mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-16 17:32:13 +00:00
064461a06f
git-svn-id: https://svn.eduke32.com/eduke32@5349 1a8010ca-5511-0410-912e-c29ae57300e0
906 lines
27 KiB
Lua
906 lines
27 KiB
Lua
--[[
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Usage: in Mapster32,
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> lua "shadexfog=reload'shadexfog'"
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-- for example
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> lua "shadexfog.create(100, 255,255,255)"
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> lua "shadexfog.translate(100, 2)"
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In EDuke32, simply pass this module at the command line.
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--]]
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local assert = assert
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local error = error
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local print = print
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local printf = printf
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local tonumber = tonumber
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local type = type
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local unpack = unpack
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local bit = require("bit")
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local math = require("math")
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local string = require("string")
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local min, max = math.min, math.max
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local floor = math.floor
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local sector, wall, sprite = sector, wall, sprite
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local engine = require("engine")
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local gv = gv
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----------
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local shadexfog = {}
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-- Example:
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-- lua "shadexfog.createremap(30, {[2]=0, [3]=1, [12]=0, [13]=1})"
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-- creates a pal 30 which maps the blue and orange ramps to the gray ones.
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-- (Compare with the rows of http://wiki.eduke32.com/wiki/File:Pala.png)
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--
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-- Sexdecatuple remappings of Duke3D pals loaded from LOOKUP.DAT:
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-- Remappings that are not expressible as such and identity maps (pal 3 and 9)
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-- omitted.
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--
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-- 2: { [0]=8, [1]=13, [2]=8, [3]=13, [4]=13, [5]=8, [6]=8, [7]=13, [9]=8, [10]=8, [11]=13, [12]=8, [14]=8, }
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-- 5: { [8]=2, [13]=3, }
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-- 7: { [0]=10, [1]=9, [2]=10, [3]=9, [4]=9, [5]=10, [6]=10, [7]=9, [8]=10, [11]=9, [12]=9, [13]=9, [14]=9, }
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-- 8: { [0]=6, [1]=7, [2]=6, [3]=7, [4]=7, [5]=6, [8]=6, [9]=7, [10]=6, [11]=7, [12]=7, [13]=7, [14]=6, }
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-- 11: { [4]=7, [5]=6, }
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-- 12: { [4]=1, [5]=0, }
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-- 15: { [4]=3, [5]=2, }
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-- 17: { [2]=5, [3]=4, [4]=7, [5]=6, [6]=5, [7]=4, [12]=5, [14]=4, }
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-- 18: { [4]=1, [5]=0, }
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-- 19: { [2]=8, [3]=13, [4]=1, [5]=0, [6]=8, [7]=13, [12]=8, [14]=13, }
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-- 20: { [2]=5, [3]=4, [4]=1, [5]=0, [6]=5, [7]=4, [12]=5, [14]=4, }
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-- 21: { [4]=13, [5]=8, }
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-- 22: { [4]=7, [5]=6, }
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-- 25: { [6]=8, [7]=13, }
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function shadexfog.createremap(palnum, remaptab)
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local sht = engine.getshadetab(0)
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engine.setshadetab(palnum, sht:remap16(remaptab))
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end
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-- Create 32 palookups corrensponding to different *shade levels* of a fog
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-- palookup, called a "shade-x-fog" palookup set in the following.
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--
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-- Pals <startpalnum> .. <startpalnum>+31 will be taken.
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-- <fogr>, <fogg>, <fogb>: intensities of the fog color, [0 .. 255]
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function shadexfog.create(startpalnum, fogr, fogg, fogb)
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local MAXPALNUM = 255-31-engine.RESERVEDPALS
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if (not (startpalnum >= 1 and startpalnum <= MAXPALNUM)) then
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error("invalid startpalnum, max="..MAXPALNUM, 2)
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end
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local basesht = engine.getshadetab(0)
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-- Encode the shade in different pal numbers! The shade tables are
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-- constructed with a fog in their place.
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for dummyshade=0,31 do
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local sht = engine.shadetab()
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for f=0,31 do
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for i=0,255 do
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local r, g, b = engine.getrgb(basesht[dummyshade][i])
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local nr, ng, nb =
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(r*(32-f) + fogr*f) / 32,
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(g*(32-f) + fogg*f) / 32,
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(b*(32-f) + fogb*f) / 32
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sht[f][i] = engine.nearcolor(nr, ng, nb)
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end
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end
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engine.setshadetab(startpalnum + dummyshade, sht)
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end
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end
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local function trans(what, startpalnum, fogintensity)
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if (what.pal >= startpalnum and what.pal <= startpalnum+31) then
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-- Auto-detect earlier translation with the same <startpalnum>.
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what.shade = what.pal - startpalnum
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end
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local shade = min(max(what.shade, 0), 31)
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what.pal = startpalnum + shade
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what.shade = fogintensity
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end
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-- shadexfog.translate(startpalnum, fogintensity [, vis])
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--
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-- Translate the whole map for use with a shade-x-fog palookup set.
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-- .pal becomes the <startpalnum> + former .shade
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-- .shade becomes the <fogintensity> [0 .. 31]
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-- If <vis> is passed and >= 0, set all sector's visibility to that value.
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--
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-- Notes:
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-- - auto-detects when the translation has been applied with the *same*
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-- <startpalnum> (if a different one is desired, must reload map).
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-- - if shades < 0 or > 31 present, loss of information
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function shadexfog.translate(startpalnum, fogintensity, vis)
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for i=0,gv.numsectors-1 do
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trans(sector[i].ceiling, startpalnum, fogintensity)
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trans(sector[i].floor, startpalnum, fogintensity)
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if (vis and vis >= 0) then
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sector[i].visibility = vis
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end
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end
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for i=0,gv.numwalls-1 do
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trans(wall[i], startpalnum, fogintensity)
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end
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end
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if (gv.LUNATIC_CLIENT == gv.LUNATIC_CLIENT_EDUKE32 and LUNATIC_FIRST_TIME) then
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shadexfog.create(100, 255,255,255)
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print("created shadexfog palookups")
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end
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---------- BASE SHADE TABLE TESTS ----------
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-- sht = shadexfog.create_depth_shtab([palnum])
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function shadexfog.create_depth_shtab(palnum)
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local sht = engine.shadetab()
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for s=0,31 do
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for i=0,255 do
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sht[s][i] = s
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end
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end
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if (palnum) then
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engine.setshadetab(palnum, sht)
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end
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return sht
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end
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function shadexfog.create_vismarker_shtab(palnum)
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local sht = engine.getshadetab(0)
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for i=0,255 do
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sht[1][i] = 242
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sht[30][i] = 245
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end
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if (palnum) then
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engine.setshadetab(palnum, sht)
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end
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return sht
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end
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-- Basic test of whether for a color index i corresponding to a color (r,g,b),
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-- getclosestcol() returns a color index ii corresponding to the same color.
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-- (In the Duke3D palette, there are duplicates, so the requirement i==ii is
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-- too strict.)
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function shadexfog.test_nearcolor()
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for i=0,255 do
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local r, g, b = engine.getrgb(i)
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local ii = engine.nearcolor(r, g, b)
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local rr, gg, bb = engine.getrgb(ii)
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if (r~=rr or g~=gg or b~=bb) then
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printf("diff %d: %d,%d,%d %d,%d,%d", i, r,g,b, rr,gg,bb)
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end
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end
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end
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-- Change the .pal member of all sector ceilings/floors, walls and sprites to
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-- <palnum>.
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function shadexfog.challpal(palnum)
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for i=0,gv.numsectors-1 do
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sector[i].ceilingpal = palnum
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sector[i].floorpal = palnum
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end
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for i=0,gv.numwalls-1 do
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wall[i].pal = palnum
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end
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for i in sprite.all() do
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sprite[i].pal = palnum
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end
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end
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-- Create our version of the base shade table (palookup 0)
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--
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-- NOTE: Nope, the base shade table is NOT created by applying a linear ramp to
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-- the base palette colors!!!
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local function create_base_shtab(basesht)
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local basesht = basesht or engine.getshadetab(0)
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local sht = engine.shadetab()
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sht[0] = basesht[0]
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for sh=1,31 do
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for i=0,255-16 do
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-- NOTE that this fails, see BASESHT_0_NOT_IDENTITY:
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-- assert(basesht[0][i] == i)
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local r, g, b = engine.getrgb(i)
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local f = 1
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r = ((32-f*sh+0.5)*r)/32
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g = ((32-f*sh+0.5)*g)/32
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b = ((32-f*sh+0.5)*b)/32
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r, g, b = max(0,r), max(0,g), max(0,b) -- if f is > 1
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sht[sh][i] = engine.nearcolor(r, g, b)
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end
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for i=255-16+1,255 do
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-- fullbrights
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sht[sh][i] = basesht[0][i]
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end
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end
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return sht
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end
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local function create_base_shtab_2(basesht)
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local basesht = basesht or engine.getshadetab(0)
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local perm16 = { [0]=0,1, 2,3, 5,4, 6,7, 8,13, 10,11, 12,9, 14,15 }
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basesht = basesht:remap16(perm16)
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local iperm16 = {}
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for i=0,15 do
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iperm16[perm16[i]] = i
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end
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local iperm = {}
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for i=0,255 do
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iperm[i] = 16*(iperm16[floor(i/16)]) + i%16
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end
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local baseidx = {}
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for i=0,255-16 do
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baseidx[i] = i < 192 and 32*floor(i/32) or 16*floor(i/16)
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end
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local sht = engine.shadetab()
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for sh=0,31 do
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for i=0,255-16 do
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local bi = baseidx[i]
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local cidx = bi + floor(((31-sh)*(i - bi))/31)
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sht[sh][i] = iperm[cidx]
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end
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for i=255-16+1,255 do
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-- fullbrights
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sht[sh][i] = basesht[0][i]
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end
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end
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return sht:remap16(iperm16)
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end
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local ismapster32 = (gv.LUNATIC_CLIENT == gv.LUNATIC_CLIENT_MAPSTER32)
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if (ismapster32) then
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-- Wrapper around engine.savePaletteDat() that errors on unexpected events.
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function shadexfog.save(filename, palnum, blendnum, moreblends, lognumalphatabs)
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local ok, errmsg, nummoreblends = engine.savePaletteDat(
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filename, palnum, blendnum, moreblends, lognumalphatabs)
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if (not ok) then
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error(errmsg)
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end
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printf('Wrote base palette, shade and translucency tables to "%s".', filename)
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if (nummoreblends > 0) then
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printf(" Also wrote %d additional translucency tables.", nummoreblends)
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end
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end
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function shadexfog.saveLookupDat(filename, lookups)
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local ok, errmsg, numlookups = engine.saveLookupDat(filename, lookups)
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if (not ok) then
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error(errmsg)
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end
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printf('Wrote %d lookup tables and 5 base palettes to "%s".',
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numlookups, filename)
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end
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end
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-- Create our (failed) version of the base shade table at set it to palookup
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-- number <palnum>.
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-- <secver>: use second attempt?
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function shadexfog.create0(palnum, secver)
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local sht0 = secver and create_base_shtab_2() or create_base_shtab()
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engine.setshadetab(palnum, sht0)
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end
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function shadexfog.test_create0()
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local basesht = engine.getshadetab(0)
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for i=0,255 do
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if (basesht[0][i] ~= i) then
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-- BASESHT_0_NOT_IDENTITY
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printf("Base shade table at index %d: %d", i, basesht[0][i])
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end
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end
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local sht = create_base_shtab(basesht)
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local ok = true
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for sh=1,31 do
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for i=0,255 do
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local ouri, origi = sht[sh][i], basesht[sh][i]
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-- if (sht[sh][i] ~= basesht[sh][i]) then
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if (math.abs(ouri - origi) > 1) then
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printf("Constructed shade table DIFFERS AT shade %d index %d: orig %d ours %d",
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sh, i, basesht[sh][i], sht[sh][i])
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ok = false
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goto out
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end
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end
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end
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::out::
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if (ok) then
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printf("Constructed shade table IDENTICAL WITH original one")
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end
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end
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---------- Blending table tests ----------
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-- shadexfog.create_trans(startblendidx, func [, numtables [, fullbrightsOK]])
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--
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-- <func>: must be
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-- rr, gg, bb = f(r,g,b, R,G,B, level, numtables)
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-- If reverse translucency bit clear, (r,g,b) is background and (R,G,B) is
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-- foreground (incoming).
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-- ('level' is the table index, from 1 to <numtables>)
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-- <numtables>: number of tables to create, from <startblendidx> on. Default: 1
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function shadexfog.create_trans(startblendidx, func, numtables, fullbrightsOK)
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numtables = numtables or 1
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local lastokcol = fullbrightsOK and 255 or 255-16
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local tab = engine.blendtab()
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for level=1,numtables do
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for i=0,255 do
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local r,g,b = engine.getrgb(i)
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for j=0,255 do
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local R,G,B = engine.getrgb(j)
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local rr, gg, bb = func(r,g,b, R,G,B, level, numtables)
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tab[i][j] = engine.nearcolor(rr, gg, bb, lastokcol)
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end
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end
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engine.setblendtab(startblendidx + level-1, tab)
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end
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end
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local function check_numtables(numtables)
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if (numtables ~= nil) then
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if (type(numtables) ~= "number" or not (numtables >= 1 and numtables <= 128)) then
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error("invalid argument #2: must be a number in [1 .. 128]", 2)
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end
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if (bit.band(numtables, numtables-1) ~= 0) then
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error("invalid argument #2: must be a power of two", 2)
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end
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end
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end
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-- shadexfog.create_alpha_trans(startblendidx [, numtables [, fullbrightsOK]])
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--
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-- Creates <numtables> blending tables of smooth alpha translucency, with
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-- fractions 1/(2*numtables), 2/(2*numtables) ... numtables/(2*numtables).
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-- <numtables> must be a power of two in [1 .. 128].
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function shadexfog.create_alpha_trans(startblendidx, numtables, fullbrightsOK)
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check_numtables(numtables)
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shadexfog.create_trans(
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startblendidx,
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function(r,g,b, R,G,B, alpha, numtabs)
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local f = alpha/(2*numtabs)
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local F = 1-f
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return f*r+F*R, f*g+F*G, f*b+F*B
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end,
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numtables, fullbrightsOK
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)
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end
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-- shadexfog.create_additive_trans(startblendidx [, numtables [, fullbrightsOK]])
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function shadexfog.create_additive_trans(startblendidx, numtables, fullbrightsOK)
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shadexfog.create_trans(
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startblendidx,
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function(r,g,b, R,G,B, level, numtabs)
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local f = level/numtabs
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return min(f*r+R, 255), min(f*g+G, 255), min(f*b+B, 255)
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end,
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numtables, fullbrightsOK
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)
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end
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-- shadexfog.create_brightpass_trans(startblendidx [, numtables [, fullbrightsOK]])
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function shadexfog.create_brightpass_trans(startblendidx, numtables, fullbrightsOK)
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shadexfog.create_trans(
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startblendidx,
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function(r,g,b, R,G,B, alpha, numtabs)
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local a = alpha/numtabs
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local F = 1 - min(a, (R+G+B) / (3*255))
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local f = 1 - F
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return f*r+F*R, f*g+F*G, f*b+F*B
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end,
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numtables, fullbrightsOK
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)
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end
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if (not ismapster32) then
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return shadexfog
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end
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--========== Mapster32 Lua menu hooks ==========--
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local getnumber16 = engine.getnumber16
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local GNF = engine.GETNUMFLAG
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local GNF_BOOL = GNF.NEXTFREE
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local df = GNF.RET_M1_ON_CANCEL -- default getnumber16() flags
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local MAXUSERPALOOKUP = 256-1-8 -- KEEPINSYNC engine.lua:check_palidx()
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-- wrapped_func = CreateMenuFunction(argdesc)
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--
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-- <argdesc>: table with [0]=<func> and then, entries { name, init, max [, noret] }
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local function CreateMenuFunction(argdesc)
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return function()
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local func = argdesc[0]
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assert(type(func) == "function")
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local args = {}
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for i=1,#argdesc do
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local ad = argdesc[i]
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assert(type(ad) == "table" and #ad == 3 or #ad == 4)
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local moreflags = ad[4] or 0
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args[i] = getnumber16(ad[1]..": ", ad[2], ad[3], bit.bor(df, moreflags))
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if (bit.band(moreflags, GNF.NEG_ALLOWED)==0 and args[i] < 0) then
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return
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end
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if (bit.band(moreflags, GNF_BOOL)~=0) then
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args[i] = (args[i] > 0)
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end
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end
|
|
|
|
func(unpack(args))
|
|
end
|
|
end
|
|
|
|
-- Replace chevrons (angle brackets!) with printext16 markup.
|
|
local function replchev(matchstr) return "^15"..matchstr:sub(2,-2).."^O" end
|
|
-- Replace ASCII code escapes like \XXX. We can't use these escapes in Lua [[ ... ]] strings.
|
|
local function replascii(matchstr) return string.char(tonumber(matchstr)) end
|
|
-- Format a whole string for the menu system:
|
|
local function formatHelp(str)
|
|
return str:gsub(
|
|
"(%b<>)", replchev):gsub(
|
|
"%*(.-)%*", "^014%1^O"):gsub(
|
|
"%\\(%d+)", replascii)
|
|
end
|
|
|
|
----------
|
|
|
|
engine.clearMenu()
|
|
|
|
engine.registerMenuFunc(
|
|
"Create shadexfog palset",
|
|
CreateMenuFunction{
|
|
[0] = shadexfog.create,
|
|
{ "Starting palnum", 100, MAXUSERPALOOKUP-31 },
|
|
{ "Red fog color [0-255]", 0, 255 },
|
|
{ "Green fog color [0-255]", 0, 255 },
|
|
{ "Blue fog color [0-255]", 0, 255 },
|
|
},
|
|
|
|
formatHelp
|
|
[[
|
|
<shadexfog.create(startpalnum, fogr, fogg, fogb)>
|
|
<_______________________________________________>
|
|
|
|
Creates 32 shade tables corresponding to different *shade levels*
|
|
of a fog palookup, together called a *shade-x-fog* palookup set.
|
|
|
|
Pals <startpalnum> to <startpalnum>+31 will be taken.
|
|
<fogr>, <fogg>, <fogb>: intensities of the fog color, [0 .. 255]
|
|
]]
|
|
)
|
|
|
|
engine.registerMenuFunc(
|
|
"Translate map for shxfog",
|
|
CreateMenuFunction{
|
|
[0] = shadexfog.translate,
|
|
{ "Starting palnum", 100, MAXUSERPALOOKUP-31 },
|
|
{ "Fog intensity [0-31]", 0, 31 },
|
|
{ "Change all sectors' visibility to (Esc: don't)", 0, 255, GNF.NEG_ALLOWED },
|
|
},
|
|
|
|
formatHelp
|
|
[[
|
|
<shadexfog.translate(startpalnum, fogintensity [, vis])>
|
|
<______________________________________________________>
|
|
|
|
Translates the whole map for use with a shade-x-fog palookup set.
|
|
|
|
.pal becomes the <startpalnum> + former .shade
|
|
.shade becomes the <fogintensity> [0 .. 31]
|
|
|
|
If <vis> is passed and >= 0, set all sector's visibility to that
|
|
value.
|
|
|
|
*Notes:*
|
|
- auto-detects when the translation has been applied with the *same*
|
|
<startpalnum> (if a different one is desired, must reload map).
|
|
- if shades > 31 or < 0 present, there is loss of information
|
|
]]
|
|
)
|
|
|
|
engine.registerMenuFunc(
|
|
"Change pal of everything",
|
|
CreateMenuFunction{
|
|
[0] = shadexfog.challpal,
|
|
{ "Pal to change to", 0, MAXUSERPALOOKUP },
|
|
},
|
|
|
|
formatHelp
|
|
[[
|
|
<shadexfog.challpal(palnum)>
|
|
<__________________________>
|
|
|
|
Changes the .pal member of all sector ceilings/floors, walls and
|
|
sprites to <palnum>.
|
|
]]
|
|
)
|
|
|
|
engine.registerMenuFunc(
|
|
"Create alpha trans. tabs",
|
|
CreateMenuFunction{
|
|
[0] = shadexfog.create_alpha_trans,
|
|
{ "Starting blendnum", 1, 255 },
|
|
{ "Number of blending tables", 32, 255 },
|
|
{ "Fullbright result colors OK?", 0, 1, GNF_BOOL },
|
|
},
|
|
|
|
formatHelp
|
|
[=[
|
|
<shadexfog.create_alpha_trans(startblend [, numtables [, fullbriOK]])>
|
|
<____________________________________________________________________>
|
|
|
|
Creates <numtables> blending tables of smooth alpha translucency,
|
|
starting with the blending number <startblend>, with values of alpha
|
|
|
|
1/(2\255<numtables>), 2/(2\255<numtables>) ... <numtables>/(2\255<numtables>).
|
|
|
|
<numtables> must be a power of two in [1 .. 128].
|
|
|
|
<fullbriOK>: should fullbright color indices (>= 240) be permitted as
|
|
the blending result of two color indices?
|
|
]=]
|
|
)
|
|
|
|
engine.registerMenuFunc(
|
|
"Create addtv. trans. tabs",
|
|
CreateMenuFunction{
|
|
[0] = shadexfog.create_additive_trans,
|
|
{ "Starting blendnum", 1, 255 },
|
|
{ "Number of blending tables", 32, 255 },
|
|
{ "Fullbright result colors OK?", 0, 1, GNF_BOOL },
|
|
},
|
|
|
|
formatHelp
|
|
[=[
|
|
<shadexfog.create_additive_trans(startbl [, numtables [, fullbriOK]])>
|
|
<____________________________________________________________________>
|
|
|
|
Creates <numtables> blending tables of smooth additive translucency,
|
|
starting with the blending number <startbl>, with factors for the
|
|
background color
|
|
|
|
1/<numtables>, 2/<numtables> ... <numtables>/<numtables>.
|
|
|
|
<numtables> must be a power of two in [1 .. 128].
|
|
|
|
<fullbriOK>: should fullbright color indices (>= 240) be permitted as
|
|
the blending result of two color indices?
|
|
]=]
|
|
)
|
|
|
|
engine.registerMenuFunc(
|
|
"Create bri.pass tr. tabs",
|
|
CreateMenuFunction{
|
|
[0] = shadexfog.create_brightpass_trans,
|
|
{ "Starting blendnum", 1, 255 },
|
|
{ "Number of blending tables", 32, 255 },
|
|
{ "Fullbright result colors OK?", 0, 1, GNF_BOOL },
|
|
},
|
|
|
|
formatHelp
|
|
[=[
|
|
<shadexfog.create_brightpass_trans(startbl [, numtabs [, fullbriOK]])>
|
|
<____________________________________________________________________>
|
|
|
|
Creates <numtabs> blending tables of "brightpass" translucency,
|
|
starting with the blending number <startbl>, with fractions
|
|
|
|
1/<numtables>, 2/<numtables> ... <numtables>/<numtables>.
|
|
|
|
<fullbriOK>: should fullbright color indices (>= 240) be permitted as
|
|
the blending result of two color indices?
|
|
]=]
|
|
)
|
|
|
|
engine.registerMenuFunc(
|
|
"Create base shade table",
|
|
CreateMenuFunction{
|
|
[0] = shadexfog.create0,
|
|
{ "Pal number", 100, MAXUSERPALOOKUP },
|
|
{ "Second attempt?", 1, 1, GNF_BOOL },
|
|
},
|
|
|
|
formatHelp
|
|
[[
|
|
<shadexfog.create0(palnum, secver)>
|
|
<_________________________________>
|
|
|
|
Creates our version of the base shade table at set it to palookup
|
|
number <palnum>.
|
|
|
|
<secver>: use second attempt instead of the first? This one is more
|
|
similar to the base shade table shipped with Duke3D, but still
|
|
shows significant differences.
|
|
]]
|
|
)
|
|
|
|
engine.registerMenuFunc(
|
|
"Create c.index remapping",
|
|
function()
|
|
local palnum = getnumber16("Pal number: ", 100, MAXUSERPALOOKUP)
|
|
if (palnum < 0) then return end
|
|
|
|
local remaptab = {}
|
|
while (true) do
|
|
local srchex = getnumber16("Source hexadecatuple (0: finish): ", 0, 14)
|
|
if (srchex < 0) then return end
|
|
local dsthex = getnumber16("Destn. hexadecatuple (0: finish): ", 0, 14)
|
|
if (dsthex < 0) then return end
|
|
|
|
if (srchex == 0 and dsthex == 0) then
|
|
break
|
|
end
|
|
|
|
remaptab[srchex] = dsthex
|
|
end
|
|
|
|
shadexfog.createremap(palnum, remaptab)
|
|
end,
|
|
|
|
formatHelp
|
|
[[
|
|
<shadexfog.createremap(palnum, remaptab)>
|
|
<_______________________________________>
|
|
|
|
Creates a color index remapping expressed as mappings of sexdeca-
|
|
tuples (16-tuples) of the base palette at pal <palnum>.
|
|
|
|
Duke3D's default base palette can be considered to consist of six
|
|
ramps of 32 colors each, three ramps of 16 colors each and a
|
|
remaining fullbright color set. The sexdecatuples are as follows:
|
|
|
|
< 0, 1>: gray ramp
|
|
< 2, 3>: skin color ramp
|
|
< 5, 4>: blue ramp (note that the 16-tuples are in reverse order)
|
|
< 6, 7>: nightvision yellow/green
|
|
< 8, 13>: red ramp
|
|
< 10, 11>: almost gray ramp, but with a slight red hue
|
|
|
|
< 9>: yellow (slightly more red than green)
|
|
< 12>: "dirty" orange
|
|
< 14>: blue-purple-red
|
|
]]
|
|
)
|
|
|
|
local function getNumberRange(what, whating)
|
|
local str = engine.getstring("Additional "..what.." numbers (e.g. '64,100-131,255'): ")
|
|
if (str == nil) then return end
|
|
if (str == "") then return {} end
|
|
|
|
if (not str:find("^[%d,%-]+$")) then
|
|
error("Additional "..whating.." numbers string must contain only digits or ',' or '-'", 2)
|
|
end
|
|
|
|
local moreblends = {}
|
|
local didnumstr = {}
|
|
|
|
for n1, n2 in str:gmatch("(%d+)%-(%d+)") do -- parse number ranges
|
|
moreblends[#moreblends+1] = { tonumber(n1), tonumber(n2) }
|
|
didnumstr[n1] = true
|
|
didnumstr[n2] = true
|
|
end
|
|
|
|
for n in str:gmatch("%d+") do -- parse single numbers
|
|
if (not didnumstr[n]) then
|
|
moreblends[#moreblends+1] = tonumber(n)
|
|
end
|
|
end
|
|
|
|
return moreblends
|
|
end
|
|
|
|
engine.registerMenuFunc(
|
|
"Save pal+sh+trans DAT f.",
|
|
function()
|
|
local filename = engine.getstring("File name: ")
|
|
if (filename == nil) then return end
|
|
|
|
local palnum = getnumber16("Pal number of base shade table: ", 0, MAXUSERPALOOKUP)
|
|
if (palnum < 0) then return end
|
|
local blendnum = getnumber16("Blendnum of base transluc. table: ", 0, 255)
|
|
if (blendnum < 0) then return end
|
|
|
|
local moreblends = getNumberRange("blend", "blending")
|
|
if (moreblends == nil) then return end
|
|
|
|
local lognumalphatabs
|
|
if (#moreblends > 0) then
|
|
lognumalphatabs = getnumber16("log2 of last alpha blending table index (1-7, 0: none): ", 0, 7)
|
|
if (lognumalphatabs < 0) then return end
|
|
if (lognumalphatabs == 0) then lognumalphatabs = nil end
|
|
end
|
|
|
|
shadexfog.save(filename, palnum, blendnum, moreblends, lognumalphatabs)
|
|
end,
|
|
|
|
formatHelp
|
|
[[
|
|
<shadexfog.save(filename, palnum, blendnum, moreblends, lognumalpha)>
|
|
<___________________________________________________________________>
|
|
|
|
Writes out a full PALETTE.DAT-formatted file named <filename> with the
|
|
base shade table numbered <palnum> and the base translucency table
|
|
numbered <blendnum>.
|
|
|
|
Finally, you are asked to specify additional blending tables that can
|
|
be stored in EDuke32's extended PALETTE.DAT format. If one or more
|
|
additional blending table is specified, you are also queried for the
|
|
log2 of the last alpha blending table index, <lognumalpha>. Since alpha
|
|
blending tables are assumed to be set up at indices 1 to
|
|
exp(2, <lognumalpha>), it is also the log2 of their total count.
|
|
]]
|
|
)
|
|
|
|
engine.registerMenuFunc(
|
|
"Save lookups DAT file",
|
|
function()
|
|
local filename = engine.getstring("File name: ")
|
|
if (filename ~= nil and filename ~= "") then
|
|
local lookups = {
|
|
-- Duke3D 1.5 LOOKUP.DAT order
|
|
1,2,6,7,8, 3,4,5,9,10,
|
|
12,13,15,16,18, 19,11,14,17,20,
|
|
21,22,23,24,25
|
|
}
|
|
|
|
local morelookups = getNumberRange("lookup", "lookup")
|
|
if (morelookups == nil) then return end
|
|
|
|
if (#morelookups > 0) then
|
|
for i=1,#morelookups do
|
|
lookups[#lookups+1] = morelookups[i]
|
|
end
|
|
end
|
|
|
|
shadexfog.saveLookupDat(filename, lookups)
|
|
end
|
|
end,
|
|
|
|
formatHelp
|
|
[[
|
|
<shadexfog.saveLookupDat(filename, lookups)>
|
|
<__________________________________________>
|
|
|
|
Saves the color index lookups (i.e. first 256 values of each shade
|
|
table) of the pal numbers which have lookups in Duke3D's unaltered
|
|
LOOKUP.DAT, plus optional ones provided by the user.
|
|
|
|
The default ones are, in this order:
|
|
1,2,6,7,8, 3,4,5,9,10, 12,13,15,16,18, 19,11,14,17,20, 21,22,23,24,25.
|
|
(All pal numbers from 1 to 25 are present.)
|
|
|
|
<filename>: the name of the LOOKUP.DAT-formatted file to create
|
|
]]
|
|
)
|
|
|
|
engine.registerMenuFunc("_________DEBUG_________", function() end
|
|
--[[
|
|
,
|
|
" \01\02\03\04\05\06\07\08\09\10\11\12\13\14\15\
|
|
\16\17\18\19\20\21\22\23\24\25\26\27\28\29\30\31\
|
|
\128\129\130\131\132\133\134\135\136\137\138\139\140\141\142\143\
|
|
\144\145\146\147\148\149\150\151\152\153\154\155\156\157\158\159\
|
|
\160\161\162\163\164\165\166\167\168\169\170\171\172\173\174\175\
|
|
\176\177\178\179\180\181\182\183\184\185\186\187\188\189\190\191\
|
|
\192\193\194\195\196\197\198\199\200\201\202\203\204\205\206\207\
|
|
\208\209\210\211\212\213\214\215\216\217\218\219\220\221\222\223\
|
|
\224\225\226\227\228\229\230\231\232\233\234\235\236\237\238\239\
|
|
\240\241\242\243\244\245\246\247\248\249\250\251\252\253\254\255"
|
|
--]]
|
|
)
|
|
|
|
engine.registerMenuFunc("Setup dbg. water basepal", engine.setupDebugBasePal,
|
|
formatHelp
|
|
[[
|
|
<engine.setupDebugBasePal()>
|
|
<__________________________>
|
|
|
|
Overwrites the water base palette with one where each 16-tuple
|
|
(except the fullbrights) consists of a single representative
|
|
color.
|
|
|
|
This can be used to get a quick glimpse about what ramps are present
|
|
in particular tiles. With this information, custom lookups can be
|
|
created more directedly with the <Create c.index remapping> menu
|
|
entry.
|
|
]]
|
|
)
|
|
|
|
engine.registerMenuFunc(
|
|
"Create depth shade tab",
|
|
CreateMenuFunction{
|
|
[0] = shadexfog.create_depth_shtab,
|
|
{ "Pal number", 100, MAXUSERPALOOKUP },
|
|
},
|
|
|
|
formatHelp
|
|
[[
|
|
<shadexfog.create_depth_shtab(palnum)>
|
|
<____________________________________>
|
|
|
|
Creates a shade table for debugging purposes at pal <palnum>.
|
|
|
|
For every color index, the shade table maps shade index <i> to
|
|
color index <i> (of the first ramp of gray colors, assuming Build
|
|
has loaded a base shade table with 32 shade levels).
|
|
]]
|
|
)
|
|
|
|
engine.registerMenuFunc(
|
|
"Create vismarker sh. tab",
|
|
CreateMenuFunction{
|
|
[0] = shadexfog.create_vismarker_shtab,
|
|
{ "Pal number", 100, MAXUSERPALOOKUP },
|
|
},
|
|
|
|
formatHelp
|
|
[[
|
|
<shadexfog.create_vismarker_shtab(palnum)>
|
|
<________________________________________>
|
|
|
|
Creates a shade table for debugging purposes at pal <palnum>.
|
|
|
|
For every color index, the shade table maps shade index 1 to
|
|
a ^14bright yellow^O color and shade index 30 to a ^13purple^O color.
|
|
Thus, it can be useful in visualizing the limits of the
|
|
fog/visibility attenuation.
|
|
]]
|
|
)
|
|
|
|
engine.registerMenuFunc("Linearize default basep.", engine.linearizeBasePal,
|
|
formatHelp
|
|
[[
|
|
<engine.linearizeBasePal()>
|
|
<_________________________>
|
|
|
|
Overwrites the default base palette with one where certain ramps have
|
|
their attenuation linearized. This is mainly useful for debugging
|
|
purposes as it excludes the effect of this nonlinearity for
|
|
comparison of fog/visibility between classic and OpenGL modes.
|
|
]]
|
|
)
|
|
|
|
|
|
do
|
|
return shadexfog
|
|
end
|