.. |
enet
|
|
|
eobj
|
|
|
eobj_win
|
|
|
jaudiolib
|
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
|
2013-10-07 10:05:03 +00:00 |
jmact
|
Revert "Move CONTROL_ProcessBinds() to CONTROL_GetInput()." [r3981]
|
2013-10-11 13:43:39 +00:00 |
lunatic
|
LunaCON: for gamevar-already-defined warnings/errors, show old location.
|
2013-11-12 21:03:23 +00:00 |
misc
|
Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC
|
2013-08-31 04:57:46 +00:00 |
obj
|
|
|
obj_win
|
|
|
util
|
|
|
_functio.h
|
|
|
_midi.h
|
|
|
_rts.h
|
|
|
actors.c
|
In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".
|
2013-11-04 18:21:07 +00:00 |
actors.h
|
Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod.
|
2013-08-06 23:53:34 +00:00 |
actors_inline.c
|
|
|
actors_inline.h
|
|
|
anim.c
|
|
|
anim.h
|
|
|
animvpx.c
|
|
|
animvpx.h
|
|
|
astub.c
|
Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
|
2013-11-04 22:56:03 +00:00 |
common.c
|
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
|
2013-11-03 04:02:23 +00:00 |
common_game.h
|
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
|
2013-11-03 04:02:23 +00:00 |
config.c
|
Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires.
|
2013-08-06 23:53:55 +00:00 |
config.h
|
|
|
demo.c
|
For demos, make savehead.savename[] carry the SVN revision number.
|
2013-11-04 18:21:09 +00:00 |
demo.h
|
|
|
duke3d.h
|
In G_SaveMapState, fix 1024-byte write beyond array bound on 64-bit platforms.
|
2013-10-28 21:26:32 +00:00 |
function.h
|
|
|
game.c
|
In C_SetCfgName, don't use unsafe string functions with unknown-length input.
|
2013-11-08 18:08:47 +00:00 |
game.h
|
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
|
2013-11-03 04:02:23 +00:00 |
game_inline.c
|
|
|
game_inline.h
|
|
|
gamedef.c
|
CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
|
2013-11-11 16:48:17 +00:00 |
gamedef.h
|
CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
|
2013-11-11 16:48:17 +00:00 |
gamedefs.h
|
|
|
gameexec.c
|
In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".
|
2013-11-04 18:21:07 +00:00 |
gameexec.h
|
Lunatic: retire per-sprite tsprite access for per-tile animation callback reg.
|
2013-07-07 20:59:10 +00:00 |
GameListSource.game.h
|
|
|
GameListSource.game.m
|
Apply patch by forum user "John Jendro" fixing OS X build.
|
2013-07-13 21:05:06 +00:00 |
gamestructures.c
|
CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
|
2013-11-11 16:48:17 +00:00 |
gamevars.c
|
Retire global 'lastvisinc'.
|
2013-07-18 18:08:13 +00:00 |
gamevars.h
|
|
|
global.c
|
|
|
global.h
|
|
|
GNU.TXT
|
|
|
GrpFile.game.h
|
|
|
GrpFile.game.m
|
|
|
grpscan.c
|
|
|
grpscan.h
|
Apply patch by forum user "John Jendro" fixing OS X build.
|
2013-07-13 21:05:06 +00:00 |
input.c
|
|
|
input.h
|
|
|
keys.h
|
|
|
m32def.c
|
m32script: when failing to load file, don't append '.m32' if already there.
|
2013-10-28 21:26:30 +00:00 |
m32def.h
|
|
|
m32exec.c
|
Prevent calling function pointers cast to an incompatible type.
|
2013-09-21 13:38:44 +00:00 |
m32structures.c
|
|
|
m32vars.c
|
|
|
macros.h
|
|
|
mapster32.h
|
|
|
mdump.cpp
|
|
|
mdump.h
|
|
|
menus.c
|
LunaCON: add a couple of userdefs members, fix tsprite's sectnum for writing.
|
2013-11-12 21:03:16 +00:00 |
menus.h
|
|
|
midi.c
|
|
|
midi.h
|
|
|
mpu401.c
|
|
|
mpu401.h
|
|
|
music.c
|
|
|
names.h
|
|
|
namesdyn.c
|
|
|
namesdyn.h
|
|
|
net.c
|
Fix the long-standing trivial warnings in net.c.
|
2013-10-07 10:03:23 +00:00 |
net.h
|
Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p
|
2013-08-07 14:29:10 +00:00 |
old.diff
|
|
|
osdcmds.c
|
Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
|
2013-11-04 22:56:03 +00:00 |
osdcmds.h
|
|
|
osdfuncs.c
|
OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal().
|
2013-11-04 22:56:08 +00:00 |
osdfuncs.h
|
|
|
player.c
|
In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".
|
2013-11-04 18:21:07 +00:00 |
player.h
|
Retire global 'lastvisinc'.
|
2013-07-18 18:08:13 +00:00 |
premap.c
|
LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
|
2013-10-27 21:12:22 +00:00 |
premap.h
|
Lunatic: various changes.
|
2013-07-04 19:38:46 +00:00 |
quotes.h
|
Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
|
2013-06-13 21:17:03 +00:00 |
rev.h
|
|
|
rts.c
|
|
|
rts.h
|
|
|
savegame.c
|
For demos, make savehead.savename[] carry the SVN revision number.
|
2013-11-04 18:21:09 +00:00 |
savegame.h
|
LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
|
2013-10-27 21:12:22 +00:00 |
sdlmusic.c
|
Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
|
2013-10-13 09:08:31 +00:00 |
sector.c
|
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
|
2013-09-08 20:18:56 +00:00 |
sector.h
|
In G_SaveMapState, fix 1024-byte write beyond array bound on 64-bit platforms.
|
2013-10-28 21:26:32 +00:00 |
sector_inline.c
|
|
|
sector_inline.h
|
|
|
soundefs.h
|
|
|
sounds.c
|
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
|
2013-10-07 10:05:03 +00:00 |
sounds.h
|
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
|
2013-09-08 20:18:56 +00:00 |
sounds_common.h
|
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
|
2013-09-08 20:18:56 +00:00 |
sounds_mapster32.c
|
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
|
2013-10-07 10:05:03 +00:00 |
sounds_mapster32.h
|
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
|
2013-09-08 20:18:56 +00:00 |
soundsdyn.c
|
|
|
soundsdyn.h
|
|
|
standard.h
|
|
|
startgtk.game.c
|
|
|
startosx.game.m
|
|
|
startwin.game.c
|
Windows startup window tweaks:
|
2013-10-07 10:05:41 +00:00 |
startwin.game.h
|
|
|
winbits.c
|
|
|