mirror of
https://github.com/ZDoom/Raze.git
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f7dd0ec4a2
As it turned out, the triangulator only works fine for regular polygons, but creates incomplete meshes for sectors with multiple sections or some degenerate areas, which are quite common with swinging doors. The node builder is more costly and creates wall splits, of course, but it does not create broken output for degenerate sectors so it's a good fallback.
226 lines
4.6 KiB
C++
226 lines
4.6 KiB
C++
/*
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** nodebuild_events.cpp
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**
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** A red-black tree for keeping track of segs that get touched by a splitter.
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**
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**---------------------------------------------------------------------------
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** Copyright 2002-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be
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** covered by the terms of the GNU General Public License as published by
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** the Free Software Foundation; either version 2 of the License, or (at
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** your option) any later version.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <string.h>
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#include "nodebuild.h"
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#include "printf.h"
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FEventTree::FEventTree ()
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: Root (&Nil), Spare (NULL)
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{
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memset (&Nil, 0, sizeof(Nil));
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}
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FEventTree::~FEventTree ()
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{
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FEvent *probe;
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DeleteAll ();
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probe = Spare;
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while (probe != NULL)
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{
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FEvent *next = probe->Left;
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delete probe;
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probe = next;
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}
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}
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void FEventTree::DeleteAll ()
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{
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DeletionTraverser (Root);
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Root = &Nil;
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}
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void FEventTree::DeletionTraverser (FEvent *node)
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{
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if (node != &Nil && node != NULL)
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{
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DeletionTraverser (node->Left);
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DeletionTraverser (node->Right);
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node->Left = Spare;
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Spare = node;
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}
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}
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FEvent *FEventTree::GetNewNode ()
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{
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FEvent *node;
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if (Spare != NULL)
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{
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node = Spare;
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Spare = node->Left;
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}
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else
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{
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node = new FEvent;
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}
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return node;
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}
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void FEventTree::Insert (FEvent *z)
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{
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FEvent *y = &Nil;
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FEvent *x = Root;
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while (x != &Nil)
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{
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y = x;
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if (z->Distance < x->Distance)
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{
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x = x->Left;
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}
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else
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{
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x = x->Right;
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}
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}
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z->Parent = y;
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if (y == &Nil)
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{
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Root = z;
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}
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else if (z->Distance < y->Distance)
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{
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y->Left = z;
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}
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else
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{
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y->Right = z;
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}
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z->Left = &Nil;
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z->Right = &Nil;
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}
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FEvent *FEventTree::Successor (FEvent *event) const
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{
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if (event->Right != &Nil)
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{
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event = event->Right;
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while (event->Left != &Nil)
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{
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event = event->Left;
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}
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return event;
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}
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else
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{
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FEvent *y = event->Parent;
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while (y != &Nil && event == y->Right)
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{
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event = y;
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y = y->Parent;
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}
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return y;
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}
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}
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FEvent *FEventTree::Predecessor (FEvent *event) const
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{
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if (event->Left != &Nil)
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{
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event = event->Left;
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while (event->Right != &Nil)
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{
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event = event->Right;
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}
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return event;
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}
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else
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{
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FEvent *y = event->Parent;
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while (y != &Nil && event == y->Left)
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{
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event = y;
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y = y->Parent;
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}
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return y;
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}
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}
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FEvent *FEventTree::FindEvent (double key) const
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{
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FEvent *node = Root;
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while (node != &Nil)
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{
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if (node->Distance == key)
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{
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return node;
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}
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else if (node->Distance > key)
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{
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node = node->Left;
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}
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else
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{
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node = node->Right;
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}
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}
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return NULL;
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}
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FEvent *FEventTree::GetMinimum ()
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{
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FEvent *node = Root;
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if (node == &Nil)
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{
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return NULL;
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}
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while (node->Left != &Nil)
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{
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node = node->Left;
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}
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return node;
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}
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void FEventTree::PrintTree (const FEvent *event) const
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{
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// Use the CRT's sprintf so that it shares the same formatting as ZDBSP's output.
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char buff[100];
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if (event != &Nil)
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{
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PrintTree(event->Left);
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sprintf(buff, " Distance %g, vertex %d, seg %u\n",
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g_sqrt(event->Distance/4294967296.0), event->Info.Vertex, (unsigned)event->Info.FrontSeg);
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Printf(PRINT_LOG, "%s", buff);
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PrintTree(event->Right);
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}
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}
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