.. |
2d
|
use FTranslationID in the 2D drawer.
|
2023-12-05 22:40:57 +01:00 |
audio
|
two minor backend fixes
|
2023-12-05 22:39:29 +01:00 |
console
|
backend update from GZDoom
|
2023-12-05 22:39:26 +01:00 |
cutscenes
|
Use GetChars on FStrings.
|
2023-12-05 22:39:26 +01:00 |
engine
|
use FTranslationID in the 2D drawer.
|
2023-12-05 22:40:57 +01:00 |
filesystem
|
GetChars in non-windows code.
|
2023-12-05 22:39:26 +01:00 |
fonts
|
use FTranslationID in the 2D drawer.
|
2023-12-05 22:40:57 +01:00 |
menu
|
Use GetChars on FStrings.
|
2023-12-05 22:39:26 +01:00 |
models
|
use FTranslationID in the model code.
|
2023-12-05 22:40:56 +01:00 |
objects
|
Backend update from GZDoom.
|
2023-12-05 22:39:34 +01:00 |
platform
|
GetChars in non-windows code.
|
2023-12-05 22:39:26 +01:00 |
rendering
|
use FTranslationID in the 2D drawer.
|
2023-12-05 22:40:57 +01:00 |
scripting
|
migrate to FTranslationID support
|
2023-12-05 22:40:56 +01:00 |
startscreen
|
Use GetChars on FStrings.
|
2023-12-05 22:39:26 +01:00 |
statusbar
|
migrate to FTranslationID support
|
2023-12-05 22:40:56 +01:00 |
textures
|
use FTranslationID in the 2D drawer.
|
2023-12-05 22:40:57 +01:00 |
thirdparty
|
Use GetChars on FStrings.
|
2023-12-05 22:39:26 +01:00 |
utility
|
move M_Calloc out of the #ifndef BSD etc... block.
|
2023-12-05 22:40:58 +01:00 |