mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-21 01:40:51 +00:00
d7d6623364
git-svn-id: https://svn.eduke32.com/eduke32@5835 1a8010ca-5511-0410-912e-c29ae57300e0
1140 lines
31 KiB
C
1140 lines
31 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2016 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#ifndef gamedef_h_
|
|
#define gamedef_h_
|
|
|
|
#include "build.h" // hashtable_t
|
|
#include "common.h" // tokenlist
|
|
#include "player.h" // projectile_t
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#define MAXGAMEEVENTS 128
|
|
#define LABEL_HASPARM2 1
|
|
#define LABEL_ISSTRING 2
|
|
|
|
#define MAXCHEATLEN 20
|
|
#define NUMCHEATCODES (int32_t)ARRAY_SIZE(CheatStrings)
|
|
|
|
#define VM_INSTMASK 0xfff
|
|
|
|
#define C_CUSTOMERROR(Text, ...) \
|
|
do \
|
|
{ \
|
|
C_ReportError(-1); \
|
|
initprintf("%s:%d: error: " Text "\n", g_scriptFileName, g_lineNumber, ##__VA_ARGS__); \
|
|
g_errorCnt++; \
|
|
} while (0)
|
|
|
|
#define C_CUSTOMWARNING(Text, ...) \
|
|
do \
|
|
{ \
|
|
C_ReportError(-1); \
|
|
initprintf("%s:%d: warning: " Text "\n", g_scriptFileName, g_lineNumber, ##__VA_ARGS__); \
|
|
g_warningCnt++; \
|
|
} while (0)
|
|
|
|
#if !defined LUNATIC
|
|
extern intptr_t const * insptr;
|
|
extern void VM_ScriptInfo(intptr_t const *ptr, int32_t range);
|
|
#endif
|
|
|
|
extern hashtable_t h_gamefuncs;
|
|
|
|
#if !defined LUNATIC
|
|
extern hashtable_t h_gamevars;
|
|
extern hashtable_t h_arrays;
|
|
extern hashtable_t h_labels;
|
|
|
|
extern int32_t g_aimAngleVarID; // var ID of "AUTOAIMANGLE"
|
|
extern int32_t g_angRangeVarID; // var ID of "ANGRANGE"
|
|
extern int32_t g_hitagVarID; // var ID of "HITAG"
|
|
extern int32_t g_lotagVarID; // var ID of "LOTAG"
|
|
extern int32_t g_returnVarID; // var ID of "RETURN"
|
|
extern int32_t g_textureVarID; // var ID of "TEXTURE"
|
|
extern int32_t g_thisActorVarID; // var ID of "THISACTOR"
|
|
extern int32_t g_weaponVarID; // var ID of "WEAPON"
|
|
extern int32_t g_worksLikeVarID; // var ID of "WORKSLIKE"
|
|
extern int32_t g_zRangeVarID; // var ID of "ZRANGE"
|
|
|
|
// KEEPINSYNC gamevars.c: "special vars for struct access"
|
|
enum QuickStructureAccess_t
|
|
{
|
|
STRUCT_SPRITE,
|
|
STRUCT_SECTOR,
|
|
STRUCT_WALL,
|
|
STRUCT_PLAYER,
|
|
STRUCT_ACTORVAR,
|
|
STRUCT_PLAYERVAR,
|
|
STRUCT_TSPR,
|
|
STRUCT_PROJECTILE,
|
|
STRUCT_THISPROJECTILE,
|
|
STRUCT_USERDEF,
|
|
STRUCT_INPUT,
|
|
STRUCT_TILEDATA,
|
|
STRUCT_PALDATA,
|
|
NUMQUICKSTRUCTS,
|
|
};
|
|
|
|
extern int32_t g_structVarIDs;
|
|
|
|
extern intptr_t apScriptEvents[MAXGAMEEVENTS];
|
|
#endif
|
|
|
|
extern char CheatStrings[][MAXCHEATLEN];
|
|
extern char g_scriptFileName[BMAX_PATH];
|
|
|
|
extern const uint32_t CheatFunctionFlags[];
|
|
extern const uint8_t CheatFunctionIDs[];
|
|
|
|
extern int g_errorCnt;
|
|
extern int g_lineNumber;
|
|
extern int g_numXStrings;
|
|
extern int g_scriptVersion;
|
|
extern int g_totalLines;
|
|
extern int g_warningCnt;
|
|
|
|
extern int32_t otherp;
|
|
|
|
extern const char *EventNames[]; // MAXEVENTS
|
|
|
|
#if !defined LUNATIC
|
|
extern intptr_t *g_scriptPtr;
|
|
|
|
typedef struct
|
|
{
|
|
const char *name;
|
|
int lId, flags, maxParm2;
|
|
} memberlabel_t;
|
|
|
|
extern const memberlabel_t ActorLabels[];
|
|
extern const memberlabel_t InputLabels[];
|
|
extern const memberlabel_t PalDataLabels[];
|
|
extern const memberlabel_t PlayerLabels[];
|
|
extern const memberlabel_t ProjectileLabels[];
|
|
extern const memberlabel_t SectorLabels[];
|
|
extern const memberlabel_t TileDataLabels[];
|
|
extern const memberlabel_t TsprLabels[];
|
|
extern const memberlabel_t UserdefsLabels[];
|
|
extern const memberlabel_t WallLabels[];
|
|
#endif
|
|
|
|
typedef projectile_t defaultprojectile_t;
|
|
|
|
extern defaultprojectile_t DefaultProjectile;
|
|
int32_t C_AllocQuote(int32_t qnum);
|
|
void C_AllocProjectile(int32_t j);
|
|
void C_FreeProjectile(int32_t j);
|
|
void C_InitQuotes(void);
|
|
void C_InitProjectiles(void);
|
|
|
|
extern int32_t g_numProjectiles;
|
|
|
|
typedef struct {
|
|
int spriteNum;
|
|
int playerNum;
|
|
int playerDist;
|
|
int flags;
|
|
|
|
union {
|
|
spritetype * pSprite;
|
|
uspritetype *pUSprite;
|
|
};
|
|
|
|
int32_t * pData;
|
|
DukePlayer_t *pPlayer;
|
|
|
|
} vmstate_t;
|
|
|
|
extern vmstate_t vm;
|
|
|
|
void G_DoGameStartup(const int32_t *params);
|
|
void C_DefineMusic(int volumeNum, int levelNum, const char *fileName);
|
|
|
|
void C_DefineVolumeFlags(int32_t vol, int32_t flags);
|
|
void C_UndefineVolume(int32_t vol);
|
|
void C_UndefineSkill(int32_t skill);
|
|
void C_UndefineLevel(int32_t vol, int32_t lev);
|
|
#if defined LUNATIC
|
|
void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]);
|
|
void C_DefineQuote(int32_t qnum, const char *qstr);
|
|
void C_DefineVolumeName(int32_t vol, const char *name);
|
|
void C_DefineSkillName(int32_t skill, const char *name);
|
|
void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
|
|
int32_t partime, int32_t designertime,
|
|
const char *levelname);
|
|
void C_DefineGameFuncName(int32_t idx, const char *name);
|
|
void C_DefineGameType(int32_t idx, int32_t flags, const char *name);
|
|
int32_t C_SetDefName(const char *name);
|
|
void C_DefineProjectile(int32_t j, int32_t what, int32_t val);
|
|
void C_SetCfgName(const char *cfgname);
|
|
#else
|
|
void C_ReportError(int32_t iError);
|
|
void C_Compile(const char *filenam);
|
|
|
|
extern int32_t g_errorLineNum;
|
|
extern int32_t g_tw;
|
|
extern const char *keyw[];
|
|
|
|
typedef struct {
|
|
const char* token;
|
|
int32_t val;
|
|
} tokenmap_t;
|
|
|
|
extern const tokenmap_t iter_tokens [];
|
|
|
|
// KEEPINSYNC lunatic/con_lang.lua
|
|
enum SystemString_t {
|
|
STR_MAPNAME,
|
|
STR_MAPFILENAME,
|
|
STR_PLAYERNAME,
|
|
STR_VERSION,
|
|
STR_GAMETYPE,
|
|
STR_VOLUMENAME,
|
|
STR_YOURTIME,
|
|
STR_PARTIME,
|
|
STR_DESIGNERTIME,
|
|
STR_BESTTIME,
|
|
};
|
|
|
|
enum ScriptError_t
|
|
{
|
|
ERROR_CLOSEBRACKET,
|
|
ERROR_EVENTONLY,
|
|
ERROR_EXCEEDSMAXTILES,
|
|
ERROR_EXPECTEDKEYWORD,
|
|
ERROR_FOUNDWITHIN,
|
|
ERROR_ISAKEYWORD,
|
|
ERROR_NOENDSWITCH,
|
|
ERROR_NOTAGAMEDEF,
|
|
ERROR_NOTAGAMEVAR,
|
|
ERROR_NOTAGAMEARRAY,
|
|
ERROR_GAMEARRAYBNC,
|
|
ERROR_GAMEARRAYBNO,
|
|
ERROR_INVALIDARRAYWRITE,
|
|
ERROR_OPENBRACKET,
|
|
ERROR_PARAMUNDEFINED,
|
|
ERROR_NOTAMEMBER,
|
|
ERROR_SYNTAXERROR,
|
|
ERROR_VARREADONLY,
|
|
ERROR_ARRAYREADONLY,
|
|
ERROR_VARTYPEMISMATCH,
|
|
WARNING_BADGAMEVAR,
|
|
WARNING_DUPLICATECASE,
|
|
WARNING_DUPLICATEDEFINITION,
|
|
WARNING_EVENTSYNC,
|
|
WARNING_LABELSONLY,
|
|
WARNING_NAMEMATCHESVAR,
|
|
WARNING_VARMASKSKEYWORD,
|
|
WARNING_ARRAYMASKSKEYWORD
|
|
};
|
|
|
|
enum PlayerLabel_t
|
|
{
|
|
PLAYER_ZOOM,
|
|
PLAYER_EXITX,
|
|
PLAYER_EXITY,
|
|
PLAYER_LOOGIEX,
|
|
PLAYER_LOOGIEY,
|
|
PLAYER_NUMLOOGS,
|
|
PLAYER_LOOGCNT,
|
|
PLAYER_POSX,
|
|
PLAYER_POSY,
|
|
PLAYER_POSZ,
|
|
PLAYER_HORIZ,
|
|
PLAYER_OHORIZ,
|
|
PLAYER_OHORIZOFF,
|
|
PLAYER_INVDISPTIME,
|
|
PLAYER_BOBPOSX,
|
|
PLAYER_BOBPOSY,
|
|
PLAYER_OPOSX,
|
|
PLAYER_OPOSY,
|
|
PLAYER_OPOSZ,
|
|
PLAYER_PYOFF,
|
|
PLAYER_OPYOFF,
|
|
PLAYER_POSXV,
|
|
PLAYER_POSYV,
|
|
PLAYER_POSZV,
|
|
PLAYER_LAST_PISSED_TIME,
|
|
PLAYER_TRUEFZ,
|
|
PLAYER_TRUECZ,
|
|
PLAYER_PLAYER_PAR,
|
|
PLAYER_VISIBILITY,
|
|
PLAYER_BOBCOUNTER,
|
|
PLAYER_WEAPON_SWAY,
|
|
PLAYER_PALS_TIME,
|
|
PLAYER_RANDOMFLAMEX,
|
|
PLAYER_CRACK_TIME,
|
|
PLAYER_AIM_MODE,
|
|
PLAYER_ANG,
|
|
PLAYER_OANG,
|
|
PLAYER_ANGVEL,
|
|
PLAYER_CURSECTNUM,
|
|
PLAYER_LOOK_ANG,
|
|
PLAYER_LAST_EXTRA,
|
|
PLAYER_SUBWEAPON,
|
|
PLAYER_AMMO_AMOUNT,
|
|
PLAYER_WACKEDBYACTOR,
|
|
PLAYER_FRAG,
|
|
PLAYER_FRAGGEDSELF,
|
|
PLAYER_CURR_WEAPON,
|
|
PLAYER_LAST_WEAPON,
|
|
PLAYER_TIPINCS,
|
|
PLAYER_HORIZOFF,
|
|
PLAYER_WANTWEAPONFIRE,
|
|
PLAYER_HOLODUKE_AMOUNT,
|
|
PLAYER_NEWOWNER,
|
|
PLAYER_HURT_DELAY,
|
|
PLAYER_HBOMB_HOLD_DELAY,
|
|
PLAYER_JUMPING_COUNTER,
|
|
PLAYER_AIRLEFT,
|
|
PLAYER_KNEE_INCS,
|
|
PLAYER_ACCESS_INCS,
|
|
PLAYER_FTA,
|
|
PLAYER_FTQ,
|
|
PLAYER_ACCESS_WALLNUM,
|
|
PLAYER_ACCESS_SPRITENUM,
|
|
PLAYER_KICKBACK_PIC,
|
|
PLAYER_GOT_ACCESS,
|
|
PLAYER_WEAPON_ANG,
|
|
PLAYER_FIRSTAID_AMOUNT,
|
|
PLAYER_SOMETHINGONPLAYER,
|
|
PLAYER_ON_CRANE,
|
|
PLAYER_I,
|
|
PLAYER_ONE_PARALLAX_SECTNUM,
|
|
PLAYER_OVER_SHOULDER_ON,
|
|
PLAYER_RANDOM_CLUB_FRAME,
|
|
PLAYER_FIST_INCS,
|
|
PLAYER_ONE_EIGHTY_COUNT,
|
|
PLAYER_CHEAT_PHASE,
|
|
PLAYER_DUMMYPLAYERSPRITE,
|
|
PLAYER_EXTRA_EXTRA8,
|
|
PLAYER_QUICK_KICK,
|
|
PLAYER_HEAT_AMOUNT,
|
|
PLAYER_ACTORSQU,
|
|
PLAYER_TIMEBEFOREEXIT,
|
|
PLAYER_CUSTOMEXITSOUND,
|
|
PLAYER_WEAPRECS,
|
|
PLAYER_WEAPRECCNT,
|
|
PLAYER_INTERFACE_TOGGLE_FLAG,
|
|
PLAYER_ROTSCRNANG,
|
|
PLAYER_DEAD_FLAG,
|
|
PLAYER_SHOW_EMPTY_WEAPON,
|
|
PLAYER_SCUBA_AMOUNT,
|
|
PLAYER_JETPACK_AMOUNT,
|
|
PLAYER_STEROIDS_AMOUNT,
|
|
PLAYER_SHIELD_AMOUNT,
|
|
PLAYER_HOLODUKE_ON,
|
|
PLAYER_PYCOUNT,
|
|
PLAYER_WEAPON_POS,
|
|
PLAYER_FRAG_PS,
|
|
PLAYER_TRANSPORTER_HOLD,
|
|
PLAYER_LAST_FULL_WEAPON,
|
|
PLAYER_FOOTPRINTSHADE,
|
|
PLAYER_BOOT_AMOUNT,
|
|
PLAYER_SCREAM_VOICE,
|
|
PLAYER_GM,
|
|
PLAYER_ON_WARPING_SECTOR,
|
|
PLAYER_FOOTPRINTCOUNT,
|
|
PLAYER_HBOMB_ON,
|
|
PLAYER_JUMPING_TOGGLE,
|
|
PLAYER_RAPID_FIRE_HOLD,
|
|
PLAYER_ON_GROUND,
|
|
PLAYER_NAME,
|
|
PLAYER_INVEN_ICON,
|
|
PLAYER_BUTTONPALETTE,
|
|
PLAYER_JETPACK_ON,
|
|
PLAYER_SPRITEBRIDGE,
|
|
PLAYER_LASTRANDOMSPOT,
|
|
PLAYER_SCUBA_ON,
|
|
PLAYER_FOOTPRINTPAL,
|
|
PLAYER_HEAT_ON,
|
|
PLAYER_HOLSTER_WEAPON,
|
|
PLAYER_FALLING_COUNTER,
|
|
PLAYER_GOTWEAPON,
|
|
PLAYER_REFRESH_INVENTORY,
|
|
PLAYER_PALETTE,
|
|
PLAYER_TOGGLE_KEY_FLAG,
|
|
PLAYER_KNUCKLE_INCS,
|
|
PLAYER_WALKING_SND_TOGGLE,
|
|
PLAYER_PALOOKUP,
|
|
PLAYER_HARD_LANDING,
|
|
PLAYER_MAX_SECRET_ROOMS,
|
|
PLAYER_SECRET_ROOMS,
|
|
PLAYER_PALS,
|
|
PLAYER_MAX_ACTORS_KILLED,
|
|
PLAYER_ACTORS_KILLED,
|
|
PLAYER_RETURN_TO_CENTER,
|
|
PLAYER_RUNSPEED,
|
|
PLAYER_SBS,
|
|
PLAYER_RELOADING,
|
|
PLAYER_AUTO_AIM,
|
|
PLAYER_MOVEMENT_LOCK,
|
|
PLAYER_SOUND_PITCH,
|
|
PLAYER_WEAPONSWITCH,
|
|
PLAYER_TEAM,
|
|
PLAYER_MAX_PLAYER_HEALTH,
|
|
PLAYER_MAX_SHIELD_AMOUNT,
|
|
PLAYER_MAX_AMMO_AMOUNT,
|
|
PLAYER_LAST_QUICK_KICK,
|
|
PLAYER_AUTOSTEP,
|
|
PLAYER_AUTOSTEP_SBW,
|
|
PLAYER_HUDPAL,
|
|
PLAYER_INDEX,
|
|
PLAYER_END
|
|
};
|
|
|
|
enum UserdefsLabel_t
|
|
{
|
|
USERDEFS_GOD,
|
|
USERDEFS_WARP_ON,
|
|
USERDEFS_CASHMAN,
|
|
USERDEFS_EOG,
|
|
USERDEFS_SHOWALLMAP,
|
|
USERDEFS_SHOW_HELP,
|
|
USERDEFS_SCROLLMODE,
|
|
USERDEFS_CLIPPING,
|
|
USERDEFS_USER_NAME,
|
|
USERDEFS_RIDECULE,
|
|
USERDEFS_SAVEGAME,
|
|
USERDEFS_PWLOCKOUT,
|
|
USERDEFS_RTSNAME,
|
|
USERDEFS_OVERHEAD_ON,
|
|
USERDEFS_LAST_OVERHEAD,
|
|
USERDEFS_SHOWWEAPONS,
|
|
USERDEFS_PAUSE_ON,
|
|
USERDEFS_FROM_BONUS,
|
|
USERDEFS_CAMERASPRITE,
|
|
USERDEFS_LAST_CAMSPRITE,
|
|
USERDEFS_LAST_LEVEL,
|
|
USERDEFS_SECRETLEVEL,
|
|
USERDEFS_CONST_VISIBILITY,
|
|
USERDEFS_UW_FRAMERATE,
|
|
USERDEFS_CAMERA_TIME,
|
|
USERDEFS_FOLFVEL,
|
|
USERDEFS_FOLAVEL,
|
|
USERDEFS_FOLX,
|
|
USERDEFS_FOLY,
|
|
USERDEFS_FOLA,
|
|
USERDEFS_RECCNT,
|
|
USERDEFS_ENTERED_NAME,
|
|
USERDEFS_SCREEN_TILTING,
|
|
USERDEFS_SHADOWS,
|
|
USERDEFS_FTA_ON,
|
|
USERDEFS_EXECUTIONS,
|
|
USERDEFS_AUTO_RUN,
|
|
USERDEFS_COORDS,
|
|
USERDEFS_TICKRATE,
|
|
USERDEFS_M_COOP,
|
|
USERDEFS_COOP,
|
|
USERDEFS_SCREEN_SIZE,
|
|
USERDEFS_LOCKOUT,
|
|
USERDEFS_CROSSHAIR,
|
|
USERDEFS_WCHOICE,
|
|
USERDEFS_PLAYERAI,
|
|
USERDEFS_RESPAWN_MONSTERS,
|
|
USERDEFS_RESPAWN_ITEMS,
|
|
USERDEFS_RESPAWN_INVENTORY,
|
|
USERDEFS_RECSTAT,
|
|
USERDEFS_MONSTERS_OFF,
|
|
USERDEFS_BRIGHTNESS,
|
|
USERDEFS_M_RESPAWN_ITEMS,
|
|
USERDEFS_M_RESPAWN_MONSTERS,
|
|
USERDEFS_M_RESPAWN_INVENTORY,
|
|
USERDEFS_M_RECSTAT,
|
|
USERDEFS_M_MONSTERS_OFF,
|
|
USERDEFS_DETAIL,
|
|
USERDEFS_M_FFIRE,
|
|
USERDEFS_FFIRE,
|
|
USERDEFS_M_PLAYER_SKILL,
|
|
USERDEFS_M_LEVEL_NUMBER,
|
|
USERDEFS_M_VOLUME_NUMBER,
|
|
USERDEFS_MULTIMODE,
|
|
USERDEFS_PLAYER_SKILL,
|
|
USERDEFS_LEVEL_NUMBER,
|
|
USERDEFS_VOLUME_NUMBER,
|
|
USERDEFS_M_MARKER,
|
|
USERDEFS_MARKER,
|
|
USERDEFS_MOUSEFLIP,
|
|
USERDEFS_STATUSBARSCALE,
|
|
USERDEFS_DRAWWEAPON,
|
|
USERDEFS_MOUSEAIMING,
|
|
USERDEFS_WEAPONSWITCH,
|
|
USERDEFS_DEMOCAMS,
|
|
USERDEFS_COLOR,
|
|
USERDEFS_MSGDISPTIME,
|
|
USERDEFS_STATUSBARMODE,
|
|
USERDEFS_M_NOEXITS,
|
|
USERDEFS_NOEXITS,
|
|
USERDEFS_AUTOVOTE,
|
|
USERDEFS_AUTOMSG,
|
|
USERDEFS_IDPLAYERS,
|
|
USERDEFS_TEAM,
|
|
USERDEFS_VIEWBOB,
|
|
USERDEFS_WEAPONSWAY,
|
|
USERDEFS_ANGLEINTERPOLATION,
|
|
USERDEFS_OBITUARIES,
|
|
USERDEFS_LEVELSTATS,
|
|
USERDEFS_CROSSHAIRSCALE,
|
|
USERDEFS_ALTHUD,
|
|
USERDEFS_DISPLAY_BONUS_SCREEN,
|
|
USERDEFS_SHOW_LEVEL_TEXT,
|
|
USERDEFS_WEAPONSCALE,
|
|
USERDEFS_TEXTSCALE,
|
|
USERDEFS_RUNKEY_MODE,
|
|
USERDEFS_M_ORIGIN_X,
|
|
USERDEFS_M_ORIGIN_Y,
|
|
USERDEFS_PLAYERBEST,
|
|
USERDEFS_MUSICTOGGLE,
|
|
USERDEFS_USEVOXELS,
|
|
USERDEFS_USEHIGHTILE,
|
|
USERDEFS_USEMODELS,
|
|
USERDEFS_GAMETYPEFLAGS,
|
|
USERDEFS_M_GAMETYPEFLAGS,
|
|
USERDEFS_GLOBALFLAGS,
|
|
USERDEFS_GLOBALGAMEFLAGS,
|
|
USERDEFS_VM_PLAYER,
|
|
USERDEFS_VM_SPRITE,
|
|
USERDEFS_VM_DISTANCE,
|
|
USERDEFS_SOUNDTOGGLE,
|
|
USERDEFS_END
|
|
};
|
|
|
|
enum SectorLabel_t
|
|
{
|
|
SECTOR_WALLPTR,
|
|
SECTOR_WALLNUM,
|
|
SECTOR_CEILINGZ,
|
|
SECTOR_CEILINGZGOAL,
|
|
SECTOR_CEILINGZVEL,
|
|
SECTOR_FLOORZ,
|
|
SECTOR_FLOORZGOAL,
|
|
SECTOR_FLOORZVEL,
|
|
SECTOR_CEILINGSTAT,
|
|
SECTOR_FLOORSTAT,
|
|
SECTOR_CEILINGPICNUM,
|
|
SECTOR_CEILINGSLOPE,
|
|
SECTOR_CEILINGSHADE,
|
|
SECTOR_CEILINGPAL,
|
|
SECTOR_CEILINGXPANNING,
|
|
SECTOR_CEILINGYPANNING,
|
|
SECTOR_FLOORPICNUM,
|
|
SECTOR_FLOORSLOPE,
|
|
SECTOR_FLOORSHADE,
|
|
SECTOR_FLOORPAL,
|
|
SECTOR_FLOORXPANNING,
|
|
SECTOR_FLOORYPANNING,
|
|
SECTOR_VISIBILITY,
|
|
SECTOR_FOGPAL,
|
|
SECTOR_LOTAG,
|
|
SECTOR_HITAG,
|
|
SECTOR_EXTRA,
|
|
SECTOR_CEILINGBUNCH,
|
|
SECTOR_FLOORBUNCH,
|
|
SECTOR_ULOTAG,
|
|
SECTOR_UHITAG,
|
|
SECTOR_END
|
|
};
|
|
|
|
enum WallLabel_t
|
|
{
|
|
WALL_X,
|
|
WALL_Y,
|
|
WALL_POINT2,
|
|
WALL_NEXTWALL,
|
|
WALL_NEXTSECTOR,
|
|
WALL_CSTAT,
|
|
WALL_PICNUM,
|
|
WALL_OVERPICNUM,
|
|
WALL_SHADE,
|
|
WALL_PAL,
|
|
WALL_XREPEAT,
|
|
WALL_YREPEAT,
|
|
WALL_XPANNING,
|
|
WALL_YPANNING,
|
|
WALL_LOTAG,
|
|
WALL_HITAG,
|
|
WALL_EXTRA,
|
|
WALL_ULOTAG,
|
|
WALL_UHITAG,
|
|
WALL_END
|
|
};
|
|
|
|
enum ActorLabel_t
|
|
{
|
|
ACTOR_X,
|
|
ACTOR_Y,
|
|
ACTOR_Z,
|
|
ACTOR_CSTAT,
|
|
ACTOR_PICNUM,
|
|
ACTOR_SHADE,
|
|
ACTOR_PAL,
|
|
ACTOR_CLIPDIST,
|
|
ACTOR_DETAIL,
|
|
ACTOR_XREPEAT,
|
|
ACTOR_YREPEAT,
|
|
ACTOR_XOFFSET,
|
|
ACTOR_YOFFSET,
|
|
ACTOR_SECTNUM,
|
|
ACTOR_STATNUM,
|
|
ACTOR_ANG,
|
|
ACTOR_OWNER,
|
|
ACTOR_XVEL,
|
|
ACTOR_YVEL,
|
|
ACTOR_ZVEL,
|
|
ACTOR_LOTAG,
|
|
ACTOR_HITAG,
|
|
ACTOR_EXTRA,
|
|
ACTOR_HTCGG,
|
|
ACTOR_HTPICNUM,
|
|
ACTOR_HTANG,
|
|
ACTOR_HTEXTRA,
|
|
ACTOR_HTOWNER,
|
|
ACTOR_HTMOVFLAG,
|
|
ACTOR_HTTEMPANG,
|
|
ACTOR_HTACTORSTAYPUT,
|
|
ACTOR_HTDISPICNUM,
|
|
ACTOR_HTTIMETOSLEEP,
|
|
ACTOR_HTFLOORZ,
|
|
ACTOR_HTCEILINGZ,
|
|
ACTOR_HTLASTVX,
|
|
ACTOR_HTLASTVY,
|
|
ACTOR_HTBPOSX,
|
|
ACTOR_HTBPOSY,
|
|
ACTOR_HTBPOSZ,
|
|
ACTOR_HTG_T,
|
|
ACTOR_ANGOFF,
|
|
ACTOR_PITCH,
|
|
ACTOR_ROLL,
|
|
ACTOR_MDXOFF,
|
|
ACTOR_MDYOFF,
|
|
ACTOR_MDZOFF,
|
|
ACTOR_MDFLAGS,
|
|
ACTOR_XPANNING,
|
|
ACTOR_YPANNING,
|
|
ACTOR_HTFLAGS,
|
|
ACTOR_ALPHA,
|
|
ACTOR_ULOTAG,
|
|
ACTOR_UHITAG,
|
|
ACTOR_ISVALID,
|
|
ACTOR_END
|
|
};
|
|
|
|
enum InputLabel_t
|
|
{
|
|
INPUT_AVEL,
|
|
INPUT_HORZ,
|
|
INPUT_FVEL,
|
|
INPUT_SVEL,
|
|
INPUT_BITS,
|
|
INPUT_EXTBITS,
|
|
INPUT_END
|
|
};
|
|
|
|
enum TileDataLabel_t
|
|
{
|
|
TILEDATA_XSIZE,
|
|
TILEDATA_YSIZE,
|
|
TILEDATA_ANIMFRAMES,
|
|
TILEDATA_XOFFSET,
|
|
TILEDATA_YOFFSET,
|
|
TILEDATA_ANIMSPEED,
|
|
TILEDATA_ANIMTYPE,
|
|
TILEDATA_GAMEFLAGS,
|
|
TILEDATA_END
|
|
};
|
|
|
|
enum PalDataLabel_t
|
|
{
|
|
PALDATA_NOFLOORPAL,
|
|
PALDATA_DUMMY, // so the hash table is size 1. remove when another member is added.
|
|
PALDATA_END
|
|
};
|
|
|
|
#endif
|
|
// KEEPINSYNC lunatic/con_lang.lua
|
|
enum ProjectileLabel_t
|
|
{
|
|
PROJ_WORKSLIKE, // 0
|
|
PROJ_SPAWNS,
|
|
PROJ_SXREPEAT,
|
|
PROJ_SYREPEAT,
|
|
PROJ_SOUND,
|
|
PROJ_ISOUND, // 5
|
|
PROJ_VEL,
|
|
PROJ_EXTRA,
|
|
PROJ_DECAL,
|
|
PROJ_TRAIL,
|
|
PROJ_TXREPEAT, // 10
|
|
PROJ_TYREPEAT,
|
|
PROJ_TOFFSET,
|
|
PROJ_TNUM,
|
|
PROJ_DROP,
|
|
PROJ_CSTAT, // 15
|
|
PROJ_CLIPDIST,
|
|
PROJ_SHADE,
|
|
PROJ_XREPEAT,
|
|
PROJ_YREPEAT,
|
|
PROJ_PAL, // 20
|
|
PROJ_EXTRA_RAND,
|
|
PROJ_HITRADIUS,
|
|
PROJ_MOVECNT,
|
|
PROJ_OFFSET,
|
|
PROJ_BOUNCES, // 25
|
|
PROJ_BSOUND,
|
|
PROJ_RANGE,
|
|
PROJ_FLASH_COLOR,
|
|
PROJ_USERDATA,
|
|
PROJ_END
|
|
};
|
|
#if !defined LUNATIC
|
|
|
|
enum IterationTypes_t
|
|
{
|
|
ITER_ALLSPRITES,
|
|
ITER_ALLSECTORS,
|
|
ITER_ALLWALLS,
|
|
ITER_ACTIVELIGHTS,
|
|
ITER_DRAWNSPRITES,
|
|
// ---
|
|
ITER_SPRITESOFSECTOR,
|
|
ITER_SPRITESOFSTATUS,
|
|
ITER_WALLSOFSECTOR,
|
|
ITER_LOOPOFWALL,
|
|
ITER_RANGE,
|
|
ITER_END
|
|
};
|
|
|
|
enum ScriptKeywords_t
|
|
{
|
|
CON_DEFINELEVELNAME, // 0
|
|
CON_ACTOR, // 1
|
|
CON_ADDAMMO, // 2
|
|
CON_IFRND, // 3
|
|
CON_ENDA, // 4
|
|
CON_IFCANSEE, // 5
|
|
CON_IFHITWEAPON, // 6
|
|
CON_ACTION, // 7
|
|
CON_IFPDISTL, // 8
|
|
CON_IFPDISTG, // 9
|
|
CON_ELSE, // 10
|
|
CON_STRENGTH, // 11
|
|
CON_BREAK, // 12
|
|
CON_SHOOT, // 13
|
|
CON_PALFROM, // 14
|
|
CON_SOUND, // 15
|
|
CON_FALL, // 16
|
|
CON_STATE, // 17
|
|
CON_ENDS, // 18
|
|
CON_DEFINE, // 19
|
|
CON_RETURN, // 20
|
|
CON_IFAI, // 21
|
|
CON_KILLIT, // 22
|
|
CON_ADDWEAPON, // 23
|
|
CON_AI, // 24
|
|
CON_ADDPHEALTH, // 25
|
|
CON_IFDEAD, // 26
|
|
CON_IFSQUISHED, // 27
|
|
CON_SIZETO, // 28
|
|
CON_LEFTBRACE, // 29
|
|
CON_RIGHTBRACE, // 30
|
|
CON_SPAWN, // 31
|
|
CON_MOVE, // 32
|
|
CON_IFWASWEAPON, // 33
|
|
CON_IFACTION, // 34
|
|
CON_IFACTIONCOUNT, // 35
|
|
CON_RESETACTIONCOUNT, // 36
|
|
CON_DEBRIS, // 37
|
|
CON_PSTOMP, // 38
|
|
CON_BLOCKCOMMENT, // 39 deprecated
|
|
CON_CSTAT, // 40
|
|
CON_IFMOVE, // 41
|
|
CON_RESETPLAYER, // 42
|
|
CON_IFONWATER, // 43
|
|
CON_IFINWATER, // 44
|
|
CON_IFCANSHOOTTARGET, // 45
|
|
CON_IFCOUNT, // 46
|
|
CON_RESETCOUNT, // 47
|
|
CON_ADDINVENTORY, // 48
|
|
CON_IFACTORNOTSTAYPUT, // 49
|
|
CON_HITRADIUS, // 50
|
|
CON_IFP, // 51
|
|
CON_COUNT, // 52
|
|
CON_IFACTOR, // 53
|
|
CON_MUSIC, // 54
|
|
CON_INCLUDE, // 55
|
|
CON_IFSTRENGTH, // 56
|
|
CON_DEFINESOUND, // 57
|
|
CON_GUTS, // 58
|
|
CON_IFSPAWNEDBY, // 59
|
|
CON_GAMESTARTUP, // 60
|
|
CON_WACKPLAYER, // 61
|
|
CON_IFGAPZL, // 62
|
|
CON_IFHITSPACE, // 63
|
|
CON_IFOUTSIDE, // 64
|
|
CON_IFMULTIPLAYER, // 65
|
|
CON_OPERATE, // 66
|
|
CON_IFINSPACE, // 67
|
|
CON_DEBUG, // 68
|
|
CON_ENDOFGAME, // 69
|
|
CON_IFBULLETNEAR, // 70
|
|
CON_IFRESPAWN, // 71
|
|
CON_IFFLOORDISTL, // 72
|
|
CON_IFCEILINGDISTL, // 73
|
|
CON_SPRITEPAL, // 74
|
|
CON_IFPINVENTORY, // 75
|
|
CON_BETANAME, // 76
|
|
CON_CACTOR, // 77
|
|
CON_IFPHEALTHL, // 78
|
|
CON_DEFINEQUOTE, // 79
|
|
CON_QUOTE, // 80
|
|
CON_IFINOUTERSPACE, // 81
|
|
CON_IFNOTMOVING, // 82
|
|
CON_RESPAWNHITAG, // 83
|
|
CON_TIP, // 84
|
|
CON_IFSPRITEPAL, // 85
|
|
CON_MONEY, // 86
|
|
CON_SOUNDONCE, // 87
|
|
CON_ADDKILLS, // 88
|
|
CON_STOPSOUND, // 89
|
|
CON_IFAWAYFROMWALL, // 90
|
|
CON_IFCANSEETARGET, // 91
|
|
CON_GLOBALSOUND, // 92
|
|
CON_LOTSOFGLASS, // 93
|
|
CON_IFGOTWEAPONCE, // 94
|
|
CON_GETLASTPAL, // 95
|
|
CON_PKICK, // 96
|
|
CON_MIKESND, // 97
|
|
CON_USERACTOR, // 98
|
|
CON_SIZEAT, // 99
|
|
CON_ADDSTRENGTH, // 100
|
|
CON_CSTATOR, // 101
|
|
CON_MAIL, // 102
|
|
CON_PAPER, // 103
|
|
CON_TOSSWEAPON, // 104
|
|
CON_SLEEPTIME, // 105
|
|
CON_NULLOP, // 106
|
|
CON_DEFINEVOLUMENAME, // 107
|
|
CON_DEFINESKILLNAME, // 108
|
|
CON_IFNOSOUNDS, // 109
|
|
CON_CLIPDIST, // 110
|
|
CON_IFANGDIFFL, // 111
|
|
CON_GAMEVAR, // 112
|
|
CON_IFVARL, // 113
|
|
CON_IFVARG, // 114
|
|
CON_SETVARVAR, // 115
|
|
CON_SETVAR, // 116
|
|
CON_ADDVARVAR, // 117
|
|
CON_ADDVAR, // 118
|
|
CON_IFVARVARL, // 119
|
|
CON_IFVARVARG, // 120
|
|
CON_ADDLOGVAR, // 121
|
|
CON_ADDLOG, // 122
|
|
CON_ONEVENT, // 123
|
|
CON_ENDEVENT, // 124
|
|
CON_IFVARE, // 125
|
|
CON_IFVARVARE, // 126
|
|
CON_SPGETLOTAG, // 127
|
|
CON_SPGETHITAG, // 128
|
|
CON_SECTGETLOTAG, // 129
|
|
CON_SECTGETHITAG, // 130
|
|
CON_IFSOUND, // 131
|
|
CON_GETTEXTUREFLOOR, // 132
|
|
CON_GETTEXTURECEILING, // 133
|
|
CON_INITTIMER, // 134
|
|
CON_STARTTRACK, // 135
|
|
CON_RANDVAR, // 136
|
|
CON_ENHANCED, // 137
|
|
CON_GETANGLETOTARGET, // 138
|
|
CON_GETACTORANGLE, // 139
|
|
CON_SETACTORANGLE, // 140
|
|
CON_MULVAR, // 141
|
|
CON_MULVARVAR, // 142
|
|
CON_DIVVAR, // 143
|
|
CON_DIVVARVAR, // 144
|
|
CON_MODVAR, // 145
|
|
CON_MODVARVAR, // 146
|
|
CON_ANDVAR, // 147
|
|
CON_ANDVARVAR, // 148
|
|
CON_ORVAR, // 149
|
|
CON_ORVARVAR, // 150
|
|
CON_GETPLAYERANGLE, // 151
|
|
CON_SETPLAYERANGLE, // 152
|
|
CON_LOCKPLAYER, // 153
|
|
CON_SETSECTOR, // 154
|
|
CON_GETSECTOR, // 155
|
|
CON_SETACTOR, // 156
|
|
CON_GETACTOR, // 157
|
|
CON_SETWALL, // 158
|
|
CON_GETWALL, // 159
|
|
CON_FINDNEARACTOR, // 160
|
|
CON_FINDNEARACTORVAR, // 161
|
|
CON_SETACTORVAR, // 162
|
|
CON_GETACTORVAR, // 163
|
|
CON_ESPAWN, // 164
|
|
CON_GETPLAYER, // 165
|
|
CON_SETPLAYER, // 166
|
|
CON_SQRT, // 167
|
|
CON_EVENTLOADACTOR, // 168
|
|
CON_ESPAWNVAR, // 169
|
|
CON_GETUSERDEF, // 170
|
|
CON_SETUSERDEF, // 171
|
|
CON_SUBVARVAR, // 172
|
|
CON_SUBVAR, // 173
|
|
CON_IFVARN, // 174
|
|
CON_IFVARVARN, // 175
|
|
CON_IFVARAND, // 176
|
|
CON_IFVARVARAND, // 177
|
|
CON_MYOS, // 178
|
|
CON_MYOSPAL, // 179
|
|
CON_DISPLAYRAND, // 180
|
|
CON_SIN, // 181
|
|
CON_XORVARVAR, // 182
|
|
CON_XORVAR, // 183
|
|
CON_RANDVARVAR, // 184
|
|
CON_MYOSX, // 185
|
|
CON_MYOSPALX, // 186
|
|
CON_GMAXAMMO, // 187
|
|
CON_SMAXAMMO, // 188
|
|
CON_STARTLEVEL, // 189
|
|
CON_ESHOOT, // 190
|
|
CON_QSPAWN, // 191
|
|
CON_ROTATESPRITE, // 192
|
|
CON_DEFINEPROJECTILE, // 193
|
|
CON_SPRITESHADOW, // 194
|
|
CON_COS, // 195
|
|
CON_ESHOOTVAR, // 196
|
|
CON_FINDNEARACTOR3D, // 197
|
|
CON_FINDNEARACTOR3DVAR, // 198
|
|
CON_FLASH, // 199
|
|
CON_QSPAWNVAR, // 200
|
|
CON_EQSPAWN, // 201
|
|
CON_EQSPAWNVAR, // 202
|
|
CON_MINITEXT, // 203
|
|
CON_GAMETEXT, // 204
|
|
CON_DIGITALNUMBER, // 205
|
|
CON_ADDWEAPONVAR, // 206
|
|
CON_SETPROJECTILE, // 207
|
|
CON_ANGOFF, // 208
|
|
CON_UPDATESECTOR, // 209
|
|
CON_INSERTSPRITEQ, // 210
|
|
CON_ANGOFFVAR, // 211
|
|
CON_WHILEVARN, // 212
|
|
CON_SWITCH, // 213
|
|
CON_CASE, // 214
|
|
CON_DEFAULT, // 215
|
|
CON_ENDSWITCH, // 216
|
|
CON_SHOOTVAR, // 217
|
|
CON_SOUNDVAR, // 218
|
|
CON_FINDPLAYER, // 219
|
|
CON_FINDOTHERPLAYER, // 220
|
|
CON_ACTIVATEBYSECTOR, // 221
|
|
CON_OPERATESECTORS, // 222
|
|
CON_OPERATERESPAWNS, // 223
|
|
CON_OPERATEACTIVATORS, // 224
|
|
CON_OPERATEMASTERSWITCHES, // 225
|
|
CON_CHECKACTIVATORMOTION, // 226
|
|
CON_ZSHOOT, // 227
|
|
CON_DIST, // 228
|
|
CON_LDIST, // 229
|
|
CON_SHIFTVARL, // 230
|
|
CON_SHIFTVARR, // 231
|
|
CON_SPRITENVG, // 232
|
|
CON_GETANGLE, // 233
|
|
CON_WHILEVARVARN, // 234
|
|
CON_HITSCAN, // 235
|
|
CON_TIME, // 236
|
|
CON_GETPLAYERVAR, // 237
|
|
CON_SETPLAYERVAR, // 238
|
|
CON_MULSCALE, // 239
|
|
CON_SETASPECT, // 240
|
|
CON_EZSHOOT, // 241
|
|
CON_SPRITENOSHADE, // 242
|
|
CON_MOVESPRITE, // 243
|
|
CON_CHECKAVAILWEAPON, // 244
|
|
CON_SOUNDONCEVAR, // 245
|
|
CON_UPDATESECTORZ, // 246
|
|
CON_STOPALLSOUNDS, // 247
|
|
CON_SSP, // 248
|
|
CON_STOPSOUNDVAR, // 249
|
|
CON_DISPLAYRANDVAR, // 250
|
|
CON_DISPLAYRANDVARVAR, // 251
|
|
CON_CHECKAVAILINVEN, // 252
|
|
CON_GLOBALSOUNDVAR, // 253
|
|
CON_GUNIQHUDID, // 254
|
|
CON_GETPROJECTILE, // 255
|
|
CON_GETTHISPROJECTILE, // 256
|
|
CON_SETTHISPROJECTILE, // 257
|
|
CON_DEFINECHEAT, // 258
|
|
CON_CHEATKEYS, // 259
|
|
CON_USERQUOTE, // 260
|
|
CON_PRECACHE, // 261
|
|
CON_DEFINEGAMEFUNCNAME, // 262
|
|
CON_REDEFINEQUOTE, // 263
|
|
CON_QSPRINTF, // 264
|
|
CON_GETPNAME, // 265
|
|
CON_QSTRCAT, // 266
|
|
CON_QSTRCPY, // 267
|
|
CON_SETSPRITE, // 268
|
|
CON_ROTATEPOINT, // 269
|
|
CON_DRAGPOINT, // 270
|
|
CON_GETZRANGE, // 271
|
|
CON_CHANGESPRITESTAT, // 272
|
|
CON_GETCEILZOFSLOPE, // 273
|
|
CON_GETFLORZOFSLOPE, // 274
|
|
CON_NEARTAG, // 275
|
|
CON_DEFINEGAMETYPE, // 276
|
|
CON_CHANGESPRITESECT, // 277
|
|
CON_SPRITEFLAGS, // 278
|
|
CON_SAVEGAMEVAR, // 279
|
|
CON_READGAMEVAR, // 280
|
|
CON_FINDNEARSPRITE, // 281
|
|
CON_FINDNEARSPRITEVAR, // 282
|
|
CON_FINDNEARSPRITE3D, // 283
|
|
CON_FINDNEARSPRITE3DVAR,// 284
|
|
CON_DYNAMICREMAP, // 285
|
|
CON_SETINPUT, // 286
|
|
CON_GETINPUT, // 287
|
|
CON_SAVE, // 288
|
|
CON_CANSEE, // 289
|
|
CON_CANSEESPR, // 290
|
|
CON_FINDNEARACTORZ, // 291
|
|
CON_FINDNEARACTORZVAR, // 292
|
|
CON_FINDNEARSPRITEZ, // 293
|
|
CON_FINDNEARSPRITEZVAR, // 294
|
|
CON_ZSHOOTVAR, // 295
|
|
CON_EZSHOOTVAR, // 296
|
|
CON_GETCURRADDRESS, // 297
|
|
CON_JUMP, // 298
|
|
CON_QSTRLEN, // 299
|
|
CON_GETINCANGLE, // 300
|
|
CON_QUAKE, // 301
|
|
CON_SHOWVIEW, // 302
|
|
CON_HEADSPRITESTAT, // 303
|
|
CON_PREVSPRITESTAT, // 304
|
|
CON_NEXTSPRITESTAT, // 305
|
|
CON_HEADSPRITESECT, // 306
|
|
CON_PREVSPRITESECT, // 307
|
|
CON_NEXTSPRITESECT, // 308
|
|
CON_GETKEYNAME, // 309
|
|
CON_QSUBSTR, // 310
|
|
CON_GAMETEXTZ, // 311
|
|
CON_DIGITALNUMBERZ, // 312
|
|
CON_SPRITENOPAL, // 313
|
|
CON_HITRADIUSVAR, // 314
|
|
CON_ROTATESPRITE16, // 315
|
|
CON_GAMEARRAY, // 316
|
|
CON_SETARRAY, // 317
|
|
CON_RESIZEARRAY, // 318
|
|
CON_WRITEARRAYTOFILE, // 319
|
|
CON_READARRAYFROMFILE, // 320
|
|
CON_STARTTRACKVAR, // 321
|
|
CON_QGETSYSSTR, // 322
|
|
CON_GETTICKS, // 323
|
|
CON_GETTSPR, // 324
|
|
CON_SETTSPR, // 325
|
|
CON_SAVEMAPSTATE, // 326
|
|
CON_LOADMAPSTATE, // 327
|
|
CON_CLEARMAPSTATE, // 328
|
|
CON_SCRIPTSIZE, // 329
|
|
CON_SETGAMENAME, // 330
|
|
CON_CMENU, // 331
|
|
CON_GETTIMEDATE, // 332
|
|
CON_ACTIVATECHEAT, // 333
|
|
CON_SETGAMEPALETTE, // 334
|
|
CON_SETDEFNAME, // 335
|
|
CON_SETCFGNAME, // 336
|
|
CON_IFVAROR, // 337
|
|
CON_IFVARVAROR, // 338
|
|
CON_IFVARXOR, // 339
|
|
CON_IFVARVARXOR, // 340
|
|
CON_IFVAREITHER, // 341
|
|
CON_IFVARVAREITHER, // 342
|
|
CON_GETARRAYSIZE, // 343
|
|
CON_SAVENN, // 344
|
|
CON_COPY, // 345
|
|
CON_INV, // 346
|
|
CON_SECTOROFWALL, // 347
|
|
CON_QSTRNCAT, // 348
|
|
CON_IFACTORSOUND, // 349
|
|
CON_STOPACTORSOUND, // 350
|
|
CON_IFCLIENT, // 351
|
|
CON_IFSERVER, // 352
|
|
CON_SECTSETINTERPOLATION, // 353
|
|
CON_SECTCLEARINTERPOLATION, // 354
|
|
CON_CLIPMOVE, // 355
|
|
CON_LINEINTERSECT, // 356
|
|
CON_RAYINTERSECT, // 357
|
|
CON_CALCHYPOTENUSE, // 358
|
|
CON_CLIPMOVENOSLIDE, // 359
|
|
CON_INCLUDEDEFAULT, // 360
|
|
CON_SETACTORSOUNDPITCH, // 361
|
|
CON_ECHO, // 362
|
|
CON_SHOWVIEWUNBIASED, // 363
|
|
CON_ROTATESPRITEA, // 364
|
|
CON_SHADETO, // 365
|
|
CON_ENDOFLEVEL, // 366
|
|
CON_IFPLAYERSL, // 367
|
|
CON_ACTIVATE, // 368
|
|
CON_QSTRDIM, // 369
|
|
CON_SCREENTEXT, // 370
|
|
CON_DYNAMICSOUNDREMAP, // 371
|
|
CON_SCREENSOUND, // 372
|
|
CON_GETMUSICPOSITION, // 373
|
|
CON_SETMUSICPOSITION, // 374
|
|
CON_UNDEFINEVOLUME, // 375
|
|
CON_UNDEFINESKILL, // 376
|
|
CON_UNDEFINELEVEL, // 377
|
|
CON_STARTCUTSCENE, // 378
|
|
CON_IFCUTSCENE, // 379
|
|
CON_DEFINEVOLUMEFLAGS, // 380
|
|
CON_RESETPLAYERFLAGS, // 381
|
|
CON_APPENDEVENT, // 382
|
|
CON_DEFSTATE, // 383
|
|
CON_SHIFTVARVARL, // 384
|
|
CON_SHIFTVARVARR, // 385
|
|
CON_IFVARVARLE, // 386
|
|
CON_IFVARVARGE, // 387
|
|
CON_IFVARVARBOTH, // 388
|
|
CON_WHILEVARL, // 389
|
|
CON_WHILEVARVARL, // 390
|
|
CON_KLABS, // 391
|
|
CON_IFVARLE, // 392
|
|
CON_IFVARGE, // 393
|
|
CON_IFVARBOTH, // 394
|
|
CON_MOVESECTOR, // 395
|
|
CON_FOR, // 396
|
|
CON_NEXTSECTORNEIGHBORZ,// 397
|
|
CON_CLAMP, // 398
|
|
CON_END
|
|
};
|
|
// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // gamedef_h_
|