raze/source/common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.h
Christoph Oelckers ea08fa0a4e - updated common code.
Most of what got added is still unused.

# Conflicts:
#	source/build/src/palette.cpp

# Conflicts:
#	source/build/src/palette.cpp

# Conflicts:
#	source/common/engine/i_interface.h
2020-05-30 22:28:24 +02:00

54 lines
1.2 KiB
C++

#pragma once
#include "c_cvars.h"
class IFXAAShader
{
public:
enum Quality
{
None,
Low,
Medium,
High,
Extreme,
Count
};
};
//==========================================================================
//
// CVARs
//
//==========================================================================
EXTERN_CVAR(Bool, gl_bloom)
EXTERN_CVAR(Float, gl_bloom_amount)
EXTERN_CVAR(Float, gl_exposure_scale)
EXTERN_CVAR(Float, gl_exposure_min)
EXTERN_CVAR(Float, gl_exposure_base)
EXTERN_CVAR(Float, gl_exposure_speed)
EXTERN_CVAR(Int, gl_tonemap)
EXTERN_CVAR(Int, gl_bloom_kernel_size)
EXTERN_CVAR(Bool, gl_lens)
EXTERN_CVAR(Float, gl_lens_k)
EXTERN_CVAR(Float, gl_lens_kcube)
EXTERN_CVAR(Float, gl_lens_chromatic)
EXTERN_CVAR(Int, gl_fxaa)
EXTERN_CVAR(Int, gl_ssao)
EXTERN_CVAR(Int, gl_ssao_portals)
EXTERN_CVAR(Float, gl_ssao_strength)
EXTERN_CVAR(Int, gl_ssao_debug)
EXTERN_CVAR(Float, gl_ssao_bias)
EXTERN_CVAR(Float, gl_ssao_radius)
EXTERN_CVAR(Float, gl_ssao_blur)
EXTERN_CVAR(Float, gl_ssao_exponent)
EXTERN_CVAR(Float, gl_paltonemap_powtable)
EXTERN_CVAR(Bool, gl_paltonemap_reverselookup)
EXTERN_CVAR(Float, gl_menu_blur)
EXTERN_CVAR(Float, vid_brightness)
EXTERN_CVAR(Float, vid_contrast)
EXTERN_CVAR(Float, vid_saturation)
EXTERN_CVAR(Int, gl_satformula)