raze/polymer/eduke32/source
helixhorned 4dcd167c7a LunaCON: for gamevar-already-defined warnings/errors, show old location.
Synthesis, BUILD_LUNATIC! Got the build? Good synthesis.

git-svn-id: https://svn.eduke32.com/eduke32@4153 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-12 21:03:23 +00:00
..
enet
eobj
eobj_win
jaudiolib Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
jmact Revert "Move CONTROL_ProcessBinds() to CONTROL_GetInput()." [r3981] 2013-10-11 13:43:39 +00:00
lunatic LunaCON: for gamevar-already-defined warnings/errors, show old location. 2013-11-12 21:03:23 +00:00
misc Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC 2013-08-31 04:57:46 +00:00
obj
obj_win
util
_functio.h
_midi.h
_rts.h
actors.c In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x". 2013-11-04 18:21:07 +00:00
actors.h Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod. 2013-08-06 23:53:34 +00:00
actors_inline.c
actors_inline.h
anim.c
anim.h
animvpx.c
animvpx.h
astub.c Lunatic: add 'lua' OSD command, permitting to execute arbitrary code. 2013-11-04 22:56:03 +00:00
common.c Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly. 2013-11-03 04:02:23 +00:00
common_game.h Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly. 2013-11-03 04:02:23 +00:00
config.c Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires. 2013-08-06 23:53:55 +00:00
config.h
demo.c For demos, make savehead.savename[] carry the SVN revision number. 2013-11-04 18:21:09 +00:00
demo.h
duke3d.h In G_SaveMapState, fix 1024-byte write beyond array bound on 64-bit platforms. 2013-10-28 21:26:32 +00:00
function.h
game.c In C_SetCfgName, don't use unsafe string functions with unknown-length input. 2013-11-08 18:08:47 +00:00
game.h Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly. 2013-11-03 04:02:23 +00:00
game_inline.c
game_inline.h
gamedef.c CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid. 2013-11-11 16:48:17 +00:00
gamedef.h CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid. 2013-11-11 16:48:17 +00:00
gamedefs.h
gameexec.c In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x". 2013-11-04 18:21:07 +00:00
gameexec.h Lunatic: retire per-sprite tsprite access for per-tile animation callback reg. 2013-07-07 20:59:10 +00:00
GameListSource.game.h
GameListSource.game.m Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
gamestructures.c CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid. 2013-11-11 16:48:17 +00:00
gamevars.c Retire global 'lastvisinc'. 2013-07-18 18:08:13 +00:00
gamevars.h
global.c
global.h
GNU.TXT
GrpFile.game.h
GrpFile.game.m
grpscan.c
grpscan.h Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
input.c
input.h
keys.h
m32def.c m32script: when failing to load file, don't append '.m32' if already there. 2013-10-28 21:26:30 +00:00
m32def.h
m32exec.c Prevent calling function pointers cast to an incompatible type. 2013-09-21 13:38:44 +00:00
m32structures.c
m32vars.c
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.c LunaCON: add a couple of userdefs members, fix tsprite's sectnum for writing. 2013-11-12 21:03:16 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Fix the long-standing trivial warnings in net.c. 2013-10-07 10:03:23 +00:00
net.h Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p 2013-08-07 14:29:10 +00:00
old.diff
osdcmds.c Lunatic: add 'lua' OSD command, permitting to execute arbitrary code. 2013-11-04 22:56:03 +00:00
osdcmds.h
osdfuncs.c OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal(). 2013-11-04 22:56:08 +00:00
osdfuncs.h
player.c In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x". 2013-11-04 18:21:07 +00:00
player.h Retire global 'lastvisinc'. 2013-07-18 18:08:13 +00:00
premap.c LunaCON: very primitive gamevar handling logic for {save,load}mapstate. 2013-10-27 21:12:22 +00:00
premap.h Lunatic: various changes. 2013-07-04 19:38:46 +00:00
quotes.h Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal) 2013-06-13 21:17:03 +00:00
rev.h
rts.c
rts.h
savegame.c For demos, make savehead.savename[] carry the SVN revision number. 2013-11-04 18:21:09 +00:00
savegame.h LunaCON: very primitive gamevar handling logic for {save,load}mapstate. 2013-10-27 21:12:22 +00:00
sdlmusic.c Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.) 2013-10-13 09:08:31 +00:00
sector.c Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sector.h In G_SaveMapState, fix 1024-byte write beyond array bound on 64-bit platforms. 2013-10-28 21:26:32 +00:00
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
sounds.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_common.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_mapster32.c Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
sounds_mapster32.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
soundsdyn.c
soundsdyn.h
standard.h
startgtk.game.c
startosx.game.m
startwin.game.c Windows startup window tweaks: 2013-10-07 10:05:41 +00:00
startwin.game.h
winbits.c