raze/source
Christoph Oelckers 0398ba4ff0 - added all parts needed to implement the actor property parser.
Not hooked up yet with the rest of the code, this just adds the needed files in compilable form.
2022-01-23 13:03:39 +01:00
..
build - added all parts needed to implement the actor property parser. 2022-01-23 13:03:39 +01:00
common - add debug ccmds for custom shaders 2022-01-20 22:31:31 -05:00
core - added all parts needed to implement the actor property parser. 2022-01-23 13:03:39 +01:00
games - added all parts needed to implement the actor property parser. 2022-01-23 13:03:39 +01:00
glbackend - disable SSAO for Polymost. 2022-01-12 16:02:45 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - added all parts needed to implement the actor property parser. 2022-01-23 13:03:39 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00