models
objects
platform
rendering
scripting - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
statusbar - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
textures
thirdparty
utility