raze/source
Christoph Oelckers 0cef35c345 - SW: when an actor is killed, all attached ambient sounds must be deleted.
Not only did the sound not stop but what happened here was very much undefined behavior as the ambient sound retained its pointer to now undefined memory.
2022-10-19 00:05:35 +02:00
..
build - simplified getangle call. 2022-10-18 18:34:24 +02:00
common - Remove fudging from I_GetInputFrac() and correct getPushBuild(). 2022-10-18 19:52:02 +02:00
core - Use getCorrectedScale() in conjunction with looking keys like scaletozero() functions. 2022-10-18 19:52:02 +02:00
games - SW: when an actor is killed, all attached ambient sounds must be deleted. 2022-10-19 00:05:35 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - eliminated AngleDiff. 2022-10-18 19:01:44 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00