mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-21 09:50:39 +00:00
326ba366e9
Also, note a place that is the real cause for "what makes the player slide off enemies", as far as I can see. git-svn-id: https://svn.eduke32.com/eduke32@5016 1a8010ca-5511-0410-912e-c29ae57300e0
51 lines
1.5 KiB
Text
51 lines
1.5 KiB
Text
// This CON module provides 'state thisactor_getzrange', reimplementing
|
|
// VM_GetZRange() from the C source. This routine obtains actor[].ceilingz and
|
|
// actor[].floorz for the current actor (THISACTOR), using getzrange() with the
|
|
// initial z position displaced by -256.
|
|
//
|
|
// Original author: Helixhorned.
|
|
|
|
|
|
// In
|
|
gamevar tagz_x 0 0
|
|
gamevar tagz_y 0 0
|
|
gamevar tagz_z 0 0
|
|
gamevar tagz_sectnum 0 0
|
|
|
|
// Temp
|
|
gamevar tagz_cstat 0 0
|
|
|
|
// Out
|
|
gamevar tagz_ceilz 0 0
|
|
gamevar tagz_ceilhit 0 0
|
|
gamevar tagz_florz 0 0
|
|
gamevar tagz_florhit 0 0
|
|
|
|
// ZOFFSET in the EDuke32 source.
|
|
define TAGZ_ZOFFSET 256
|
|
// In the EDuke32 source, the <walldist> passed to VM_GetZRange().
|
|
define TAGZ_WALLDIST 127
|
|
|
|
// Updates the current actor's actor[].floorz and actor[].ceilngz members in
|
|
// the same way A_GetZRange() does.
|
|
state thisactor_getzrange
|
|
setvarvar tagz_x sprite[THISACTOR].x
|
|
setvarvar tagz_y sprite[THISACTOR].y
|
|
setvarvar tagz_z sprite[THISACTOR].z, subvar tagz_z TAGZ_ZOFFSET
|
|
setvarvar tagz_sectnum sprite[THISACTOR].sectnum
|
|
|
|
// Back up and clear cstat.
|
|
setvarvar tagz_cstat sprite[THISACTOR].cstat
|
|
setactor[THISACTOR].cstat 0
|
|
|
|
getzrange tagz_x tagz_y tagz_z tagz_sectnum
|
|
/*out:*/ tagz_ceilz tagz_ceilhit tagz_florz tagz_florhit
|
|
/*in:*/ TAGZ_WALLDIST CLIPMASK0
|
|
|
|
// Restore cstat.
|
|
setactor[THISACTOR].cstat tagz_cstat
|
|
|
|
// Set actor[] members for the current actor.
|
|
setactor[THISACTOR].htceilingz tagz_ceilz
|
|
setactor[THISACTOR].htfloorz tagz_florz
|
|
ends
|