mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-02 09:02:18 +00:00
aa54d3af10
LZMA update plus several ZScript improvements.
737 lines
26 KiB
C++
737 lines
26 KiB
C++
/*
|
|
** c_cvars.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __C_CVARS_H__
|
|
#define __C_CVARS_H__
|
|
#include "zstring.h"
|
|
#include "tarray.h"
|
|
#include "autosegs.h"
|
|
#include "name.h"
|
|
#include "dobjgc.h"
|
|
|
|
class FSerializer; // this needs to go away.
|
|
/*
|
|
==========================================================
|
|
|
|
CVARS (console variables)
|
|
|
|
==========================================================
|
|
*/
|
|
|
|
enum
|
|
{
|
|
CVAR_ARCHIVE = 1, // set to cause it to be saved to config.
|
|
CVAR_USERINFO = 1 << 1, // added to userinfo when changed.
|
|
CVAR_SERVERINFO = 1 << 2, // added to serverinfo when changed.
|
|
CVAR_NOSET = 1 << 3, // don't allow change from console at all,
|
|
// but can be set from the command line.
|
|
CVAR_LATCH = 1 << 4, // save changes until server restart.
|
|
CVAR_UNSETTABLE = 1 << 5, // can unset this var from console.
|
|
CVAR_DEMOSAVE = 1 << 6, // save the value of this cvar in a demo.
|
|
CVAR_ISDEFAULT = 1 << 7, // is cvar unchanged since creation?
|
|
CVAR_AUTO = 1 << 8, // allocated; needs to be freed when destroyed.
|
|
CVAR_NOINITCALL = 1 << 9, // don't call callback at game start.
|
|
CVAR_GLOBALCONFIG = 1 << 10, // cvar is saved to global config section.
|
|
CVAR_VIDEOCONFIG = 1 << 11, // cvar is saved to video config section (not implemented).
|
|
CVAR_NOSAVE = 1 << 12, // when used with CVAR_SERVERINFO, do not save var to savegame
|
|
// and config.
|
|
CVAR_MOD = 1 << 13, // cvar was defined by a mod.
|
|
CVAR_IGNORE = 1 << 14, // do not send cvar across the network/inaccesible from ACS
|
|
// (dummy mod cvar).
|
|
CVAR_CHEAT = 1 << 15, // can be set only when sv_cheats is enabled.
|
|
CVAR_UNSAFECONTEXT = 1 << 16, // cvar value came from unsafe context.
|
|
CVAR_VIRTUAL = 1 << 17, // do not invoke the callback recursively so it can be used to
|
|
// mirror an external variable.
|
|
CVAR_CONFIG_ONLY = 1 << 18, // do not save var to savegame and do not send it across network.
|
|
CVAR_ZS_CUSTOM = 1 << 19, // Custom CVar backed by a ZScript class
|
|
CVAR_ZS_CUSTOM_CLONE = 1 << 20, // Clone of a Custom ZScript CVar
|
|
};
|
|
|
|
enum ECVarType
|
|
{
|
|
CVAR_Bool,
|
|
CVAR_Int,
|
|
CVAR_Float,
|
|
CVAR_String,
|
|
CVAR_Color, // stored as CVAR_Int
|
|
CVAR_Flag, // just redirects to another cvar
|
|
CVAR_Mask, // just redirects to another cvar
|
|
CVAR_Dummy, // Unknown
|
|
};
|
|
|
|
|
|
class FIntCVarRef;
|
|
union UCVarValue
|
|
{
|
|
bool Bool;
|
|
int Int;
|
|
float Float;
|
|
const char* String;
|
|
FIntCVarRef* Pointer;
|
|
|
|
UCVarValue() = default;
|
|
constexpr UCVarValue(bool v) : Bool(v) { }
|
|
constexpr UCVarValue(int v) : Int(v) { }
|
|
constexpr UCVarValue(float v) : Float(v) { }
|
|
constexpr UCVarValue(double v) : Float(float(v)) { }
|
|
constexpr UCVarValue(const char * v) : String(v) { }
|
|
constexpr UCVarValue(FIntCVarRef& v);
|
|
};
|
|
|
|
template <ECVarType t> constexpr UCVarValue CVarValue(bool v) { static_assert(t == CVAR_Bool); return v; }
|
|
template <ECVarType t> constexpr UCVarValue CVarValue(int v) { static_assert(t == CVAR_Int || t == CVAR_Color); return v; }
|
|
template <ECVarType t> constexpr UCVarValue CVarValue(float v) { static_assert(t == CVAR_Float); return v; }
|
|
template <ECVarType t> constexpr UCVarValue CVarValue(double v) { static_assert(t == CVAR_Float); return v; }
|
|
template <ECVarType t> constexpr UCVarValue CVarValue(const char* v) { static_assert(t == CVAR_String); return v; }
|
|
template <ECVarType t> constexpr UCVarValue CVarValue(FIntCVarRef& v) { static_assert(t == CVAR_Flag || t == CVAR_Mask); return v; }
|
|
|
|
class FConfigFile;
|
|
|
|
class FxCVar;
|
|
|
|
class FBaseCVar;
|
|
|
|
using CVarMap = TMap<FName, FBaseCVar*>;
|
|
inline CVarMap cvarMap;
|
|
|
|
// These are calls into the game code. Having these hard coded in the CVAR implementation has always been the biggest blocker
|
|
// for reusing the CVAR module outside of ZDoom. So now they get called through this struct for easier reusability.
|
|
struct ConsoleCallbacks
|
|
{
|
|
void (*UserInfoChanged)(FBaseCVar*);
|
|
bool (*SendServerInfoChange)(FBaseCVar* cvar, UCVarValue value, ECVarType type);
|
|
bool (*SendServerFlagChange)(FBaseCVar* cvar, int bitnum, bool set, bool silent);
|
|
FBaseCVar* (*GetUserCVar)(int playernum, const char* cvarname);
|
|
bool (*MustLatch)();
|
|
|
|
};
|
|
|
|
class FBaseCVar
|
|
{
|
|
public:
|
|
FBaseCVar (const char *name, uint32_t flags, void (*callback)(FBaseCVar &), const char *descr);
|
|
virtual ~FBaseCVar ();
|
|
|
|
inline void Callback ()
|
|
{
|
|
if (m_Callback && !inCallback)
|
|
{
|
|
inCallback = !!(Flags & CVAR_VIRTUAL); // Virtual CVARs never invoke the callback recursively, giving it a chance to manipulate the value without side effects.
|
|
m_Callback(*this);
|
|
inCallback = false;
|
|
}
|
|
}
|
|
|
|
inline const char *GetName () const { return VarName.GetChars(); }
|
|
inline uint32_t GetFlags () const { return Flags; }
|
|
|
|
void CmdSet (const char *newval);
|
|
void ForceSet (UCVarValue value, ECVarType type, bool nouserinfosend=false);
|
|
void SetGenericRep (UCVarValue value, ECVarType type);
|
|
void ResetToDefault ();
|
|
void SetArchiveBit () { Flags |= CVAR_ARCHIVE; }
|
|
void MarkUnsafe();
|
|
void MarkSafe() { Flags &= ~CVAR_UNSAFECONTEXT; }
|
|
void AddDescription(const FString& label)
|
|
{
|
|
if (Description.IsEmpty()) Description = label;
|
|
}
|
|
|
|
int ToInt()
|
|
{
|
|
ECVarType vt;
|
|
auto val = GetFavoriteRep(&vt);
|
|
return ToInt(val, vt);
|
|
}
|
|
|
|
virtual ECVarType GetRealType () const = 0;
|
|
|
|
virtual const char *GetHumanString(int precision=-1) const;
|
|
virtual UCVarValue GetGenericRep (ECVarType type) const = 0;
|
|
virtual UCVarValue GetFavoriteRep (ECVarType *type) const = 0;
|
|
|
|
virtual const char *GetHumanStringDefault(int precision = -1) const;
|
|
virtual UCVarValue GetGenericRepDefault (ECVarType type) const = 0;
|
|
virtual UCVarValue GetFavoriteRepDefault (ECVarType *type) const = 0;
|
|
virtual void SetGenericRepDefault (UCVarValue value, ECVarType type) = 0;
|
|
|
|
virtual UCVarValue GenericZSCVarCallback(UCVarValue value, ECVarType type)
|
|
{ // not valid for cvars that aren't custom zscript cvars, doesn't modify the actual cvar directly, just transforms the value
|
|
// FZSStringCVar allocates a buffer for the returned string that must be freed by the caller
|
|
return 0;
|
|
}
|
|
|
|
FBaseCVar &operator= (const FBaseCVar &var)
|
|
{ UCVarValue val; ECVarType type; val = var.GetFavoriteRep (&type); SetGenericRep (val, type); return *this; }
|
|
|
|
static void EnableNoSet (); // enable the honoring of CVAR_NOSET
|
|
static void EnableCallbacks ();
|
|
static void DisableCallbacks ();
|
|
static void InitZSCallbacks ();
|
|
static void MarkZSCallbacks ();
|
|
static void ResetColors (); // recalc color cvars' indices after screen change
|
|
|
|
static void ListVars (const char *filter, bool plain);
|
|
|
|
const FString &GetDescription() const { return Description; };
|
|
const FString& GetToggleMessage(int which) { return ToggleMessages[which]; }
|
|
void SetToggleMessages(const char* on, const char* off)
|
|
{
|
|
ToggleMessages[0] = off;
|
|
ToggleMessages[1] = on;
|
|
}
|
|
|
|
void SetCallback(void (*callback)(FBaseCVar&));
|
|
void ClearCallback();
|
|
|
|
void SetExtraDataPointer(void *pointer);
|
|
|
|
void* GetExtraDataPointer();
|
|
|
|
protected:
|
|
virtual void DoSet (UCVarValue value, ECVarType type) = 0;
|
|
virtual void InstantiateZSCVar()
|
|
{}
|
|
virtual void MarkZSCVar()
|
|
{}
|
|
|
|
static bool ToBool (UCVarValue value, ECVarType type);
|
|
static int ToInt (UCVarValue value, ECVarType type);
|
|
static float ToFloat (UCVarValue value, ECVarType type);
|
|
static const char *ToString (UCVarValue value, ECVarType type);
|
|
static UCVarValue FromBool (bool value, ECVarType type);
|
|
static UCVarValue FromInt (int value, ECVarType type);
|
|
static UCVarValue FromFloat (float value, ECVarType type);
|
|
static UCVarValue FromString (const char *value, ECVarType type);
|
|
|
|
FString VarName;
|
|
FString SafeValue;
|
|
FString Description;
|
|
FString ToggleMessages[2];
|
|
uint32_t Flags;
|
|
bool inCallback = false;
|
|
|
|
private:
|
|
FBaseCVar (const FBaseCVar &var) = delete;
|
|
FBaseCVar (const char *name, uint32_t flags);
|
|
void (*m_Callback)(FBaseCVar &);
|
|
|
|
static inline bool m_UseCallback = false;
|
|
static inline bool m_DoNoSet = false;
|
|
|
|
void *m_ExtraDataPointer;
|
|
|
|
// These need to go away!
|
|
friend FString C_GetMassCVarString (uint32_t filter, bool compact);
|
|
friend void C_SerializeCVars(FSerializer& arc, const char* label, uint32_t filter);
|
|
friend void C_ReadCVars (uint8_t **demo_p);
|
|
friend void C_BackupCVars (void);
|
|
friend FBaseCVar *FindCVar (const char *var_name, FBaseCVar **prev);
|
|
friend FBaseCVar *FindCVarSub (const char *var_name, int namelen);
|
|
friend void UnlatchCVars (void);
|
|
friend void DestroyCVarsFlagged (uint32_t flags);
|
|
friend void C_ArchiveCVars (FConfigFile *f, uint32_t filter);
|
|
friend void C_SetCVarsToDefaults (void);
|
|
friend void FilterCompactCVars (TArray<FBaseCVar *> &cvars, uint32_t filter);
|
|
friend void C_DeinitConsole();
|
|
friend void C_ListCVarsWithoutDescription();
|
|
};
|
|
|
|
// Returns a string with all cvars whose flags match filter. In compact mode,
|
|
// the cvar names are omitted to save space.
|
|
FString C_GetMassCVarString (uint32_t filter, bool compact=false);
|
|
|
|
// Writes all cvars that could effect demo sync to *demo_p. These are
|
|
// cvars that have either CVAR_SERVERINFO or CVAR_DEMOSAVE set.
|
|
void C_WriteCVars (uint8_t **demo_p, uint32_t filter, bool compact=false);
|
|
|
|
// Read all cvars from *demo_p and set them appropriately.
|
|
void C_ReadCVars (uint8_t **demo_p);
|
|
|
|
void C_InstallHandlers(ConsoleCallbacks* cb);
|
|
|
|
// Backup demo cvars. Called before a demo starts playing to save all
|
|
// cvars the demo might change.
|
|
void C_BackupCVars (void);
|
|
|
|
// Finds a named cvar
|
|
FBaseCVar *FindCVar (const char *var_name, FBaseCVar **prev);
|
|
FBaseCVar *FindCVarSub (const char *var_name, int namelen);
|
|
|
|
// Used for ACS and DECORATE.
|
|
FBaseCVar *GetCVar(int playernum, const char *cvarname);
|
|
|
|
// Create a new cvar with the specified name and type
|
|
FBaseCVar *C_CreateCVar(const char *var_name, ECVarType var_type, uint32_t flags);
|
|
FBaseCVar *C_CreateZSCustomCVar(const char *var_name, ECVarType var_type, uint32_t flags, FName className);
|
|
|
|
// Called from G_InitNew()
|
|
void UnlatchCVars (void);
|
|
|
|
// Destroy CVars with the matching flags; called from CCMD(restart)
|
|
void DestroyCVarsFlagged (uint32_t flags);
|
|
|
|
// archive cvars to FILE f
|
|
void C_ArchiveCVars (FConfigFile *f, uint32_t filter);
|
|
|
|
// initialize cvars to default values after they are created
|
|
void C_SetCVarsToDefaults (void);
|
|
|
|
void FilterCompactCVars (TArray<FBaseCVar *> &cvars, uint32_t filter);
|
|
|
|
void C_DeinitConsole();
|
|
void C_InitCVars(int which);
|
|
void C_UninitCVars();
|
|
|
|
class FBoolCVar : public FBaseCVar
|
|
{
|
|
friend class FxCVar;
|
|
public:
|
|
FBoolCVar (const char *name, bool def, uint32_t flags, void (*callback)(FBoolCVar &)=NULL, const char* descr = nullptr);
|
|
|
|
virtual ECVarType GetRealType () const;
|
|
|
|
virtual UCVarValue GetGenericRep (ECVarType type) const;
|
|
virtual UCVarValue GetFavoriteRep (ECVarType *type) const;
|
|
virtual UCVarValue GetGenericRepDefault (ECVarType type) const;
|
|
virtual UCVarValue GetFavoriteRepDefault (ECVarType *type) const;
|
|
virtual void SetGenericRepDefault (UCVarValue value, ECVarType type);
|
|
|
|
inline bool operator= (bool boolval)
|
|
{ UCVarValue val; val.Bool = boolval; SetGenericRep (val, CVAR_Bool); return boolval; }
|
|
inline operator bool () const { return Value; }
|
|
inline bool operator *() const { return Value; }
|
|
|
|
protected:
|
|
virtual void DoSet (UCVarValue value, ECVarType type);
|
|
|
|
bool Value;
|
|
bool DefaultValue;
|
|
};
|
|
|
|
class FIntCVar : public FBaseCVar
|
|
{
|
|
friend class FxCVar;
|
|
public:
|
|
FIntCVar (const char *name, int def, uint32_t flags, void (*callback)(FIntCVar &)=NULL, const char* descr = nullptr);
|
|
|
|
virtual ECVarType GetRealType () const;
|
|
|
|
virtual UCVarValue GetGenericRep (ECVarType type) const;
|
|
virtual UCVarValue GetFavoriteRep (ECVarType *type) const;
|
|
virtual UCVarValue GetGenericRepDefault (ECVarType type) const;
|
|
virtual UCVarValue GetFavoriteRepDefault (ECVarType *type) const;
|
|
virtual void SetGenericRepDefault (UCVarValue value, ECVarType type);
|
|
|
|
int operator= (int intval)
|
|
{ UCVarValue val; val.Int = intval; SetGenericRep (val, CVAR_Int); return intval; }
|
|
inline operator int () const { return Value; }
|
|
inline int operator *() const { return Value; }
|
|
|
|
protected:
|
|
virtual void DoSet (UCVarValue value, ECVarType type);
|
|
|
|
int Value;
|
|
int DefaultValue;
|
|
|
|
friend class FFlagCVar;
|
|
};
|
|
|
|
class FFloatCVar : public FBaseCVar
|
|
{
|
|
friend class FxCVar;
|
|
public:
|
|
FFloatCVar (const char *name, float def, uint32_t flags, void (*callback)(FFloatCVar &)=NULL, const char* descr = nullptr);
|
|
|
|
virtual ECVarType GetRealType () const override;
|
|
|
|
virtual UCVarValue GetGenericRep (ECVarType type) const override ;
|
|
virtual UCVarValue GetFavoriteRep (ECVarType *type) const override;
|
|
virtual UCVarValue GetGenericRepDefault (ECVarType type) const override;
|
|
virtual UCVarValue GetFavoriteRepDefault (ECVarType *type) const override;
|
|
virtual void SetGenericRepDefault (UCVarValue value, ECVarType type) override;
|
|
const char *GetHumanString(int precision) const override;
|
|
const char *GetHumanStringDefault(int precision) const override;
|
|
|
|
float operator= (float floatval)
|
|
{ UCVarValue val; val.Float = floatval; SetGenericRep (val, CVAR_Float); return floatval; }
|
|
inline operator float () const { return Value; }
|
|
inline float operator *() const { return Value; }
|
|
|
|
protected:
|
|
virtual void DoSet (UCVarValue value, ECVarType type) override;
|
|
|
|
float Value;
|
|
float DefaultValue;
|
|
};
|
|
|
|
class FStringCVar : public FBaseCVar
|
|
{
|
|
friend class FxCVar;
|
|
public:
|
|
FStringCVar (const char *name, const char *def, uint32_t flags, void (*callback)(FStringCVar &)=NULL, const char* descr = nullptr);
|
|
~FStringCVar ();
|
|
|
|
virtual ECVarType GetRealType () const;
|
|
|
|
virtual UCVarValue GetGenericRep (ECVarType type) const;
|
|
virtual UCVarValue GetFavoriteRep (ECVarType *type) const;
|
|
virtual UCVarValue GetGenericRepDefault (ECVarType type) const;
|
|
virtual UCVarValue GetFavoriteRepDefault (ECVarType *type) const;
|
|
virtual void SetGenericRepDefault (UCVarValue value, ECVarType type);
|
|
|
|
const char *operator= (const char *stringrep)
|
|
{ UCVarValue val; val.String = const_cast<char *>(stringrep); SetGenericRep (val, CVAR_String); return stringrep; }
|
|
inline operator const char * () const { return mValue.GetChars(); }
|
|
inline const char *operator *() const { return mValue.GetChars(); }
|
|
|
|
protected:
|
|
virtual void DoSet (UCVarValue value, ECVarType type);
|
|
|
|
FString mValue;
|
|
FString mDefaultValue;
|
|
};
|
|
|
|
class FColorCVar : public FIntCVar
|
|
{
|
|
friend class FxCVar;
|
|
public:
|
|
FColorCVar (const char *name, int def, uint32_t flags, void (*callback)(FColorCVar &)=NULL, const char* descr = nullptr);
|
|
|
|
virtual ECVarType GetRealType () const;
|
|
|
|
virtual UCVarValue GetGenericRep (ECVarType type) const;
|
|
virtual UCVarValue GetGenericRepDefault (ECVarType type) const;
|
|
virtual void SetGenericRepDefault (UCVarValue value, ECVarType type);
|
|
|
|
inline operator uint32_t () const { return Value; }
|
|
inline uint32_t operator *() const { return Value; }
|
|
|
|
protected:
|
|
virtual void DoSet (UCVarValue value, ECVarType type);
|
|
|
|
static UCVarValue FromInt2 (int value, ECVarType type);
|
|
static int ToInt2 (UCVarValue value, ECVarType type);
|
|
};
|
|
|
|
class FFlagCVar : public FBaseCVar
|
|
{
|
|
friend class FxCVar;
|
|
public:
|
|
FFlagCVar (const char *name, FIntCVar &realvar, uint32_t bitval, const char* descr = nullptr);
|
|
|
|
virtual ECVarType GetRealType () const;
|
|
|
|
virtual UCVarValue GetGenericRep (ECVarType type) const;
|
|
virtual UCVarValue GetFavoriteRep (ECVarType *type) const;
|
|
virtual UCVarValue GetGenericRepDefault (ECVarType type) const;
|
|
virtual UCVarValue GetFavoriteRepDefault (ECVarType *type) const;
|
|
virtual void SetGenericRepDefault (UCVarValue value, ECVarType type);
|
|
|
|
bool operator= (bool boolval)
|
|
{ UCVarValue val; val.Bool = boolval; SetGenericRep (val, CVAR_Bool); return boolval; }
|
|
bool operator= (FFlagCVar &flag)
|
|
{ UCVarValue val; val.Bool = !!flag; SetGenericRep (val, CVAR_Bool); return val.Bool; }
|
|
inline operator int () const { return (ValueVar & BitVal); }
|
|
inline int operator *() const { return (ValueVar & BitVal); }
|
|
|
|
protected:
|
|
virtual void DoSet (UCVarValue value, ECVarType type);
|
|
|
|
FIntCVar &ValueVar;
|
|
uint32_t BitVal;
|
|
int BitNum;
|
|
};
|
|
|
|
class FMaskCVar : public FBaseCVar
|
|
{
|
|
friend class FxCVar;
|
|
public:
|
|
FMaskCVar (const char *name, FIntCVar &realvar, uint32_t bitval, const char* descr = nullptr);
|
|
|
|
virtual ECVarType GetRealType () const;
|
|
|
|
virtual UCVarValue GetGenericRep (ECVarType type) const;
|
|
virtual UCVarValue GetFavoriteRep (ECVarType *type) const;
|
|
virtual UCVarValue GetGenericRepDefault (ECVarType type) const;
|
|
virtual UCVarValue GetFavoriteRepDefault (ECVarType *type) const;
|
|
virtual void SetGenericRepDefault (UCVarValue value, ECVarType type);
|
|
|
|
inline operator int () const { return (ValueVar & BitVal) >> BitNum; }
|
|
inline int operator *() const { return (ValueVar & BitVal) >> BitNum; }
|
|
|
|
protected:
|
|
virtual void DoSet (UCVarValue value, ECVarType type);
|
|
|
|
FIntCVar &ValueVar;
|
|
uint32_t BitVal;
|
|
int BitNum;
|
|
};
|
|
|
|
class FZSIntCVar : public FIntCVar
|
|
{
|
|
TObjPtr<DObject*> customCVarHandler;
|
|
FName cvarName;
|
|
FName className;
|
|
|
|
static void CallCVarCallback(FZSIntCVar &);
|
|
public:
|
|
FZSIntCVar(const char *name, int def, uint32_t flags, FName className, const char* descr = nullptr);
|
|
void InstantiateZSCVar() override;
|
|
void MarkZSCVar() override;
|
|
UCVarValue GenericZSCVarCallback(UCVarValue value, ECVarType type) override;
|
|
};
|
|
|
|
class FZSFloatCVar : public FFloatCVar
|
|
{
|
|
TObjPtr<DObject*> customCVarHandler;
|
|
FName cvarName;
|
|
FName className;
|
|
|
|
static void CallCVarCallback(FZSFloatCVar &);
|
|
public:
|
|
FZSFloatCVar(const char *name, float def, uint32_t flags, FName className, const char* descr = nullptr);
|
|
void InstantiateZSCVar() override;
|
|
void MarkZSCVar() override;
|
|
UCVarValue GenericZSCVarCallback(UCVarValue value, ECVarType type) override;
|
|
};
|
|
|
|
class FZSStringCVar : public FStringCVar
|
|
{
|
|
TObjPtr<DObject*> customCVarHandler;
|
|
FName cvarName;
|
|
FName className;
|
|
|
|
static void CallCVarCallback(FZSStringCVar &);
|
|
public:
|
|
FZSStringCVar(const char *name, const char * def, uint32_t flags, FName className, const char* descr = nullptr);
|
|
void InstantiateZSCVar() override;
|
|
void MarkZSCVar() override;
|
|
UCVarValue GenericZSCVarCallback(UCVarValue value, ECVarType type) override;
|
|
};
|
|
|
|
class FZSBoolCVar : public FBoolCVar
|
|
{
|
|
TObjPtr<DObject*> customCVarHandler;
|
|
FName cvarName;
|
|
FName className;
|
|
|
|
static void CallCVarCallback(FZSBoolCVar &);
|
|
public:
|
|
FZSBoolCVar(const char *name, bool def, uint32_t flags, FName className, const char* descr = nullptr);
|
|
void InstantiateZSCVar() override;
|
|
void MarkZSCVar() override;
|
|
UCVarValue GenericZSCVarCallback(UCVarValue value, ECVarType type) override;
|
|
};
|
|
|
|
class FZSColorCVar : public FColorCVar
|
|
{
|
|
TObjPtr<DObject*> customCVarHandler;
|
|
FName cvarName;
|
|
FName className;
|
|
|
|
static void CallCVarCallback(FZSColorCVar &);
|
|
public:
|
|
FZSColorCVar(const char *name, int def, uint32_t flags, FName className, const char* descr = nullptr);
|
|
void InstantiateZSCVar() override;
|
|
void MarkZSCVar() override;
|
|
UCVarValue GenericZSCVarCallback(UCVarValue value, ECVarType type) override;
|
|
};
|
|
|
|
class FBoolCVarRef
|
|
{
|
|
FBoolCVar* ref;
|
|
public:
|
|
|
|
inline bool operator= (bool val) { *ref = val; return val; }
|
|
inline operator bool () const { return **ref; }
|
|
inline bool operator *() const { return **ref; }
|
|
inline FBoolCVar* operator->() { return ref; }
|
|
inline FBoolCVar* get() { return ref; }
|
|
};
|
|
|
|
class FIntCVarRef
|
|
{
|
|
FIntCVar* ref;
|
|
public:
|
|
|
|
int operator= (int val) { *ref = val; return val; }
|
|
inline operator int () const { return **ref; }
|
|
inline int operator *() const { return **ref; }
|
|
inline FIntCVar* operator->() { return ref; }
|
|
inline FIntCVar* get() { return ref; }
|
|
};
|
|
|
|
class FFloatCVarRef
|
|
{
|
|
FFloatCVar* ref;
|
|
public:
|
|
|
|
float operator= (float val) { *ref = val; return val; }
|
|
inline operator float () const { return **ref; }
|
|
inline float operator *() const { return **ref; }
|
|
inline FFloatCVar* operator->() { return ref; }
|
|
inline FFloatCVar* get() { return ref; }
|
|
};
|
|
|
|
class FStringCVarRef
|
|
{
|
|
FStringCVar* ref;
|
|
public:
|
|
|
|
const char* operator= (const char* val) { *ref = val; return val; }
|
|
inline operator const char* () const { return **ref; }
|
|
inline const char* operator *() const { return **ref; }
|
|
inline FStringCVar* operator->() { return ref; }
|
|
inline FStringCVar* get() { return ref; }
|
|
};
|
|
|
|
class FColorCVarRef
|
|
{
|
|
FColorCVar* ref;
|
|
public:
|
|
|
|
//uint32_t operator= (uint32_t val) { *ref = val; return val; }
|
|
inline operator uint32_t () const { return **ref; }
|
|
inline uint32_t operator *() const { return **ref; }
|
|
inline FColorCVar* operator->() { return ref; }
|
|
inline FColorCVar* get() { return ref; }
|
|
};
|
|
|
|
class FFlagCVarRef
|
|
{
|
|
FFlagCVar* ref;
|
|
public:
|
|
inline bool operator= (bool val) { *ref = val; return val; }
|
|
inline bool operator= (const FFlagCVar& val) { *ref = val; return val; }
|
|
inline operator int () const { return **ref; }
|
|
inline int operator *() const { return **ref; }
|
|
inline FFlagCVar& operator->() { return *ref; }
|
|
};
|
|
|
|
class FMaskCVarRef
|
|
{
|
|
FMaskCVar* ref;
|
|
public:
|
|
//int operator= (int val) { *ref = val; return val; }
|
|
inline operator int () const { return **ref; }
|
|
inline int operator *() const { return **ref; }
|
|
inline FMaskCVar& operator->() { return *ref; }
|
|
};
|
|
|
|
|
|
extern int cvar_defflags;
|
|
|
|
FBaseCVar *cvar_set (const char *var_name, const char *value);
|
|
FBaseCVar *cvar_forceset (const char *var_name, const char *value);
|
|
|
|
inline FBaseCVar *cvar_set (const char *var_name, const uint8_t *value) { return cvar_set (var_name, (const char *)value); }
|
|
inline FBaseCVar *cvar_forceset (const char *var_name, const uint8_t *value) { return cvar_forceset (var_name, (const char *)value); }
|
|
|
|
constexpr UCVarValue::UCVarValue(FIntCVarRef& v) : Pointer(&v) { }
|
|
|
|
struct FCVarDecl
|
|
{
|
|
void * refAddr;
|
|
ECVarType type;
|
|
unsigned int flags;
|
|
const char * name;
|
|
UCVarValue defaultval;
|
|
const char *description;
|
|
void* callbackp; // actually a function pointer with unspecified arguments. C++ does not like that much...
|
|
};
|
|
|
|
|
|
// Restore demo cvars. Called after demo playback to restore all cvars
|
|
// that might possibly have been changed during the course of demo playback.
|
|
void C_RestoreCVars (void);
|
|
|
|
void C_ForgetCVars (void);
|
|
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma section(SECTION_VREG,read)
|
|
|
|
#define MSVC_VSEG __declspec(allocate(SECTION_VREG))
|
|
#define GCC_VSEG
|
|
#else
|
|
#define MSVC_VSEG
|
|
#define GCC_VSEG __attribute__((section(SECTION_VREG))) __attribute__((used))
|
|
#endif
|
|
|
|
#define CUSTOM_CVAR(type,name,def,flags) \
|
|
static void cvarfunc_##name(F##type##CVar &); \
|
|
F##type##CVarRef name; \
|
|
static FCVarDecl cvardecl_##name = { &name, CVAR_##type, (flags), #name, CVarValue<CVAR_##type>(def), nullptr, reinterpret_cast<void*>(cvarfunc_##name) }; \
|
|
extern FCVarDecl const *const cvardeclref_##name; \
|
|
MSVC_VSEG FCVarDecl const *const cvardeclref_##name GCC_VSEG = &cvardecl_##name; \
|
|
static void cvarfunc_##name(F##type##CVar &self)
|
|
|
|
|
|
#define CUSTOM_CVAR_NAMED(type,name,cname,def,flags) \
|
|
static void cvarfunc_##name(F##type##CVar &); \
|
|
F##type##CVarRef name; \
|
|
static FCVarDecl cvardecl_##name = { &name, CVAR_##type, (flags), #cname, CVarValue<CVAR_##type>(def), nullptr, reinterpret_cast<void*>(cvarfunc_##name) }; \
|
|
extern FCVarDecl const *const cvardeclref_##name; \
|
|
MSVC_VSEG FCVarDecl const *const cvardeclref_##name GCC_VSEG = &cvardecl_##name; \
|
|
static void cvarfunc_##name(F##type##CVar &self)
|
|
|
|
#define CVAR(type,name,def,flags) \
|
|
F##type##CVarRef name; \
|
|
static FCVarDecl cvardecl_##name = { &name, CVAR_##type, (flags), #name, CVarValue<CVAR_##type>(def), nullptr, nullptr}; \
|
|
extern FCVarDecl const *const cvardeclref_##name; \
|
|
MSVC_VSEG FCVarDecl const *const cvardeclref_##name GCC_VSEG = &cvardecl_##name;
|
|
|
|
#define EXTERN_CVAR(type,name) extern F##type##CVarRef name;
|
|
|
|
#define CUSTOM_CVARD(type,name,def,flags,descr) \
|
|
static void cvarfunc_##name(F##type##CVar &); \
|
|
F##type##CVarRef name; \
|
|
static FCVarDecl cvardecl_##name = { &name, CVAR_##type, (flags), #name, CVarValue<CVAR_##type>(def), descr, reinterpret_cast<void*>(cvarfunc_##name) }; \
|
|
extern FCVarDecl const *const cvardeclref_##name; \
|
|
MSVC_VSEG FCVarDecl const *const cvardeclref_##name GCC_VSEG = &cvardecl_##name; \
|
|
static void cvarfunc_##name(F##type##CVar &self)
|
|
|
|
#define CVARD(type,name,def,flags, descr) \
|
|
F##type##CVarRef name; \
|
|
static FCVarDecl cvardecl_##name = { &name, CVAR_##type, (flags), #name, CVarValue<CVAR_##type>(def), descr, nullptr}; \
|
|
extern FCVarDecl const *const cvardeclref_##name; \
|
|
MSVC_VSEG FCVarDecl const *const cvardeclref_##name GCC_VSEG = &cvardecl_##name;
|
|
|
|
#define CVARD_NAMED(type,name,varname,def,flags, descr) \
|
|
F##type##CVarRef name; \
|
|
static FCVarDecl cvardecl_##name = { &name, CVAR_##type, (flags), #varname, CVarValue<CVAR_##type>(def), descr, nullptr}; \
|
|
extern FCVarDecl const *const cvardeclref_##name; \
|
|
MSVC_VSEG FCVarDecl const *const cvardeclref_##name GCC_VSEG = &cvardecl_##name;
|
|
|
|
#endif //__C_CVARS_H__
|