raze/source
Christoph Oelckers 09a6534270 - redid scriptfile as a wrapper around FScanner
Another piece of Build licensed code gone, yay!
This will also allow gradual conversion of the DEF parser to our own code, unencumbered by the Build license. :)
2020-09-15 00:11:08 +02:00
..
blood - rewrote the map hack parser using sc_man. 2020-09-13 13:01:44 +02:00
build - redid scriptfile as a wrapper around FScanner 2020-09-15 00:11:08 +02:00
common - redid scriptfile as a wrapper around FScanner 2020-09-15 00:11:08 +02:00
core - clear the message display unconditionally when restarting the game. 2020-09-14 21:32:36 +02:00
exhumed - do not interpolate while playing the flash at Exhumed's exits. 2020-09-14 22:31:15 +02:00
games/duke - Duke: Only read keyboard input for movement when called for the actual tic. 2020-09-14 21:10:34 +02:00
glbackend - fixed animation of weapon sprites 2020-09-14 22:16:33 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - restrict keyboard input to the actual tic in SW as well. 2020-09-14 21:25:53 +02:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - redid scriptfile as a wrapper around FScanner 2020-09-15 00:11:08 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00