raze/source/common/rendering/gl
2021-10-30 10:51:03 +02:00
..
gl_buffers.cpp - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
gl_buffers.h - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
gl_debug.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gl_debug.h - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
gl_framebuffer.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gl_framebuffer.h Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
gl_hwtexture.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gl_hwtexture.h - moved to GZDoom's gl_hwtexture.cpp. 2020-05-29 01:03:01 +02:00
gl_postprocess.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gl_postprocessstate.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gl_postprocessstate.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_renderbuffers.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gl_renderbuffers.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_renderer.cpp - fully synchronized the backend code with GZDoom. 2020-06-14 21:13:22 +02:00
gl_renderer.h - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
gl_renderstate.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
gl_renderstate.h - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
gl_samplers.cpp - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
gl_samplers.h - backend sync with GZDoom. 2020-05-31 21:25:52 +02:00
gl_shader.cpp - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
gl_shader.h - added NPOT emulation to the backend. 2020-06-08 08:02:58 +02:00
gl_shaderprogram.cpp - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
gl_shaderprogram.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_stereo3d.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00