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47f9642294
the expression classes were deleted again, this can be done without them.
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#pragma once
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#include "codegen.h"
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#include "coreactor.h"
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//==========================================================================
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//
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// FxClassDefaults
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//
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//==========================================================================
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class FxClassDefaults : public FxExpression
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{
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FxExpression *obj;
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public:
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FxClassDefaults(FxExpression *, const FScriptPosition &);
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~FxClassDefaults();
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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//==========================================================================
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//
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// FxGetDefaultByType
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//
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//==========================================================================
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class FxGetDefaultByType : public FxExpression
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{
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FxExpression *Self;
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public:
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FxGetDefaultByType(FxExpression *self);
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~FxGetDefaultByType();
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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class FxIsGameType : public FxExpression
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{
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int state;
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public:
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FxIsGameType(int arg, const FScriptPosition& pos);
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~FxIsGameType();
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder *build);
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};
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