raze/polymer/eduke32/build/src
2014-01-27 10:30:54 +00:00
..
misc Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2. 2013-10-06 07:50:16 +00:00
tmp Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
util Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2. 2013-10-06 07:50:16 +00:00
a-c.c a-c.c: Make vector extensions also be compiled with Clang. 2013-11-28 21:18:07 +00:00
a.masm Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this. 2012-09-30 14:40:42 +00:00
a.nasm a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords. 2013-11-16 18:47:11 +00:00
a.wasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
a64.yasm Add WIP x86_64 assembly texture mapping routines. 2013-09-21 13:37:31 +00:00
baselayer.c SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console". 2014-01-27 10:30:25 +00:00
build.c Mapster32: make wall texture alignment [.]/[,] work with bottom-swapped walls. 2014-01-24 21:39:03 +00:00
cache1d.c Stylistic/formatting tweaks in cache1d code. 2014-01-12 14:54:33 +00:00
compat.c Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c. 2013-02-18 08:50:08 +00:00
config.c SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console". 2014-01-27 10:30:25 +00:00
crc32.c Rather trivial changes in engine.c and crc32.c. 2012-03-22 22:48:06 +00:00
defs.c defs.c: in '2dcol' DEF token, clamp R, G, B values to [0 .. 63]. 2013-12-31 11:51:52 +00:00
dxtfilter.c Fix signed/unsigned comparison warnings and mismatched format char warning. 2013-05-17 10:41:59 +00:00
dynamicgtk.c Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
engine.c MapArt: Fix a harmless C++ warning. (malloc casting, for those interested) 2014-01-27 10:29:29 +00:00
engine_oldmap.h Lunatic (map-int VX) build: implement loading <V7 maps. 2013-04-25 21:10:22 +00:00
engine_priv.h Engine-side per-map ART file support. 2014-01-12 14:54:36 +00:00
glbuild.c Fix OpenGL under SDL && Windows. (Almost. SDL 1.2 works fine, but SDL2 has an unresolved problem where OpenGL screen updates flicker over a black background.) 2013-10-07 10:06:09 +00:00
gtkbits.c git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
hightile.c Fix warnings that appear if big-endian || USE_OPENGL=0. 2013-01-08 06:17:10 +00:00
kplib.c r4087, attempt #2: Fix "warning: iteration 1461 invokes undefined behavior [-Waggressive-loop-optimizations]" in initkpeg(). 2013-10-13 06:17:41 +00:00
lunatic.c Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there. 2013-10-16 19:43:06 +00:00
lzwnew.c Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
mdsprite.c A couple of trivial changes. 2013-11-22 19:26:44 +00:00
mingw_main.c Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c. 2013-10-06 07:49:26 +00:00
mutex.c Patch adding Wii support by tueidj, part 6: mutexes 2012-05-01 12:39:20 +00:00
osd.c SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console". 2014-01-27 10:30:25 +00:00
osxbits.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.c Polymer: invalidate a wall when its sector's visibility has changed. 2013-12-06 18:56:42 +00:00
polymost.c Give rotatesprite 'orientation' bits enum names, too. 2013-11-22 19:26:52 +00:00
pragmas.c Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c. 2013-02-18 08:50:08 +00:00
quicklz.c Update QuickLZ to 1.5.1 beta 7 2012-05-17 21:36:50 +00:00
rawinput.c SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console". 2014-01-27 10:30:25 +00:00
scriptfile.c a couple more trivial tweaks 2012-01-10 23:45:34 +00:00
sdlayer.c SDL2: Don't use SDL_Renderer if it is a software fallback, because that would only waste memory and speed. 2014-01-27 10:30:54 +00:00
sdlkeytrans.c SDL2: fix quote and pause keys. 2013-10-16 19:43:07 +00:00
smalltextfont.c Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startgtk.editor.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
startosx.editor.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.editor.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
texcache.c Fix OpenGL texture cache "leak" and slightly tweak hash string construction. 2013-10-11 22:20:46 +00:00
textfont.c textfont.c: make TAB character display blank. 2013-11-04 22:56:06 +00:00
winbits.c Windows startup window tweaks: 2013-10-07 10:05:41 +00:00
winlayer.c SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console". 2014-01-27 10:30:25 +00:00