raze/source/common/engine
Christoph Oelckers 6db1ba47c2 - SW: fixed some savegame issues:
* the saveable tables were initialized too late when reading in the actors.
* the abort messages for the saveables did not show. We need to use I_FatalError here, plus some actor list modifications to make this work.
2021-12-26 23:10:07 +01:00
..
cycler.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
cycler.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
d_event.cpp - backend update fromGZDoom. 2021-11-21 10:19:52 +01:00
d_eventbase.h - mouse code update. 2020-09-28 22:36:43 +02:00
d_gui.h - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
date.cpp - date code from GZDoom. 2020-10-05 20:28:19 +02:00
fcolormap.h - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
g_input.h - do not call handleEvents outside the main loop. 2020-08-16 10:00:13 +02:00
gamestate.h - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
gstrings.h - added 3 missing files. 2020-04-12 08:30:43 +02:00
i_interface.cpp - backend update. 2020-10-03 17:04:45 +02:00
i_interface.h - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
i_net.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
i_net.h - missing global variables. 2020-10-05 20:44:30 +02:00
i_specialpaths.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
m_joy.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
m_joy.h - backend update. 2020-06-11 09:15:44 +02:00
m_random.cpp - 'common' update. 2020-05-23 22:43:03 +02:00
m_random.h - Linux compile fixes. 2020-05-24 16:47:00 +02:00
namedef.h - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
palettecontainer.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
palettecontainer.h - changed palette lookup to consider the remapping of color 0 to 255. 2021-08-14 10:26:04 +02:00
printf.h Fix compilation on OpenBSD 2021-05-10 08:25:14 +02:00
renderstyle.cpp - use std::clamp instead of our homegrown version. 2021-10-30 10:35:00 +02:00
renderstyle.h - Backend update from GZDoom. 2021-10-07 22:46:45 +02:00
sc_man.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
sc_man.h - more warning fixes in 'core'. 2021-05-12 21:48:14 +02:00
sc_man_scanner.re - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
sc_man_tokens.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
serialize_obj.h - update "common" subfolder. 2020-05-23 22:43:02 +02:00
serializer.cpp - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
serializer.h - moved parts of the HitInfo subclasses into the backend. 2021-12-26 23:08:57 +01:00
serializer_internal.h - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
st_start.h - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
startupinfo.h - allow specifying a .def file in GAMEINFO. 2021-04-17 23:52:45 +02:00
stats.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
stats.h - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
stringtable.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
stringtable.h - merged string table and system callbacks. 2020-10-04 21:15:51 +02:00
v_colortables.cpp - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
v_colortables.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00