raze/source/games/blood/src/triggers.h
Christoph Oelckers 8f3c97dde4 - SetSectorState
2021-12-26 23:08:39 +01:00

70 lines
2 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "common_game.h"
#include "db.h"
#include "eventq.h"
#include "dude.h"
#include "player.h"
BEGIN_BLD_NS
enum BUSYID {
BUSYID_0 = 0,
BUSYID_1,
BUSYID_2,
BUSYID_3,
BUSYID_4,
BUSYID_5,
BUSYID_6,
BUSYID_7,
};
struct BUSY {
sectortype* sect;
int delta;
int busy;
int/*BUSYID*/ type;
};
extern TArray<BUSY> gBusy;
void trTriggerSector(sectortype *pSector, int command);
void trMessageSector(sectortype* pSector, EVENT event);
void trTriggerWall(walltype*, int command);
void trMessageWall(walltype* pWall, const EVENT& event);
void trTriggerSprite(DBloodActor* actor, int command);
void trMessageSprite(DBloodActor* actor, EVENT event);
void trProcessBusy(void);
void trInit(void);
void trTextOver(int nId);
bool SetSpriteState(DBloodActor* actor, int nState);
bool SetWallState(walltype* pWall, int nState);
bool SetSectorState(sectortype* pSector, int nState);
void TeleFrag(DBloodActor* killer, sectortype* pSector);
void SectorStartSound(sectortype* pSector, int nState);
void SectorEndSound(sectortype* pSector, int nState);
END_BLD_NS