..
misc
Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2.
2013-10-06 07:50:16 +00:00
tmp
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
util
Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2.
2013-10-06 07:50:16 +00:00
a-c.c
Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
2014-02-08 14:37:41 +00:00
a.masm
Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.
2012-09-30 14:40:42 +00:00
a.nasm
a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords.
2013-11-16 18:47:11 +00:00
a.wasm
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
a64.yasm
Add WIP x86_64 assembly texture mapping routines.
2013-09-21 13:37:31 +00:00
baselayer.c
SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
2014-01-27 10:30:25 +00:00
build.c
TROR: when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning.
2014-01-28 19:03:47 +00:00
cache1d.c
Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
2014-02-08 14:37:41 +00:00
compat.c
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
2013-02-18 08:50:08 +00:00
config.c
SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
2014-01-27 10:30:25 +00:00
crc32.c
Rather trivial changes in engine.c and crc32.c.
2012-03-22 22:48:06 +00:00
defs.c
defs.c: in '2dcol' DEF token, clamp R, G, B values to [0 .. 63].
2013-12-31 11:51:52 +00:00
dxtfilter.c
Fix signed/unsigned comparison warnings and mismatched format char warning.
2013-05-17 10:41:59 +00:00
dynamicgtk.c
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
engine.c
Extend PALETTE.DAT format to allow carrying additional blending tables.
2014-02-09 19:22:35 +00:00
engine_oldmap.h
In the C code, rename sprite[].filler to 'blend'.
2014-02-08 14:37:55 +00:00
engine_priv.h
Engine-side per-map ART file support.
2014-01-12 14:54:36 +00:00
glbuild.c
Fix OpenGL under SDL && Windows. (Almost. SDL 1.2 works fine, but SDL2 has an unresolved problem where OpenGL screen updates flicker over a black background.)
2013-10-07 10:06:09 +00:00
gtkbits.c
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-10 07:38:50 +00:00
hightile.c
Fix warnings that appear if big-endian || USE_OPENGL=0.
2013-01-08 06:17:10 +00:00
kplib.c
Fix building on MinGW (MinGW-w64 was OK). DONT_BUILD.
2014-02-08 21:25:29 +00:00
lunatic.c
Lunatic: Fix compilation of C++ build, but not starting up yet.
2014-01-31 21:13:03 +00:00
lzwnew.c
Patch adding Wii support by tueidj, part 10: sound and endianness changes
2012-05-01 12:40:53 +00:00
mdsprite.c
gloadtex() cleanup, make some vars in kplib.c static, add source/valgrind_errors.log.
2014-02-02 15:56:13 +00:00
mingw_main.c
Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.
2013-10-06 07:49:26 +00:00
mutex.c
Patch adding Wii support by tueidj, part 6: mutexes
2012-05-01 12:39:20 +00:00
osd.c
SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
2014-01-27 10:30:25 +00:00
osxbits.m
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.c
Polymer: factor out polymer_invalidateartmap(), use it in invalidatetile().
2014-02-08 14:37:53 +00:00
polymost.c
Give rotatesprite 'orientation' bits enum names, too.
2013-11-22 19:26:52 +00:00
pragmas.c
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
2013-02-18 08:50:08 +00:00
quicklz.c
Update QuickLZ to 1.5.1 beta 7
2012-05-17 21:36:50 +00:00
rawinput.c
SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
2014-01-27 10:30:25 +00:00
scriptfile.c
a couple more trivial tweaks
2012-01-10 23:45:34 +00:00
sdlayer.c
SDL2: Don't use SDL_Renderer if it is a software fallback, because that would only waste memory and speed.
2014-01-27 10:30:54 +00:00
sdlkeytrans.c
SDL2: fix quote and pause keys.
2013-10-16 19:43:07 +00:00
smalltextfont.c
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startgtk.editor.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
startosx.editor.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
startwin.editor.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
texcache.c
Fix OpenGL texture cache "leak" and slightly tweak hash string construction.
2013-10-11 22:20:46 +00:00
textfont.c
textfont.c: make TAB character display blank.
2013-11-04 22:56:06 +00:00
winbits.c
Windows startup window tweaks:
2013-10-07 10:05:41 +00:00
winlayer.c
SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
2014-01-27 10:30:25 +00:00