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0577b678d2
Note that the z-offset in ThrowSeqCallback was not correct - eyeHeight is in pixels, but this was passed as a Build-z-parameter which is scaled by 256, effectively rendering the offset almost ineffective. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h |