raze/source/rr/src/osdfuncs.h
Christoph Oelckers d2be5a4db9 - removed the OSD CVARs
They'll be removed anyway when the current OSD is tossed.
No need to bother.
2019-10-22 01:16:02 +02:00

37 lines
1.4 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
BEGIN_RR_NS
void GAME_drawosdchar(int32_t x, int32_t y, char ch, int32_t shade, int32_t pal);
void GAME_drawosdstr(int32_t x, int32_t y, const char *ch, int32_t len, int32_t shade, int32_t pal);
void GAME_drawosdcursor(int32_t x, int32_t y, int32_t type, int32_t lastkeypress);
int32_t GAME_getcolumnwidth(int32_t w);
int32_t GAME_getrowheight(int32_t h);
void GAME_onshowosd(int32_t shown);
void GAME_clearbackground(int32_t numcols, int32_t numrows);
extern int32_t osdshown;
extern float osdscale, osdrscale;
extern float osdscale2, osdrscale2;
END_RR_NS