raze/source
Mitchell Richters 0271a49030 - Exhumed: Move moving block check code back into player ticker for now.
* Reverts 52b2d1cd7d
* Upon closer inspection, the original code here used `zz` on the player stack, which was re-obtained again using the actor's Z vel, however the actor's Z vel gets modified along the way which could break how this code is meant to work.
* Should be split again but requires holistic thought.
2023-03-24 19:50:27 +11:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - undid bad code from a broken GZDoom PR. 2023-02-11 19:49:49 +01:00
core - Make walltype::normalAngle() normalise the returned value. 2023-03-24 19:50:26 +11:00
games - Exhumed: Move moving block check code back into player ticker for now. 2023-03-24 19:50:27 +11:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Fix CMakeLists.txt. 2023-03-23 21:16:04 +11:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00