raze/source/common/engine/i_interface.cpp
Christoph Oelckers 8c99d7b034 - Backend update from GZDoom
* scriptable CVARs.
* GLES update
* various ZScript improvements.
2023-02-11 12:06:58 +01:00

38 lines
967 B
C++

#include "i_interface.h"
#include "st_start.h"
#include "gamestate.h"
#include "startupinfo.h"
#include "c_cvars.h"
#include "gstrings.h"
static_assert(sizeof(void*) == 8, "32 builds are not supported");
// Some global engine variables taken out of the backend code.
FStartupScreen* StartWindow;
SystemCallbacks sysCallbacks;
FString endoomName;
bool batchrun;
float menuBlurAmount;
bool AppActive = true;
int chatmodeon;
gamestate_t gamestate = GS_STARTUP;
bool ToggleFullscreen;
int paused;
bool pauseext;
FStartupInfo GameStartupInfo;
CVAR(Bool, queryiwad, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
CVAR(String, defaultiwad, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
CVAR(Bool, vid_fps, false, 0)
EXTERN_CVAR(Bool, ui_generic)
CUSTOM_CVAR(String, language, "auto", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
{
GStrings.UpdateLanguage(self);
UpdateGenericUI(ui_generic);
if (sysCallbacks.LanguageChanged) sysCallbacks.LanguageChanged(self);
}