raze/source
Christoph Oelckers 0c17a369db - Duke: changed skill filter to be solely controlled by the spawnclasses definitions.
All classes with no skill filter now need an explicit noskill declaration.
The only exception is inert sprites using DukeActor directly, these will never get filtered by skill.
2023-04-12 20:06:25 +02:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - migrated attackertype to class objects. 2023-04-09 09:46:09 +02:00
core - Duke: changed skill filter to be solely controlled by the spawnclasses definitions. 2023-04-12 20:06:25 +02:00
games - Duke: changed skill filter to be solely controlled by the spawnclasses definitions. 2023-04-12 20:06:25 +02:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - merged the spawn init code now that all differences are externalized 2023-04-07 13:15:06 +02:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00