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c77a072628
This isn't particularly faithful, though, neither with DOS nor GDX because both menus have UX issues. Main menu items reflect what a modern engine needs, not what DOS had. The hi-res menu background is not being used because it forces the entire menu into the upper left corner. The original game had the difficulty only as a setting on the "gore" page and could not start the game from there. This has been changed to a more traditional skill menu. The only other part that has been ported over is the help screens. |
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CMakeLists.txt |