raze/source
Christoph Oelckers 054d81fc8e - fixed logic for discarding walls in new renderer.
The case being checked here may decide not to add the wall to the clipper but it must still be rendered.
Information for determining visibility is not sufficient in case of sector overlaps which can happen with rotating doors or poorly set up sector objects.

# Conflicts:
#	source/core/rendering/scene/hw_bunchdrawer.cpp
2021-12-12 19:40:17 +01:00
..
build - Port spritetype::insector() over from develop and use with sector nullptr checks in 6539d72663. 2021-12-07 19:56:50 +11:00
common GLES: Fix bias state 2021-12-11 13:44:23 +01:00
core - fixed logic for discarding walls in new renderer. 2021-12-12 19:40:17 +01:00
games - Duke/RR: Fixed sprite validation checks in animatesprites. 2021-12-11 09:57:02 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
g_pch.h - Cleanup header duplicates in g_pch.h. 2021-10-30 10:24:14 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00