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88706e8e13
Now it only needs recreation if the sector changes.
44 lines
No EOL
769 B
C++
44 lines
No EOL
769 B
C++
#pragma once
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#include "tarray.h"
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#include "vectors.h"
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#include "build.h"
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struct SectorGeometryPlane
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{
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TArray<FVector3> vertices;
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TArray<FVector2> texcoords;
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FVector3 normal{};
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};
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struct SectorGeometryData
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{
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SectorGeometryPlane planes[2];
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sectortype compare{};
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};
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class SectorGeometry
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{
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TArray<SectorGeometryData> data;
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void ValidateSector(unsigned sectnum, int plane);
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void MakeVertices(unsigned sectnum, int plane);
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public:
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SectorGeometryPlane* get(unsigned sectnum, int plane)
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{
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if (sectnum >= data.Size()) return nullptr;
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ValidateSector(sectnum, plane);
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return &data[sectnum].planes[plane];
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}
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void SetSize(unsigned sectcount)
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{
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data.Clear(); // delete old content
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data.Resize(sectcount);
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}
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};
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extern SectorGeometry sectorGeometry;
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