raze/wadsrc/static/zscript/games/duke/actors/bolt.zs
2022-11-20 13:57:51 +01:00

164 lines
2.5 KiB
Text

class DukeBolt1 : DukeActor
{
default
{
yint 0;
statnum STAT_STANDABLE;
SpriteSet "BOLT1", "BOLT2", "BOLT3", "BOLT4";
spritesetindex 0;
}
override void Initialize()
{
self.temp_pos.XY = self.scale;
}
override void Tick()
{
DukePlayer p;
double xx;
let sectp = self.sector;
[p, xx] = self.findplayer();
if (xx > 1280) return;
if (self.temp_data[3] == 0)
self.temp_data[3] = sectp.floorshade;
while (true)
{
if (self.temp_data[2])
{
self.temp_data[2]--;
sectp.floorshade = 20;
sectp.ceilingshade = 20;
return;
}
if (self.scale == (0, 0))
{
self.scale = self.temp_pos.XY;
}
else if ((random() & 8) == 0)
{
self.temp_pos.XY = self.scale;
self.temp_data[2] = Duke.global_random() & 4;
self.scale = (0, 0);
continue;
}
break;
}
self.SetSpritesetImage((self.spritesetindex + 1) % self.GetSpriteSetSize());
int l = Duke.global_random() & 7;
self.scale.X = (0.125 + l * REPEAT_SCALE);
if (l & 1) self.cstat ^= CSTAT_SPRITE_TRANSLUCENT;
if (self.spritesetindex == 1 && random(0, 7) == 0 && (dlevel.floorflags(sectp) & Duke.TFLAG_ELECTRIC))
self.PlayActorSound(DukeSnd.SHORT_CIRCUIT);
if (self.spritesetindex & 1)
{
sectp.floorshade = 0;
sectp.ceilingshade = 0;
}
else
{
sectp.floorshade = 20;
sectp.ceilingshade = 20;
}
}
}
class DukeBolt2 : DukeBolt1
{
default
{
spritesetindex 1;
}
}
class DukeBolt3 : DukeBolt1
{
default
{
spritesetindex 2;
}
}
class DukeBolt4 : DukeBolt1
{
default
{
spritesetindex 3;
}
}
class DukeSideBolt1 : DukeBolt1
{
default
{
SpriteSet "SIDEBOLT1", "SIDEBOLT2", "SIDEBOLT3", "SIDEBOLT4";
}
override void Tick()
{
DukePlayer p;
double xx;
let sectp = self.sector;
[p, xx] = self.findplayer();
if (xx > 1280) return;
while (true)
{
if (self.temp_data[2])
{
self.temp_data[2]--;
return;
}
if (self.scale == (0, 0))
{
self.scale = self.temp_pos.XY;
}
if ((random() & 8) == 0)
{
self.temp_pos.XY = self.scale;
self.temp_data[2] = Duke.global_random() & 4;
self.scale = (0, 0);
continue;
}
break;
}
self.SetSpriteSetImage((self.spritesetindex + 1) % self.GetSpriteSetSize());
if (random(0, 1) && (dlevel.floorflags(sectp) & Duke.TFLAG_ELECTRIC))
self.PlayActorSound(DukeSnd.SHORT_CIRCUIT);
}
}
class DukeSideBolt2 : DukeSideBolt1
{
default
{
spritesetindex 1;
}
}
class DukeSideBolt3 : DukeSideBolt1
{
default
{
spritesetindex 2;
}
}
class DukeSideBolt4 : DukeSideBolt1
{
default
{
spritesetindex 3;
}
}