mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-28 06:53:29 +00:00
2ffdf3d0e1
Mainly quaternion math and sound system cleanup.
106 lines
3.7 KiB
C++
106 lines
3.7 KiB
C++
#pragma once
|
|
/*
|
|
** st_start.h
|
|
** Interface for the startup screen.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2006-2007 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
#pragma once
|
|
** The startup screen interface is based on a mix of Heretic and Hexen.
|
|
** Actual implementation is system-specific.
|
|
*/
|
|
#include <stdint.h>
|
|
#include <functional>
|
|
#include "bitmap.h"
|
|
#include "zstring.h"
|
|
|
|
class FGameTexture;
|
|
|
|
struct RgbQuad
|
|
{
|
|
uint8_t rgbBlue;
|
|
uint8_t rgbGreen;
|
|
uint8_t rgbRed;
|
|
uint8_t rgbReserved;
|
|
};
|
|
|
|
|
|
extern const RgbQuad TextModePalette[16];
|
|
|
|
class FStartScreen
|
|
{
|
|
protected:
|
|
int CurPos = 0;
|
|
int MaxPos;
|
|
int Scale = 1;
|
|
int NetMaxPos = -1;
|
|
int NetCurPos = 0;
|
|
FBitmap StartupBitmap;
|
|
FBitmap HeaderBitmap;
|
|
FBitmap NetBitmap;
|
|
FString NetMessageString;
|
|
FGameTexture* StartupTexture = nullptr;
|
|
FGameTexture* HeaderTexture = nullptr;
|
|
FGameTexture* NetTexture = nullptr;
|
|
public:
|
|
FStartScreen(int maxp) { MaxPos = maxp; }
|
|
virtual ~FStartScreen() = default;
|
|
void Render(bool force = false);
|
|
bool Progress(int);
|
|
void NetProgress(int count);
|
|
virtual void LoadingStatus(const char *message, int colors) {}
|
|
virtual void AppendStatusLine(const char *status) {}
|
|
virtual bool NetInit(const char* message, int numplayers);
|
|
virtual void NetDone() {}
|
|
virtual void NetTick() {}
|
|
FBitmap& GetBitmap() { return StartupBitmap; }
|
|
int GetScale() const { return Scale; }
|
|
|
|
|
|
protected:
|
|
void ClearBlock(FBitmap& bitmap_info, RgbQuad fill, int x, int y, int bytewidth, int height);
|
|
FBitmap AllocTextBitmap();
|
|
void DrawTextScreen(FBitmap& bitmap_info, const uint8_t* text_screen);
|
|
int DrawChar(FBitmap& screen, double x, double y, unsigned charnum, uint8_t attrib);
|
|
int DrawChar(FBitmap& screen, double x, double y, unsigned charnum, RgbQuad fg, RgbQuad bg);
|
|
int DrawString(FBitmap& screen, double x, double y, const char* text, RgbQuad fg, RgbQuad bg);
|
|
void UpdateTextBlink(FBitmap& bitmap_info, const uint8_t* text_screen, bool on);
|
|
void ST_Sound(const char* sndname);
|
|
int SizeOfText(const char* text);
|
|
void CreateHeader();
|
|
void DrawNetStatus(int found, int total);
|
|
void ValidateTexture();
|
|
virtual bool DoProgress(int);
|
|
virtual void DoNetProgress(int count);
|
|
};
|
|
|
|
FStartScreen* GetGameStartScreen(int max_progress);
|
|
|
|
[[noreturn]]
|
|
void ST_Endoom();
|