raze/source/blood/src
2019-10-19 20:33:52 +02:00
..
_functio.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
actor.cpp Default target value to -1 2019-10-16 20:40:53 +02:00
actor.h - Fixes for refactor 2019-10-14 22:42:43 +02:00
ai.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
ai.h - Added names for callbacks 2019-10-14 22:42:42 +02:00
aibat.cpp More meaningful names for build object struct members 2019-09-30 20:31:11 +02:00
aibat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aibeast.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aibeast.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiboneel.cpp More meaningful names for build object struct members 2019-09-30 20:31:11 +02:00
aiboneel.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiburn.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aiburn.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicaleb.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicaleb.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicerber.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aicerber.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicult.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aicult.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigarg.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aigarg.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aighost.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aighost.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigilbst.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigilbst.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihand.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihand.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihound.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aihound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aipod.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aipod.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
airat.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
airat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aispid.cpp - Fixes for refactor 2019-10-14 22:42:43 +02:00
aispid.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aitchern.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aitchern.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiunicult.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aiunicult.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aizomba.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aizomba.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aizombf.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aizombf.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
asound.cpp - Fixes for refactor 2019-10-14 22:42:43 +02:00
asound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
barf.cpp - added ZDoom's FArgs class for easier command line checking. 2019-09-23 19:29:25 +02:00
barf.h RFS parser wip 2019-09-23 01:30:05 +02:00
blood.cpp Import screentext from eduke32 2019-10-19 20:33:49 +02:00
blood.h Import screentext from eduke32 2019-10-19 20:33:49 +02:00
callback.cpp fix cultist respawn time (#220) 2019-10-16 20:40:34 +02:00
callback.h - Fixes for refactor 2019-10-14 22:42:43 +02:00
choke.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
choke.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
common.cpp - moved winbits.cpp to the platform folder and cleaned out unused parts. 2019-09-25 22:38:47 +02:00
common_game.h Import screentext from eduke32 2019-10-19 20:33:49 +02:00
config.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
config.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
controls.cpp Import screentext from eduke32 2019-10-19 20:33:49 +02:00
controls.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
credits.cpp - rerouted tileCreate and tileSetExternal calls. 2019-10-15 23:18:52 +02:00
credits.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
db.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
db.h - Added names for callbacks 2019-10-14 22:42:42 +02:00
demo.cpp Import screentext from eduke32 2019-10-19 20:33:49 +02:00
demo.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
dude.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
dude.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
endgame.cpp Import screentext from eduke32 2019-10-19 20:33:49 +02:00
endgame.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
eventq.cpp - Fixes for refactor 2019-10-14 22:42:43 +02:00
eventq.h - Added names for callbacks 2019-10-14 22:42:42 +02:00
fire.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
fire.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
function.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
fx.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
fx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gamedefs.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gamemenu.cpp Import screentext from eduke32 2019-10-19 20:33:49 +02:00
gamemenu.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gameutil.cpp - sanitized walock. 2019-10-11 23:31:59 +02:00
gameutil.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
getopt.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
getopt.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gib.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
gib.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
globals.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
globals.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
inifile.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
input.cpp Import screentext from eduke32 2019-10-19 20:33:49 +02:00
input.h Import screentext from eduke32 2019-10-19 20:33:49 +02:00
iob.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - Added names for statnums 2019-10-08 22:27:45 +02:00
levels.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
loadsave.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
loadsave.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
macros.h Add macros.h 2019-09-21 10:03:34 +02:00
map2d.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
map2d.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
menu.cpp - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00
menu.h Fix F8 (#207) 2019-10-07 00:10:03 +02:00
menus.cpp Import screentext from eduke32 2019-10-19 20:33:49 +02:00
menus.h Import screentext from eduke32 2019-10-19 20:33:49 +02:00
messages.cpp Import screentext from eduke32 2019-10-19 20:33:49 +02:00
messages.h - Added names for statnums 2019-10-08 22:27:45 +02:00
mirrors.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
mirrors.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
misc.cpp RFS parser wip 2019-09-23 01:30:05 +02:00
misc.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
network.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
network.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
osdcmd.cpp Import screentext from eduke32 2019-10-19 20:33:49 +02:00
osdcmds.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
player.cpp - Fixes for refactor (wrong kills count) 2019-10-14 22:42:43 +02:00
player.h Friendly fire related fixes (#184) 2019-09-23 01:29:43 +02:00
pqueue.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qheap.cpp - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
qheap.h Use C++ heap for resource manager 2019-09-21 11:41:25 +02:00
replace.cpp - merged playing_blood and bloodhack variables because they did the same thing. 2019-10-11 00:34:27 +02:00
replace.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
resource.cpp RFS parser wip 2019-09-23 01:30:05 +02:00
resource.h RFS parser wip 2019-09-23 01:30:05 +02:00
screen.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
screen.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
screentext.cpp Use screentext in viewDrawText 2019-10-19 20:33:50 +02:00
screentext.h Use screentext in viewDrawText 2019-10-19 20:33:50 +02:00
sectorfx.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp fix cultist respawn time (#220) 2019-10-16 20:40:34 +02:00
seq.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
sfx.cpp - Fixes for refactor 2019-10-14 22:42:43 +02:00
sfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
sound.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
sound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
startgtk.game.cpp - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startosx.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startwin.game.cpp - added ZDoom's FArgs class for easier command line checking. 2019-09-23 19:29:25 +02:00
startwin.game.h - added NBlood source. 2019-09-20 00:42:45 +02:00
tile.cpp Fix mapedit compiling 2019-10-16 20:40:41 +02:00
tile.h - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
trig.cpp Default target value to -1 2019-10-16 20:40:53 +02:00
trig.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
triggers.cpp fix cultist respawn time (#220) 2019-10-16 20:40:34 +02:00
triggers.h - Fixes for refactor 2019-10-14 22:42:43 +02:00
view.cpp Use screentext in DrawStatNumber 2019-10-19 20:33:52 +02:00
view.h - Added names for statnums 2019-10-08 22:27:45 +02:00
warp.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
warp.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
weapon.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
weapon.h - Fixes for refactor 2019-10-14 22:42:43 +02:00