raze/polymer/eduke32
2014-10-25 03:27:35 +00:00
..
build Additional Polymost cleanup, attempt to fix enemy shadows (they are still not right) 2014-10-25 03:27:35 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
platform Further work on the Xcode project. 2014-10-20 07:37:29 +00:00
rsrc Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit. 2013-10-07 10:03:11 +00:00
source Fix a bug where if you had a savegame with an active viewscreen, the tile in the world wouldn't update until totalclock > what totalclock was when the game was saved. 2014-10-25 03:27:13 +00:00
Android.mk Android updates from Emile. DONT_BUILD. 2014-04-15 19:02:48 +00:00
eduke32.sln MSVC: Set up support for SDL2. DONT_BUILD. 2014-02-11 07:39:09 +00:00
eduke32.vcxproj Add new headers to VS project 2014-09-30 04:08:47 +00:00
eduke32.vcxproj.filters Add new headers to VS project 2014-09-30 04:08:47 +00:00
Makefile OS X: Add a preliminary Xcode project. DONT_BUILD. 2014-10-18 04:50:47 +00:00
Makefile.common Fix the Wii build and clean up remaining warnings. DONT_BUILD. 2014-10-19 00:44:23 +00:00
Makefile.deps Mapster32: prototypical checker for wall loops, enabled partially. 2014-08-08 20:02:54 +00:00
Makefile.msvc Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD. 2014-09-30 04:18:43 +00:00