mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-19 17:11:00 +00:00
8ecb6e6bd5
There were two instances of nearly identical code in premap.c and savegame.c. Also identifies a (harmless) problem with realloc'ing, we had: if (len+1 > sizeof(MapInfo[...].musicfn)) MapInfo[...].musicfn = Brealloc(MapInfo[...].musicfn, len+1) which reallocs almost all the time (since .musicfn is a pointer). Now we do realloc every time... git-svn-id: https://svn.eduke32.com/eduke32@2202 1a8010ca-5511-0410-912e-c29ae57300e0
53 lines
1.9 KiB
C
53 lines
1.9 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#ifndef __premap_h__
|
|
#define __premap_h__
|
|
|
|
extern char *g_gameNamePtr;
|
|
extern char pow2char[];
|
|
|
|
extern int16_t SpriteCacheList[MAXTILES][3];
|
|
extern int32_t g_levelTextTime;
|
|
extern int32_t g_numRealPalettes;
|
|
extern int32_t voting,vote_map,vote_episode;
|
|
extern palette_t CrosshairColors;
|
|
void G_SetupFilenameBasedMusic(char *levnamebuf, const char *boardfilename, int32_t level_number);
|
|
int32_t G_EnterLevel(int32_t g);
|
|
int32_t G_FindLevelByFile(const char *fn);
|
|
void G_CacheMapData(void);
|
|
void G_FadeLoad(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step,int32_t ticwait);
|
|
void G_FreeMapState(int32_t mapnum);
|
|
void G_NewGame(int32_t vn,int32_t ln,int32_t sk);
|
|
void G_ResetTimers(void);
|
|
void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
|
|
void G_UpdateScreenArea(void);
|
|
void P_RandomSpawnPoint(int32_t snum);
|
|
void P_ResetInventory(int32_t snum);
|
|
void P_ResetPlayer(int32_t snum);
|
|
void P_ResetStatus(int32_t snum);
|
|
void P_ResetWeapons(int32_t snum);
|
|
void G_ClearFIFO(void);
|
|
void G_SetupCamTile(int32_t i,int32_t wn);
|
|
void G_ResetInterpolations(void);
|
|
|
|
#endif
|