raze/polymer/eduke32/source
2016-05-13 22:15:17 +00:00
..
android More Android build changes. DONT_BUILD. 2016-05-11 01:03:56 +00:00
enet Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
jaudiolib Revert r5601 in its entirety. This fixes MIDI playback on Windows. 2016-03-07 11:22:07 +00:00
jmact Fix Android warnings missed due to Android.mk misconfiguration. 2016-03-28 05:15:32 +00:00
lunatic Further cleanup of A_InsertSprite(). 2016-01-15 07:58:52 +00:00
misc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
sw Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
testgame Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
util
_functio.h
_midi.h Revert r5601 in its entirety. This fixes MIDI playback on Windows. 2016-03-07 11:22:07 +00:00
_rts.h
actors.c Revert post-r5496 warning cleanup. 2016-05-02 18:29:21 +00:00
actors.h Revert r5496 2016-04-13 04:04:13 +00:00
android.h
anim.c Fix https://forums.duke4.net/topic/8450- 2016-02-13 21:06:18 +00:00
anim.h Better names for anim playback functions 2016-02-07 02:38:28 +00:00
animsounds.c
animsounds.h
animvpx.c
animvpx.h
astub.c Make sprite tails and label borders purple if the sprite is blocking. 2016-03-15 22:17:04 +00:00
cheats.c Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h). 2016-02-07 02:38:03 +00:00
cheats.h Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h). 2016-02-07 02:38:03 +00:00
cmdline.c Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds. 2016-02-13 21:06:12 +00:00
cmdline.h Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
common.c Add .ssi to the list of file extensions loaded automatically when passing a directory with -game_dir 2016-03-14 00:07:55 +00:00
common_game.h Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled. 2016-01-12 10:31:05 +00:00
config.c Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds. 2016-02-13 21:06:12 +00:00
config.h
demo.c
demo.h
duke3d.h Move inventory enums into a separate inv.h. DONT_BUILD. 2016-03-14 00:07:08 +00:00
events_defs.h EVENT_MOVEEFFECTORS. Allows disabling, overriding, or just plain tampering with built-in SECTOREFFECTOR effects. 2016-01-21 19:35:25 +00:00
function.h
game.c Revert r5496 2016-04-13 04:04:13 +00:00
game.h Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
gamedef.c Some stuff for using clang to build on Android. DONT_BUILD. 2016-05-04 08:26:08 +00:00
gamedef.h Implement CON_NEXTSECTORNEIGHBORZ 2016-02-07 02:38:32 +00:00
gamedefs.h
gameexec.c Apply patch from http://bugs.eduke32.com/index.php?do=details&task_id=21 2016-05-13 22:15:17 +00:00
gameexec.h Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
GameListSource.game.h
GameListSource.game.m
gamestructures.c Minor cleanup 2016-02-07 02:38:08 +00:00
gamevars.c Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h). 2016-02-07 02:38:03 +00:00
gamevars.h Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
global.c
global.h Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
gpl-2.0.txt
GrpFile.game.h
GrpFile.game.m
grpscan.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
grpscan.h Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
input.c
input.h
inv.h Lookup tables for mapping inventory item indexes to icons (and vice versa). DONT_BUILD. 2016-04-13 04:03:55 +00:00
keys.h
m32common.c
m32def.c Replace the semicolon trailing empty-bodied loops with opening and closing braces. 2016-01-12 10:31:12 +00:00
m32def.h
m32exec.c
m32structures.c
m32vars.c
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c Revert r5496 2016-04-13 04:04:13 +00:00
menus.h Menus: Adjust the way bottom edges are clipped in rotatesprite to better handle tall text, or text with long Q tails. 2016-04-06 03:07:47 +00:00
midi.c Revert r5601 in its entirety. This fixes MIDI playback on Windows. 2016-03-07 11:22:07 +00:00
midi.h Revert r5601 in its entirety. This fixes MIDI playback on Windows. 2016-03-07 11:22:07 +00:00
mpu401.c Revert r5601 in its entirety. This fixes MIDI playback on Windows. 2016-03-07 11:22:07 +00:00
mpu401.h Revert r5601 in its entirety. This fixes MIDI playback on Windows. 2016-03-07 11:22:07 +00:00
music.c Revert r5601 in its entirety. This fixes MIDI playback on Windows. 2016-03-07 11:22:07 +00:00
names.h
namesdyn.c Android crap. DONT_BUILD. 2016-02-13 21:06:28 +00:00
namesdyn.h
net.c
net.h
osdcmds.c Break out status bar code into sbar.c/h 2016-02-07 02:38:16 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Revert r5496 2016-04-13 04:04:13 +00:00
player.h Revert r5496 2016-04-13 04:04:13 +00:00
premap.c Better names for anim playback functions 2016-02-07 02:38:28 +00:00
premap.h
quotes.h
rev.c
rts.c
rts.h
savegame.c Android work. DONT_BUILD. 2016-03-14 00:06:54 +00:00
savegame.h Android work. DONT_BUILD. 2016-03-14 00:06:54 +00:00
sbar.c Break all of the text printing stuff out of game.c and into a separate screentext.c/h 2016-02-07 02:38:23 +00:00
sbar.h Fix warnings pointed out by Xcode. 2016-03-28 05:15:27 +00:00
screens.c Ensure that game backgrounds that sometimes get drawn with orientation&64 always get drawn with orientation&64 to avoid wasting RAM. 2016-05-04 00:24:55 +00:00
screens.h Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds. 2016-02-13 21:06:12 +00:00
screentext.c Break all of the text printing stuff out of game.c and into a separate screentext.c/h 2016-02-07 02:38:23 +00:00
screentext.h Break all of the text printing stuff out of game.c and into a separate screentext.c/h 2016-02-07 02:38:23 +00:00
sdlmusic.c Revert r5601 in its entirety. This fixes MIDI playback on Windows. 2016-03-07 11:22:07 +00:00
sector.c Fix an unused variable warning introduced in r5696. 2016-05-02 18:29:25 +00:00
sector.h Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
soundefs.h
sounds.c Revert r5601 in its entirety. This fixes MIDI playback on Windows. 2016-03-07 11:22:07 +00:00
sounds.h Pause and resume sounds instead of just stopping them when opening menus or pausing the game. 2016-02-02 06:39:22 +00:00
sounds_common.h
sounds_mapster32.c
sounds_mapster32.h
soundsdyn.c Play DUKE_GETWEAPON6 in cheat menu 2016-03-14 00:07:48 +00:00
soundsdyn.h Play DUKE_GETWEAPON6 in cheat menu 2016-03-14 00:07:48 +00:00
standard.h
startgtk.game.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
startosx.game.m
startwin.game.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
startwin.game.h
winbits.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00