mirror of
https://github.com/ZDoom/Raze.git
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0dc670da8e
Mainly to have the crossfade, the other styles are mostly bonus. This also adds proper scoping to the cutscene code, which needs to run in UI scope.
353 lines
10 KiB
Text
353 lines
10 KiB
Text
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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Copyright (C) 2019-2021 Christoph Oelckers
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This file is part of Raze.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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class BloodIntroImage : ImageScreen
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{
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bool mus;
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ScreenJob Init(String texture, int flags = 0, bool withmusic = false)
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{
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Super.InitNamed(texture, flags);
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mus = withmusic;
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return self;
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}
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override void Start()
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{
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Blood.sndStartSampleNamed("THUNDER2", 128, -1);
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if (mus) Blood.PlayIntroMusic(); // this is script defined.
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}
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}
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struct BloodScreen ui
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{
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enum EConstants
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{
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kLoadScreenWideBackWidth = 256,
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kLoadScreenWideSideWidth = 128,
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void DrawBackground()
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{
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if (Blood.OriginalLoadScreen() && Screen.GetAspectRatio() >= 1.34)
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{
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int width = screen.GetWidth() * 240 / screen.GetHeight();
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int nCount = (width + kLoadScreenWideBackWidth - 1) / kLoadScreenWideBackWidth;
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for (int i = 0; i < nCount; i++)
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{
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Screen.DrawTexture(TexMan.CheckForTexture("LoadScreenWideBack"), false, (i * kLoadScreenWideBackWidth), 0, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true);
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}
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Screen.DrawTexture(TexMan.CheckForTexture("LoadScreenWideLeft"), false, 0, 0, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true, DTA_TopLeft, true);
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let texid = TexMan.CheckForTexture("LoadScreenWideRight");
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let size = TexMan.GetScaledSize(texid);
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Screen.DrawTexture(texid, false, width - size.x, 0, DTA_TopLeft, true, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true);
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texid = TexMan.CheckForTexture("LoadScreenWideMiddle");
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size = TexMan.GetScaledSize(texid);
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Screen.DrawTexture(texid, false, (width - size.x) / 2, 0, DTA_TopLeft, true, DTA_VirtualWidth, width, DTA_VirtualHeight, 200, DTA_KeepRatio, true);
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}
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else
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{
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Screen.DrawTexture(TexMan.CheckForTexture("LoadScreen"), false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static int DrawCaption(String title, int y, bool drawit)
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{
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let font = Raze.PickBigFont();
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let texid = TexMan.CheckForTexture("MENUBAR");
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let texsize = TexMan.GetScaledSize(texid);
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let fonth = font.GetGlyphHeight("A");
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if (drawit)
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{
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int width = font.StringWidth(title);
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if (texid.isValid())
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{
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double scalex = 1.; // Expand the box if the text is longer
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if (texsize.X - 10 < width) scalex = width / (texsize.X - 10);
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screen.DrawTexture(texid, false, 160, 20, DTA_FullscreenScale, FSMode_Fit320x200Top, DTA_CenterOffsetRel, true, DTA_ScaleX, scalex);
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}
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screen.DrawText(font, Font.CR_UNTRANSLATED, 160 - width / 2, 20 - fonth / 2, title, DTA_FullscreenScale, FSMode_Fit320x200Top);
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}
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double fx, fy, fw, fh;
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[fx, fy, fw, fh] = Screen.GetFullscreenRect(320, 200, FSMode_ScaleToFit43Top);
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int h = texid.isValid() && texsize.Y < 40? texsize.Y : fonth;
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return int((y+h) * fh / 200); // This must be the covered height of the header in true pixels.
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void DrawText(Font pFont, String pString, int x, int y, int position = 0, int nShade = 0, int nPalette = 0, bool shadow = true, float alpha = 1.)
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{
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if (position > 0) x -= pFont.StringWidth(pString) * position / 2;
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if (shadow) Screen.DrawText(pFont, Font.CR_UNTRANSLATED, x+1, y+1, pString, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff000000, DTA_Alpha, 0.5);
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Screen.DrawText(pFont, Font.CR_NATIVEPAL, x, y, pString, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, Translation.MakeID(Translation_Remap, nPalette),
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DTA_Color, Raze.shadeToLight(nShade), DTA_Alpha, alpha);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void DrawLocalizedText(int x, int y, String text, int position = 1)
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{
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let text = StringTable.Localize(text);
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if (hud_textfont || !SmallFont2.CanPrint(text))
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DrawText(Raze.PickSmallFont(text), text, x, y, 1);
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else
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DrawText(SmallFont2, text, x, y, 1, shadow: true);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class BloodSummaryScreen : SummaryScreenBase
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{
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Font myfont;
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ScreenJob Init(MapRecord map, SummaryInfo info)
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{
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Super.Init(fadein|fadeout);
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SetParameters(map, info);
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return self;
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}
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override void Start()
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{
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Blood.sndStartSample(268, 128, -1, false, CHANF_UI);
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}
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override bool OnEvent(InputEvent ev)
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{
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if (ev.type == InputEvent.Type_KeyDown && !System.specialKeyEvent(ev))
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{
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jobstate = skipped;
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return true;
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}
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return false;
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}
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void DrawKills()
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{
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String pBuffer;
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BloodScreen.DrawText(myfont, Stringtable.Localize("$KILLS") .. ":", 75, 50);
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pBuffer = String.Format("%2d", stats.Kills);
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BloodScreen.DrawText(myfont, pBuffer, 160, 50);
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BloodScreen.DrawText(myfont, "$OF", 190, 50);
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pBuffer = String.Format( "%2d", stats.MaxKills);
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BloodScreen.DrawText(myfont, pBuffer, 220, 50);
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}
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void DrawSecrets()
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{
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String pBuffer;
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BloodScreen.DrawText(myfont, StringTable.Localize("$TXT_SECRETS") .. ":", 75, 70);
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pBuffer = String.Format( "%2d", stats.secrets);
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BloodScreen.DrawText(myfont, pBuffer, 160, 70);
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BloodScreen.DrawText(myfont, "$OF", 190, 70);
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pBuffer = String.Format( "%2d", stats.maxsecrets);
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BloodScreen.DrawText(myfont, pBuffer, 220, 70);
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if (stats.SuperSecrets > 0) BloodScreen.DrawText(myfont, "$TXT_SUPERSECRET", 160, 100, 1, 0, 2);
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}
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override void Draw(double sm)
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{
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myfont = Raze.PickBigFont();
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BloodScreen.DrawBackground();
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BloodScreen.DrawCaption("$TXTB_LEVELSTATS", 0, true);
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if (stats.cheated)
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{
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BloodScreen.DrawLocalizedText(160, 32, "$TXTB_CHEATED");
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}
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DrawKills();
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DrawSecrets();
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int myclock = ticks * 120 / GameTicRate;
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if ((myclock & 32))
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{
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BloodScreen.DrawLocalizedText(160, 134, "$PRESSKEY");
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}
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}
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override void OnDestroy()
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{
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System.StopAllSounds();
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class BloodMPSummaryScreen : SkippableScreenJob
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{
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int numplayers;
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ScreenJob Init(int numplayer)
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{
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Super.Init(fadein|fadeout);
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numplayers = numplayer;
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return self;
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}
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override void Start()
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{
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Blood.sndStartSample(268, 128, -1, false, CHANF_UI);
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}
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override void Draw(double sr)
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{
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BloodScreen.DrawBackground();
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Raze.DrawScoreboard(60);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class BloodLoadScreen : ScreenJob
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{
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String loadtext;
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MapRecord rec;
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ScreenJob Init(MapRecord maprec)
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{
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Super.Init(fadein);
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/*if (gGameOptions.nGameType == 0)*/ loadtext = "$TXTB_LLEVEL";
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//else loadText = String.Format("$TXTB_NETGT%d", gGameOptions.nGameType));
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rec = maprec;
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return self;
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}
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override void OnTick()
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{
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if (fadestate == visible) jobstate = finished;
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}
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override void Draw(double sr)
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{
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BloodScreen.DrawBackground();
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BloodScreen.DrawCaption(loadtext, 0, true);
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BloodScreen.DrawText(Raze.PickBigFont(), rec.DisplayName(), 160, 50, 1);
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BloodScreen.DrawLocalizedText(160, 134, "$TXTB_PLSWAIT");
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class BloodCutscenes ui
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{
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static void BuildIntro(ScreenJobRunner runner)
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{
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if (!userConfig.nologo)
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{
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Array<int> soundinfo;
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if (Wads.CheckNumForFullName("logo.smk") != -1)
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{
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String s = "logo.wav"; // sound name must be converted at run-time, not compile time!
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runner.Append(MoviePlayerJob.CreateWithSound("logo.smk", s, MoviePlayer.FIXEDVIEWPORT));
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}
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else
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{
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runner.Append(new("BloodIntroImage").Init("MonolithScreen", ScreenJob.fadein|ScreenJob.fadeout));
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}
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if (Wads.CheckNumForFullName("gti.smk") != -1)
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{
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String s = "gt.wav";
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runner.Append(MoviePlayerJob.CreateWithSound("gti.smk", s, MoviePlayer.FIXEDVIEWPORT));
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}
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else
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{
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runner.Append(new("BloodIntroImage").Init("GTIScreen", ScreenJob.fadein|ScreenJob.fadeout));
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}
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}
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runner.Append(new("BloodIntroImage").Init("Titlescreen", ScreenJob.fadein, true));
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void BuildMPSummary(ScreenJobRunner runner, MapRecord map, SummaryInfo stats)
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{
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runner.Append(new("BloodMPSummaryScreen").Init(stats.playercount));
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void BuildSPSummary(ScreenJobRunner runner, MapRecord map, SummaryInfo stats)
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{
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runner.Append(new("BloodSummaryScreen").Init(map, stats));
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void BuildLoading(ScreenJobRunner runner, MapRecord map)
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{
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runner.Append(new("BloodLoadScreen").Init(map));
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}
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}
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