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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
0173c0908a
Also, - an optimization for sprite[]:setpos(). Calls to get_sprite_index() seem to be pretty slow (at least when they're not compiled). - add getzrange to the dynsymlists git-svn-id: https://svn.eduke32.com/eduke32@3560 1a8010ca-5511-0410-912e-c29ae57300e0 |
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