raze/wadsrc/static/zscript
Christoph Oelckers 5ea03b339f fixed problem with retrieving mass from a former dude actor in actFireVector.
This was accessing undefined memory because the new metadata no longer had the field. Moved mass to BloodActor so that access remains safe and defined.
This seems to be the only place where this happened.
2023-10-09 16:58:09 +02:00
..
engine reference event callbacks by name, not by internal index. 2023-10-08 09:41:15 +02:00
games fixed problem with retrieving mass from a former dude actor in actFireVector. 2023-10-09 16:58:09 +02:00
alt_hud.zs - got rid of some 'picnum's that don't reference spritetype. 2023-05-20 10:59:03 +02:00
constants.zs - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
level_postprocessor.zs - fixed incorrect sector in a few sprites of World Tour E5L1. 2023-01-14 13:18:53 +01:00
summary.zs - moved the cutscene core to 'engine'. 2021-05-22 02:15:49 +02:00
zscript_license.txt directory structure cleanup 2023-10-01 14:03:44 +02:00