raze/polymer/eduke32/source/lunatic/test
helixhorned 0ae00ba860 Lunatic: add some shade/vis debugging functions.
engine.lua: linearizeBasePal(), mapster32 only
test/shadexfog.lua: create_depth_shtab(), create_vismarker_shtab()

git-svn-id: https://svn.eduke32.com/eduke32@4404 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:05 +00:00
..
animatesprites.con LunaCON: provide access to wall[].blend. 2014-03-25 21:04:37 +00:00
damagehplane.lua Lunatic: swap con.insetsprite's 4th and 5th positional arguments. 2013-12-26 19:45:06 +00:00
dangling_else.con Lunatic translator: else if* -> elseif, fix codegen for "if {}". 2013-03-17 18:11:44 +00:00
delmusicsfx.lua Lunatic: swap first and second arg of con.spawn(). 2013-07-09 18:23:41 +00:00
else_brace_if.con LunaCON: fix mistranslation of CON "else { if" to Lua "elseif". 2013-06-01 20:09:37 +00:00
event_chaining.con build.lua: add "artfile" class, allowing to open and get pics from an ART file. 2013-10-16 19:42:59 +00:00
gamearray.con Lunatic: r/w gamearrays in binary mode, checks for mapdiff.sh, add test/gamearray.con. 2013-09-06 14:43:20 +00:00
gettimedate.con LunaCON: showview and showviewunbiased. 2013-06-07 14:26:32 +00:00
getuserdef.con LunaCON: accept empty square brackets for {g,s}etuserdef optional index part. 2014-02-01 16:19:55 +00:00
helixspawner.lua Lunatic: swap con.insetsprite's 4th and 5th positional arguments. 2013-12-26 19:45:06 +00:00
mapstate.con LunaCON: implement NODEFAULT flag (1024) as session variables. 2013-10-20 12:35:06 +00:00
nlcf_break.con CON: Add predefined labels MAXSPRITES, MAXSTATUS and MAX_WEAPONS. 2013-07-13 21:04:41 +00:00
nlcf_return.con Lunatic translator: handle -mx. 2013-01-13 16:40:07 +00:00
qgetsysstr.con C-CON: add safety checks for qgetsysstr/STR_{,MAP,PLAYER,VOLUME}NAME. 2014-03-16 14:37:54 +00:00
quote_ops.con LunaCON: strip dir prefixes on file-not-found; _getpname, ud.m_player_skill. 2013-06-07 14:26:34 +00:00
rotfixed_actor.con LunaCON: implement 'ssp' command. 2013-11-12 21:03:11 +00:00
screentext.con Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
shadexfog.lua Lunatic: add some shade/vis debugging functions. 2014-03-30 13:53:05 +00:00
sprite_access.con Lunatic: rewrite shadexfog.create_128_trans to allow creating fewer tables. 2014-02-16 19:16:01 +00:00
switch.con Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16. 2013-02-28 17:30:15 +00:00
tables.lua Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values. 2012-09-02 14:09:49 +00:00
test_bitar.lua Lunatic: fix some must-fail tests and module()s without require'end_gamevars'. 2013-07-19 12:49:05 +00:00
test_dists.lua Lunatic: various changes. 2013-07-04 19:38:46 +00:00
test_geom.lua Lunatic doc: add some text and examples for using require()/module(). 2013-09-08 20:18:51 +00:00
test_rotspr.lua Lunatic: allow serialization of tables in more general cases. 2013-06-28 14:07:39 +00:00
weaponvars.con LunaCON: implement 'tossweapon'. 2013-07-13 21:04:38 +00:00