raze/source/games/blood/src/trig.cpp
2021-12-30 09:58:48 +01:00

54 lines
1.6 KiB
C++

#include "ns.h" // Must come before everything else!
//----------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "blood.h"
BEGIN_BLD_NS
int OctantTable[8] = { 5, 6, 2, 1, 4, 7, 3, 0 };
int GetOctant(int x, int y)
{
int vc = abs(x) - abs(y);
return OctantTable[7 - (x < 0) - (y < 0) * 2 - (vc < 0) * 4];
}
void RotateVector(int* dx, int* dy, int nAngle)
{
int ox = *dx;
int oy = *dy;
*dx = dmulscale30r(ox, Cos(nAngle), -oy, Sin(nAngle));
*dy = dmulscale30r(ox, Sin(nAngle), oy, Cos(nAngle));
}
void RotatePoint(int* x, int* y, int nAngle, int ox, int oy)
{
int dx = *x - ox;
int dy = *y - oy;
*x = ox + dmulscale30r(dx, Cos(nAngle), -dy, Sin(nAngle));
*y = oy + dmulscale30r(dx, Sin(nAngle), dy, Cos(nAngle));
}
END_BLD_NS