raze/polymer/eduke32/build/src
helixhorned b1d6a97db4 Mapster32: don't produce erratic behavior w/ crash when not in 3D mode.
Also, BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4148 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-11 20:33:55 +00:00
..
misc Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2. 2013-10-06 07:50:16 +00:00
tmp Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
util Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2. 2013-10-06 07:50:16 +00:00
a-c.c Add WIP x86_64 assembly texture mapping routines. 2013-09-21 13:37:31 +00:00
a.masm Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this. 2012-09-30 14:40:42 +00:00
a.nasm Classic: fix drawing tilesizy=512 walls, use non-pow2 routines with pskies. 2012-12-23 13:59:52 +00:00
a.wasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
a64.yasm Add WIP x86_64 assembly texture mapping routines. 2013-09-21 13:37:31 +00:00
baselayer.c When issuing "setrendmode" OSD command with mismatched vidmode, auto-switch. 2013-08-12 15:18:19 +00:00
build.c m32script: when failing to load file, don't append '.m32' if already there. 2013-10-28 21:26:30 +00:00
cache1d.c cache1d.c: cover up preceding assertion failure by bumping size of lzwrawbuf[]. 2013-06-13 17:11:04 +00:00
compat.c Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c. 2013-02-18 08:50:08 +00:00
config.c Mapster32: save r_usetileshades and r_pr_artmapping with mapster32.cfg. 2013-10-28 21:26:28 +00:00
crc32.c Rather trivial changes in engine.c and crc32.c. 2012-03-22 22:48:06 +00:00
defs.c Add support for "orig_sizex" and "orig_sizey" parameters to "texture" block in def files. This is the same as using "dummytile" before defining a texture. Needed for compatibility with the .def files from Megaton, not because I like arbitrarily adding extranneous shit. :p 2013-09-14 17:58:46 +00:00
dxtfilter.c Fix signed/unsigned comparison warnings and mismatched format char warning. 2013-05-17 10:41:59 +00:00
dynamicgtk.c Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
engine.c Fix the vsync menu option so that it actually works. 2013-10-08 10:00:25 +00:00
engine_oldmap.h Lunatic (map-int VX) build: implement loading <V7 maps. 2013-04-25 21:10:22 +00:00
engine_priv.h Retire MultiPsky_TileToIdx() in favor of engine-side getpskyidx(). 2013-08-11 15:28:51 +00:00
glbuild.c Fix OpenGL under SDL && Windows. (Almost. SDL 1.2 works fine, but SDL2 has an unresolved problem where OpenGL screen updates flicker over a black background.) 2013-10-07 10:06:09 +00:00
gtkbits.c git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
hightile.c Fix warnings that appear if big-endian || USE_OPENGL=0. 2013-01-08 06:17:10 +00:00
kplib.c r4087, attempt #2: Fix "warning: iteration 1461 invokes undefined behavior [-Waggressive-loop-optimizations]" in initkpeg(). 2013-10-13 06:17:41 +00:00
lunatic.c Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there. 2013-10-16 19:43:06 +00:00
lzwnew.c Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
mdsprite.c Polymer: in model preprocessing, implement cos/sin by table lookup. 2013-09-13 20:23:56 +00:00
mingw_main.c Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c. 2013-10-06 07:49:26 +00:00
mutex.c Patch adding Wii support by tueidj, part 6: mutexes 2012-05-01 12:39:20 +00:00
osd.c OSD: on non-Windows, make textmode=0 the default, just like in Windows. 2013-11-04 22:56:12 +00:00
osxbits.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.c Polymer: fix ANM playback. 2013-10-11 22:20:43 +00:00
polymost.c Mapster32: don't produce erratic behavior w/ crash when not in 3D mode. 2013-11-11 20:33:55 +00:00
pragmas.c Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c. 2013-02-18 08:50:08 +00:00
quicklz.c Update QuickLZ to 1.5.1 beta 7 2012-05-17 21:36:50 +00:00
rawinput.c Fix a weird problem where the arrow keys would sometimes send a shift keypress on Windows, manifesting in odd things like inconsistent turning speeds when using the keyboard, the grid helper lines showing up in Mapster32 when they weren't supposed to, etc. For some reason, an extra raw input keyboard event is generated with an out of bounds VKey value (0xFF) which must be filtered for proper operation. I wasn't able to find any official documentation regarding this but I did find it mentioned in a couple of random newsgroup/forum postings. 2013-08-06 23:51:10 +00:00
scriptfile.c a couple more trivial tweaks 2012-01-10 23:45:34 +00:00
sdlayer.c SDL2/non-Windows: Before showing "simple message box", replace tabs with spaces. 2013-10-27 21:12:25 +00:00
sdlkeytrans.c SDL2: fix quote and pause keys. 2013-10-16 19:43:07 +00:00
smalltextfont.c Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startgtk.editor.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
startosx.editor.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.editor.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
texcache.c Fix OpenGL texture cache "leak" and slightly tweak hash string construction. 2013-10-11 22:20:46 +00:00
textfont.c textfont.c: make TAB character display blank. 2013-11-04 22:56:06 +00:00
winbits.c Windows startup window tweaks: 2013-10-07 10:05:41 +00:00
winlayer.c In C_SetCfgName, don't use unsafe string functions with unknown-length input. 2013-11-08 18:08:47 +00:00