raze/polymer/eduke32
helixhorned 0b055de591 Add tilenum bound check to CON *actor blocks when parsing, fix the other ones.
The remaining checks now "continue;" when an oob tilenum is found where
an oob access would ensue else.  Also, it's now checked for negative
numbers (the message remains the same though).

git-svn-id: https://svn.eduke32.com/eduke32@2651 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:05:34 +00:00
..
Apple numgrpfiles --> NUMGRPFILES in Apple/GameListSource.game.m 2012-03-28 19:44:14 +00:00
build A couple of misc. Wii changes. 2012-05-06 20:23:20 +00:00
eobj
eobj_win
installer
obj
obj_win
psd
rsrc
samples Add samples/aspect.map for calibrating aspect-related settings and testing. 2012-04-09 19:22:15 +00:00
source Add tilenum bound check to CON *actor blocks when parsing, fix the other ones. 2012-05-13 16:05:34 +00:00
Windows
backtrace.dll
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcproj
eduke32.vcxproj
eduke32.vcxproj.filters
eduke32.vcxproj.user
GNU.TXT
libiconv2.dll
libintl3.dll
m32help.hlp
MakeDistributions
Makefile Lunatic: embed lpeg and the translator into the binary 2012-05-13 16:05:16 +00:00
Makefile.common Makefile.common: comment out usage of llvm versions of ar and ranlib with clang. 2012-03-26 22:03:51 +00:00
Makefile.deps
Makefile.msvc Fix the MSVC build, common.c was only added to the GNU Makefile. 2012-04-01 00:26:01 +00:00
names.h
nedmalloc.dll
osxbuild.sh osxbuild.sh: more options and designation of presets 2012-03-26 05:07:42 +00:00
SEHELP.HLP
STHELP.HLP
tiles.cfg