raze/source/duke3d/src/sounds.cpp
Christoph Oelckers 2cbe211e7c - transitioned project to CMake and deleted most of the old build system.
The EDuke32 and RedNukem frontends are working, Blood isn't yet.

Notes:

many of the CMake variables and its output still refer to zdoom. Before changing that I wanted to make sure to be able to commit something that works.
support code for Windows XP has been entirely removed. On Windows this will only target Vista and up.
the crc32.h header had to be renamed to deconflict from zlib.
several Windows API calls were changed to call the A-versions directly. Weirdly enough there were places that defined their parameters as T types but in a non-working way.
removed some remaining editor files and support for the native software rendering only Windows backend.
in a few simple cases, replaced 'char' with 'uint8_t'. The code as-is depends on chars being unsigned which is non-portable. This needs to be carefully reviewed.
2019-09-22 23:15:46 +02:00

1042 lines
26 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "compat.h"
#include "duke3d.h"
#include "renderlayer.h" // for win_gethwnd()
#include <atomic>
#include "vfs.h"
BEGIN_DUKE_NS
#define DQSIZE 256
int32_t g_numEnvSoundsPlaying, g_highestSoundIdx;
static char *MusicPtr;
static int32_t MusicIsWaveform;
static int32_t MusicVoice = -1;
static bool MusicPaused;
static bool SoundPaused;
static std::atomic<uint32_t> dnum, dq[DQSIZE];
static mutex_t m_callback;
static inline void S_SetProperties(assvoice_t *snd, int const owner, int const voice, int const dist, int const clock)
{
snd->owner = owner;
snd->id = voice;
snd->dist = dist;
snd->clock = clock;
}
void S_SoundStartup(void)
{
#ifdef MIXERTYPEWIN
void *initdata = (void *) win_gethwnd(); // used for DirectSound
#else
void *initdata = NULL;
#endif
initprintf("Initializing sound... ");
if (FX_Init(ud.config.NumVoices, ud.config.NumChannels, ud.config.MixRate, initdata) != FX_Ok)
{
initprintf("failed! %s\n", FX_ErrorString(FX_Error));
return;
}
initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels,
ud.config.NumBits, ud.config.MixRate);
for (int i = 0; i <= g_highestSoundIdx; ++i)
{
for (auto & voice : g_sounds[i].voices)
{
g_sounds[i].num = 0;
S_SetProperties(&voice, -1, 0, UINT16_MAX, 0);
}
#ifdef CACHING_DOESNT_SUCK
g_soundlocks[i] = 199;
#endif
}
cacheAllSounds();
FX_SetVolume(ud.config.FXVolume);
S_MusicVolume(ud.config.MusicVolume);
FX_SetReverseStereo(ud.config.ReverseStereo);
FX_SetCallBack(S_Callback);
FX_SetPrintf(OSD_Printf);
mutex_init(&m_callback);
}
void S_SoundShutdown(void)
{
if (MusicVoice >= 0)
S_MusicShutdown();
if (FX_Shutdown() != FX_Ok)
{
Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(FX_Error));
G_GameExit(tempbuf);
}
}
void S_MusicStartup(void)
{
initprintf("Initializing music...\n");
if (MUSIC_Init(0, 0) == MUSIC_Ok || MUSIC_Init(1, 0) == MUSIC_Ok)
{
MUSIC_SetVolume(ud.config.MusicVolume);
return;
}
initprintf("S_MusicStartup(): failed initializing\n");
}
void S_MusicShutdown(void)
{
S_StopMusic();
if (MUSIC_Shutdown() != MUSIC_Ok)
initprintf("%s\n", MUSIC_ErrorString(MUSIC_ErrorCode));
}
void S_PauseMusic(bool paused)
{
if (MusicPaused == paused || (MusicIsWaveform && MusicVoice < 0))
return;
MusicPaused = paused;
if (MusicIsWaveform)
{
FX_PauseVoice(MusicVoice, paused);
return;
}
if (paused)
MUSIC_Pause();
else
MUSIC_Continue();
}
void S_PauseSounds(bool paused)
{
if (SoundPaused == paused)
return;
SoundPaused = paused;
for (int i = 0; i <= g_highestSoundIdx; ++i)
{
for (auto & voice : g_sounds[i].voices)
if (voice.id > 0)
FX_PauseVoice(voice.id, paused);
}
}
void S_MusicVolume(int32_t volume)
{
if (MusicIsWaveform && MusicVoice >= 0)
FX_SetPan(MusicVoice, volume, volume, volume);
MUSIC_SetVolume(volume);
}
void S_RestartMusic(void)
{
if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME)
{
S_PlayLevelMusicOrNothing(g_musicIndex);
}
else if (G_GetLogoFlags() & LOGO_PLAYMUSIC)
{
S_PlaySpecialMusicOrNothing(MUS_INTRO);
}
}
void S_MenuSound(void)
{
#ifndef EDUKE32_STANDALONE
static int SoundNum;
int const menusnds[] = {
LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT,
PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE,
PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON,
};
int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, FURY ? -1 : menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]);
#else
int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, -1);
#endif
if (s != -1)
S_PlaySound(s);
}
static int S_PlayMusic(const char *fn)
{
if (!ud.config.MusicToggle)
return 0;
if (fn == NULL)
return 1;
buildvfs_kfd fp = S_OpenAudio(fn, 0, 1);
if (EDUKE32_PREDICT_FALSE(fp == buildvfs_kfd_invalid))
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn);
return 2;
}
int32_t MusicLen = kfilelength(fp);
if (EDUKE32_PREDICT_FALSE(MusicLen < 4))
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: empty music file \"%s\"\n", fn);
kclose(fp);
return 3;
}
char * MyMusicPtr = (char *)Xaligned_alloc(16, MusicLen);
int MyMusicSize = kread(fp, MyMusicPtr, MusicLen);
if (EDUKE32_PREDICT_FALSE(MyMusicSize != MusicLen))
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n",
MyMusicSize, fn, MusicLen);
kclose(fp);
ALIGNED_FREE_AND_NULL(MyMusicPtr);
return 4;
}
kclose(fp);
if (!Bmemcmp(MyMusicPtr, "MThd", 4))
{
int32_t retval = MUSIC_PlaySong(MyMusicPtr, MyMusicSize, MUSIC_LoopSong);
if (retval != MUSIC_Ok)
{
ALIGNED_FREE_AND_NULL(MyMusicPtr);
return 5;
}
if (MusicIsWaveform && MusicVoice >= 0)
{
FX_StopSound(MusicVoice);
MusicVoice = -1;
}
MusicIsWaveform = 0;
ALIGNED_FREE_AND_NULL(MusicPtr);
MusicPtr = MyMusicPtr;
g_musicSize = MyMusicSize;
}
else
{
int MyMusicVoice = FX_Play(MyMusicPtr, MusicLen, 0, 0, 0, ud.config.MusicVolume, ud.config.MusicVolume, ud.config.MusicVolume,
FX_MUSIC_PRIORITY, 1.f, MUSIC_ID);
if (MyMusicVoice <= FX_Ok)
{
ALIGNED_FREE_AND_NULL(MyMusicPtr);
return 5;
}
if (MusicIsWaveform && MusicVoice >= 0)
FX_StopSound(MusicVoice);
MUSIC_StopSong();
MusicVoice = MyMusicVoice;
MusicIsWaveform = 1;
ALIGNED_FREE_AND_NULL(MusicPtr);
MusicPtr = MyMusicPtr;
g_musicSize = MyMusicSize;
}
return 0;
}
static void S_SetMusicIndex(unsigned int m)
{
g_musicIndex = m;
ud.music_episode = m / MAXLEVELS;
ud.music_level = m % MAXLEVELS;
}
bool S_TryPlayLevelMusic(unsigned int m)
{
ud.returnvar[0] = m / MAXLEVELS;
ud.returnvar[1] = m % MAXLEVELS;
int retval = VM_OnEvent(EVENT_PLAYLEVELMUSICSLOT, g_player[myconnectindex].ps->i, myconnectindex);
if (retval < 0)
return false;
char const * musicfn = g_mapInfo[m].musicfn;
if (musicfn != NULL)
{
if (!S_PlayMusic(musicfn))
{
S_SetMusicIndex(m);
return false;
}
}
return true;
}
void S_PlayLevelMusicOrNothing(unsigned int m)
{
if (S_TryPlayLevelMusic(m))
{
S_StopMusic();
S_SetMusicIndex(m);
}
}
int S_TryPlaySpecialMusic(unsigned int m)
{
char const * musicfn = g_mapInfo[m].musicfn;
if (musicfn != NULL)
{
if (!S_PlayMusic(musicfn))
{
S_SetMusicIndex(m);
return 0;
}
}
return 1;
}
void S_PlaySpecialMusicOrNothing(unsigned int m)
{
if (S_TryPlaySpecialMusic(m))
{
S_StopMusic();
S_SetMusicIndex(m);
}
}
void S_ContinueLevelMusic(void)
{
VM_OnEvent(EVENT_CONTINUELEVELMUSICSLOT, g_player[myconnectindex].ps->i, myconnectindex);
}
int32_t S_GetMusicPosition(void)
{
int32_t position = 0;
if (MusicIsWaveform)
FX_GetPosition(MusicVoice, &position);
return position;
}
void S_SetMusicPosition(int32_t position)
{
if (MusicIsWaveform)
FX_SetPosition(MusicVoice, position);
}
void S_StopMusic(void)
{
MusicPaused = 0;
if (MusicIsWaveform && MusicVoice >= 0)
{
FX_StopSound(MusicVoice);
MusicVoice = -1;
MusicIsWaveform = 0;
}
MUSIC_StopSong();
ALIGNED_FREE_AND_NULL(MusicPtr);
g_musicSize = 0;
}
void S_Cleanup(void)
{
static uint32_t ldnum = 0;
while (ldnum < dnum)
{
uint32_t num = dq[ldnum++ & (DQSIZE - 1)];
// negative index is RTS playback
if ((int32_t)num < 0)
{
int const rtsindex = klabs((int32_t)num);
if (rts_lumplockbyte[rtsindex] >= 200)
--rts_lumplockbyte[rtsindex];
continue;
}
// num + (MAXSOUNDS*MAXSOUNDINSTANCES) is a sound played globally
// for which there was no open slot to keep track of the voice
if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES))
{
#ifdef CACHING_DOESNT_SUCK
--g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)];
#endif
continue;
}
int const voiceindex = num & (MAXSOUNDINSTANCES - 1);
num = (num - voiceindex) / MAXSOUNDINSTANCES;
auto &snd = g_sounds[num];
auto &voice = snd.voices[voiceindex];
int const spriteNum = voice.owner;
if (EDUKE32_PREDICT_FALSE(snd.num > MAXSOUNDINSTANCES))
OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, snd.num);
else if (snd.num > 0)
--snd.num;
// MUSICANDSFX uses t_data[0] to control restarting the sound
// CLEAR_SOUND_T0
if (spriteNum != -1 && S_IsAmbientSFX(spriteNum) && sector[SECT(spriteNum)].lotag < 3) // ST_2_UNDERWATER
actor[spriteNum].t_data[0] = 0;
S_SetProperties(&voice, -1, 0, UINT16_MAX, 0);
#ifdef CACHING_DOESNT_SUCK
--g_soundlocks[num];
#endif
}
}
// returns number of bytes read
int32_t S_LoadSound(int num)
{
if ((unsigned)num > (unsigned)g_highestSoundIdx || EDUKE32_PREDICT_FALSE(g_sounds[num].filename == NULL))
return 0;
auto &snd = g_sounds[num];
buildvfs_kfd fp = S_OpenAudio(snd.filename, g_loadFromGroupOnly, 0);
if (EDUKE32_PREDICT_FALSE(fp == buildvfs_kfd_invalid))
{
OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n", snd.filename, num);
return 0;
}
int32_t l = kfilelength(fp);
g_soundlocks[num] = 255;
snd.siz = l;
cacheAllocateBlock((intptr_t *)&snd.ptr, l, &g_soundlocks[num]);
l = kread(fp, snd.ptr, l);
kclose(fp);
return l;
}
void cacheAllSounds(void)
{
for (int i=0, j=0; i <= g_highestSoundIdx; ++i)
{
if (g_sounds[i].ptr == 0)
{
j++;
if ((j&7) == 0)
G_HandleAsync();
S_LoadSound(i);
}
}
}
static inline int S_GetPitch(int num)
{
auto const &snd = g_sounds[num];
int const range = klabs(snd.pe - snd.ps);
return (range == 0) ? snd.ps : min(snd.ps, snd.pe) + rand() % range;
}
static int S_TakeSlot(int soundNum)
{
S_Cleanup();
uint16_t dist = 0;
uint16_t clock = 0;
int bestslot = 0;
int slot = 0;
auto &snd = g_sounds[soundNum];
while (slot < MAXSOUNDINSTANCES && snd.voices[slot].id > 0)
{
auto &voice = snd.voices[slot];
if (voice.dist > dist || (voice.dist == dist && voice.clock > clock))
{
clock = voice.clock;
dist = voice.dist;
bestslot = slot;
}
slot++;
}
if (slot != MAXSOUNDINSTANCES)
return slot;
if (FX_SoundActive(snd.voices[bestslot].id))
FX_StopSound(snd.voices[bestslot].id);
mutex_lock(&m_callback);
unative_t const ldnum = dnum;
dq[ldnum & (DQSIZE-1)] = (soundNum * MAXSOUNDINSTANCES) + bestslot;
dnum++;
mutex_unlock(&m_callback);
S_Cleanup();
return bestslot;
}
static int S_GetSlot(int soundNum)
{
int slot = 0;
while (slot < MAXSOUNDINSTANCES && g_sounds[soundNum].voices[slot].id > 0)
slot++;
return slot == MAXSOUNDINSTANCES ? S_TakeSlot(soundNum) : slot;
}
static inline int S_GetAngle(int ang, const vec3_t *cam, const vec3_t *pos)
{
return (2048 + ang - getangle(cam->x - pos->x, cam->y - pos->y)) & 2047;
}
static int S_CalcDistAndAng(int spriteNum, int soundNum, int sectNum, int angle,
const vec3_t *cam, const vec3_t *pos, int *distPtr, int *angPtr)
{
int sndang = 0, sndist = 0, explosion = 0;
if (PN(spriteNum) == APLAYER && P_Get(spriteNum) == screenpeek)
goto sound_further_processing;
sndang = S_GetAngle(angle, cam, pos);
sndist = FindDistance3D(cam->x-pos->x, cam->y-pos->y, (cam->z-pos->z));
#ifdef SPLITSCREEN_MOD_HACKS
if (g_fakeMultiMode==2)
{
// HACK for splitscreen mod: take the min of sound distances
// to 1st and 2nd player.
if (PN(spriteNum) == APLAYER && P_Get(spriteNum) == 1)
{
sndist = sndang = 0;
goto sound_further_processing;
}
{
const vec3_t *cam2 = &g_player[1].ps->pos;
int32_t sndist2 = FindDistance3D(cam2->x-pos->x, cam2->y-pos->y, (cam2->z-pos->z));
if (sndist2 < sndist)
{
cam = cam2;
sectNum = g_player[1].ps->cursectnum;
angle = g_player[1].ps->ang;
sndist = sndist2;
sndang = S_GetAngle(angle, cam, pos);
}
}
}
#endif
if ((g_sounds[soundNum].m & (SF_GLOBAL|SF_DTAG)) != SF_GLOBAL && S_IsAmbientSFX(spriteNum) && (sector[SECT(spriteNum)].lotag&0xff) < 9) // ST_9_SLIDING_ST_DOOR
sndist = divscale14(sndist, SHT(spriteNum)+1);
sound_further_processing:
sndist += g_sounds[soundNum].vo;
if (sndist < 0)
sndist = 0;
#ifndef EDUKE32_STANDALONE
if (!FURY && sectNum > -1 && sndist && PN(spriteNum) != MUSICANDSFX
&& !cansee(cam->x, cam->y, cam->z - (24 << 8), sectNum, SX(spriteNum), SY(spriteNum), SZ(spriteNum) - (24 << 8), SECT(spriteNum)))
sndist += sndist>>5;
#else
UNREFERENCED_PARAMETER(sectNum);
#endif
if ((g_sounds[soundNum].m & (SF_GLOBAL|SF_DTAG)) == (SF_GLOBAL|SF_DTAG))
{
#ifndef EDUKE32_STANDALONE
boost:
#endif
int const sdist = g_sounds[soundNum].vo > 0 ? g_sounds[soundNum].vo : 6144;
explosion = true;
if (sndist > sdist)
sndist = sdist;
}
#ifndef EDUKE32_STANDALONE
else if (!FURY)
{
switch (DYNAMICSOUNDMAP(soundNum))
{
case PIPEBOMB_EXPLODE__STATIC:
case LASERTRIP_EXPLODE__STATIC:
case RPG_EXPLODE__STATIC:
goto boost;
}
}
#endif
if ((g_sounds[soundNum].m & (SF_GLOBAL|SF_DTAG)) == SF_GLOBAL || sndist < ((255-LOUDESTVOLUME) << 6))
sndist = ((255-LOUDESTVOLUME) << 6);
*distPtr = sndist;
*angPtr = sndang;
return explosion;
}
int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos)
{
int32_t j = VM_OnEventWithReturn(EVENT_SOUND, spriteNum, screenpeek, num);
if ((j == -1 && num != -1) || !ud.config.SoundToggle) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
return -1;
int const sndNum = j;
sound_t & snd = g_sounds[sndNum];
if (EDUKE32_PREDICT_FALSE((unsigned) sndNum > (unsigned) g_highestSoundIdx || snd.filename == NULL || snd.ptr == NULL))
{
OSD_Printf("WARNING: invalid sound #%d\n", num);
return -1;
}
auto const pPlayer = g_player[myconnectindex].ps;
if (((snd.m & SF_ADULT) && ud.lockout) || (unsigned)spriteNum >= MAXSPRITES || (pPlayer->gm & MODE_MENU) || !FX_VoiceAvailable(snd.pr)
|| (pPlayer->timebeforeexit > 0 && pPlayer->timebeforeexit <= GAMETICSPERSEC * 3))
return -1;
// Duke talk
if (snd.m & SF_TALK)
{
if ((g_netServer || ud.multimode > 1) && PN(spriteNum) == APLAYER && P_Get(spriteNum) != screenpeek) // other player sound
{
if ((ud.config.VoiceToggle & 4) != 4)
return -1;
}
else if ((ud.config.VoiceToggle & 1) != 1)
return -1;
// don't play if any Duke talk sounds are already playing
for (j = 0; j <= g_highestSoundIdx; ++j)
if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0)
return -1;
}
else if ((snd.m & (SF_DTAG|SF_GLOBAL)) == SF_DTAG) // Duke-Tag sound
{
int const voice = S_PlaySound(sndNum);
if (voice <= FX_Ok)
return -1;
j = 0;
while (j < MAXSOUNDINSTANCES && snd.voices[j].id != voice)
j++;
#ifdef DEBUGGINGAIDS
if (EDUKE32_PREDICT_FALSE(j >= MAXSOUNDINSTANCES))
{
OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__);
return -1;
}
#endif
snd.voices[j].owner = spriteNum;
return voice;
}
int32_t sndist, sndang;
int const explosionp = S_CalcDistAndAng(spriteNum, sndNum, CAMERA(sect), fix16_to_int(CAMERA(q16ang)), &CAMERA(pos), pos, &sndist, &sndang);
int pitch = S_GetPitch(sndNum);
auto const pOther = g_player[screenpeek].ps;
#ifdef SPLITSCREEN_MOD_HACKS
if (g_fakeMultiMode==2)
{
// splitscreen HACK
if (g_player[1].ps->i == spriteNum)
pOther = g_player[1].ps;
}
#endif
if (pOther->sound_pitch)
pitch += pOther->sound_pitch;
if (explosionp)
{
if (pOther->cursectnum > -1 && sector[pOther->cursectnum].lotag == ST_2_UNDERWATER)
pitch -= 1024;
}
else
{
if (sndist > 32767 && PN(spriteNum) != MUSICANDSFX && (snd.m & (SF_LOOP|SF_MSFX)) == 0)
return -1;
if (pOther->cursectnum > -1 && sector[pOther->cursectnum].lotag == ST_2_UNDERWATER
&& (snd.m & SF_TALK) == 0)
pitch = -768;
}
if (snd.num > 0 && PN(spriteNum) != MUSICANDSFX)
S_StopEnvSound(sndNum, spriteNum);
#ifdef CACHING_DOESNT_SUCK
if (++g_soundlocks[sndNum] < 200)
g_soundlocks[sndNum] = 200;
#endif
int const sndSlot = S_GetSlot(sndNum);
if (sndSlot >= MAXSOUNDINSTANCES)
{
#ifdef CACHING_DOESNT_SUCK
g_soundlocks[sndNum]--;
#endif
return -1;
}
int const repeatp = (snd.m & SF_LOOP);
if (repeatp && (snd.m & SF_ONEINST_INTERNAL) && snd.num > 0)
{
#ifdef CACHING_DOESNT_SUCK
g_soundlocks[sndNum]--;
#endif
return -1;
}
int const voice = FX_Play3D(snd.ptr, snd.siz, repeatp ? FX_LOOP : FX_ONESHOT, pitch, sndang >> 4, sndist >> 6,
snd.pr, snd.volume, (sndNum * MAXSOUNDINSTANCES) + sndSlot);
if (voice <= FX_Ok)
{
#ifdef CACHING_DOESNT_SUCK
g_soundlocks[sndNum]--;
#endif
return -1;
}
snd.num++;
S_SetProperties(&snd.voices[sndSlot], spriteNum, voice, sndist >> 6, 0);
return voice;
}
int S_PlaySound(int num)
{
int sndnum = VM_OnEventWithReturn(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, num);
if ((sndnum == -1 && num != -1) || !ud.config.SoundToggle) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
return -1;
num = sndnum;
sound_t & snd = g_sounds[num];
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx || snd.filename == NULL || snd.ptr == NULL))
{
OSD_Printf("WARNING: invalid sound #%d\n",num);
return -1;
}
if ((!(ud.config.VoiceToggle & 1) && (snd.m & SF_TALK)) || ((snd.m & SF_ADULT) && ud.lockout) || !FX_VoiceAvailable(snd.pr))
return -1;
int const pitch = S_GetPitch(num);
#ifdef CACHING_DOESNT_SUCK
if (++g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
#endif
sndnum = S_GetSlot(num);
if (sndnum >= MAXSOUNDINSTANCES)
{
#ifdef CACHING_DOESNT_SUCK
g_soundlocks[num]--;
#endif
return -1;
}
int const voice = (snd.m & SF_LOOP) ? FX_Play(snd.ptr, snd.siz, 0, -1, pitch, LOUDESTVOLUME, LOUDESTVOLUME,
LOUDESTVOLUME, snd.siz, snd.volume, (num * MAXSOUNDINSTANCES) + sndnum)
: FX_Play3D(snd.ptr, snd.siz, FX_ONESHOT, pitch, 0, 255 - LOUDESTVOLUME, snd.pr, snd.volume,
(num * MAXSOUNDINSTANCES) + sndnum);
if (voice <= FX_Ok)
{
#ifdef CACHING_DOESNT_SUCK
g_soundlocks[num]--;
#endif
return -1;
}
snd.num++;
S_SetProperties(&snd.voices[sndnum], -1, voice, 255-LOUDESTVOLUME, 0);
return voice;
}
int A_PlaySound(int soundNum, int spriteNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx))
return -1;
return (unsigned)spriteNum >= MAXSPRITES ? S_PlaySound(soundNum) :
S_PlaySound3D(soundNum, spriteNum, &sprite[spriteNum].pos);
}
void S_StopEnvSound(int sndNum, int sprNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)sndNum > (unsigned)g_highestSoundIdx) || g_sounds[sndNum].num <= 0)
return;
int j;
do
{
for (j=0; j<MAXSOUNDINSTANCES; ++j)
{
S_Cleanup();
auto &voice = g_sounds[sndNum].voices[j];
if ((sprNum == -1 && voice.id > FX_Ok) || (sprNum != -1 && voice.owner == sprNum))
{
#ifdef DEBUGGINGAIDS
if (EDUKE32_PREDICT_FALSE(sprNum >= 0 && voice.id <= FX_Ok))
initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", voice.id, sndNum, j);
else
#endif
if (voice.id > FX_Ok)
{
if (FX_SoundActive(voice.id))
FX_StopSound(voice.id);
break;
}
}
}
}
while (j < MAXSOUNDINSTANCES);
}
// Do not remove this or make it inline.
void S_StopAllSounds(void)
{
FX_StopAllSounds();
}
void S_ChangeSoundPitch(int soundNum, int spriteNum, int pitchoffset)
{
if ((unsigned)soundNum > (unsigned)g_highestSoundIdx || g_sounds[soundNum].num <= 0)
return;
for (auto &voice : g_sounds[soundNum].voices)
{
if ((spriteNum == -1 && voice.id > FX_Ok) || (spriteNum != -1 && voice.owner == spriteNum))
{
if (EDUKE32_PREDICT_FALSE(spriteNum >= 0 && voice.id <= FX_Ok))
initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d!\n", voice.id, soundNum);
else if (voice.id > FX_Ok && FX_SoundActive(voice.id))
FX_SetPitch(voice.id, pitchoffset);
break;
}
}
}
void S_Update(void)
{
if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0)
return;
g_numEnvSoundsPlaying = 0;
const vec3_t *c;
int32_t ca,cs;
if (ud.camerasprite == -1)
{
if (ud.overhead_on != 2)
{
c = &CAMERA(pos);
cs = CAMERA(sect);
ca = fix16_to_int(CAMERA(q16ang));
}
else
{
auto pPlayer = g_player[screenpeek].ps;
c = &pPlayer->pos;
cs = pPlayer->cursectnum;
ca = fix16_to_int(pPlayer->q16ang);
}
}
else
{
c = &sprite[ud.camerasprite].pos;
cs = sprite[ud.camerasprite].sectnum;
ca = sprite[ud.camerasprite].ang;
}
int sndnum = 0;
int const highest = g_highestSoundIdx;
do
{
if (g_sounds[sndnum].num == 0)
continue;
S_Cleanup();
for (auto &voice : g_sounds[sndnum].voices)
{
int const spriteNum = voice.owner;
if ((unsigned)spriteNum >= MAXSPRITES || voice.id <= FX_Ok || !FX_SoundActive(voice.id))
continue;
int sndist, sndang;
S_CalcDistAndAng(spriteNum, sndnum, cs, ca, c, (const vec3_t *)&sprite[spriteNum], &sndist, &sndang);
if (S_IsAmbientSFX(spriteNum))
g_numEnvSoundsPlaying++;
// AMBIENT_SOUND
FX_Pan3D(voice.id, sndang >> 4, sndist >> 6);
voice.dist = sndist >> 6;
voice.clock++;
}
} while (++sndnum <= highest);
}
// S_Callback() can be called from either the audio thread when a sound ends, or the main thread
// when playing back a new sound needs an existing sound to be stopped first
void S_Callback(intptr_t num)
{
if ((int32_t)num == MUSIC_ID)
return;
mutex_lock(&m_callback);
unative_t const ldnum = dnum;
dq[ldnum & (DQSIZE - 1)] = (uint32_t)num;
dnum++;
mutex_unlock(&m_callback);
}
void S_ClearSoundLocks(void)
{
#ifdef CACHING_DOESNT_SUCK
int32_t i;
int32_t const msp = g_highestSoundIdx;
for (native_t i = 0; i < 11; ++i)
if (rts_lumplockbyte[i] >= 200)
rts_lumplockbyte[i] = 199;
int32_t const msp = g_highestSoundIdx;
for (native_t i = 0; i <= msp; ++i)
if (g_soundlocks[i] >= 200)
g_soundlocks[i] = 199;
#endif
}
int A_CheckSoundPlaying(int spriteNum, int soundNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx)) return 0;
if (g_sounds[soundNum].num > 0 && spriteNum >= 0)
{
for (auto &voice : g_sounds[soundNum].voices)
if (voice.owner == spriteNum)
return 1;
}
return (spriteNum == -1) ? (g_sounds[soundNum].num != 0) : 0;
}
// Check if actor <i> is playing any sound.
int A_CheckAnySoundPlaying(int spriteNum)
{
int const msp = g_highestSoundIdx;
for (int j = 0; j <= msp; ++j)
{
for (auto &voice : g_sounds[j].voices)
if (voice.owner == spriteNum)
return 1;
}
return 0;
}
int S_CheckSoundPlaying(int soundNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx)) return false;
return (g_sounds[soundNum].num != 0);
}
END_DUKE_NS