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054d81fc8e
The case being checked here may decide not to add the wall to the clipper but it must still be rendered. Information for determining visibility is not sufficient in case of sector overlaps which can happen with rotating doors or poorly set up sector objects. # Conflicts: # source/core/rendering/scene/hw_bunchdrawer.cpp |
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build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |