mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-12 21:52:01 +00:00
120 lines
3.1 KiB
C++
120 lines
3.1 KiB
C++
#pragma once
|
|
#include "sc_man.h"
|
|
#include "palettecontainer.h"
|
|
#include "textureid.h"
|
|
#include "vectors.h"
|
|
#include "bitmap.h"
|
|
#include "image.h"
|
|
|
|
class FImageTexture;
|
|
//==========================================================================
|
|
//
|
|
// TexPart is the data that will get passed to the final texture.
|
|
//
|
|
//==========================================================================
|
|
|
|
struct TexPart
|
|
{
|
|
FRemapTable *Translation = nullptr;
|
|
FImageSource *Image = nullptr;
|
|
PalEntry Blend = 0;
|
|
blend_t Alpha = FRACUNIT;
|
|
int16_t OriginX = 0;
|
|
int16_t OriginY = 0;
|
|
uint8_t Rotate = 0;
|
|
uint8_t op = OP_COPY;
|
|
};
|
|
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// A texture defined in a TEXTURE1 or TEXTURE2 lump
|
|
//
|
|
//==========================================================================
|
|
|
|
class FMultiPatchTexture : public FImageSource
|
|
{
|
|
friend class FTexture;
|
|
public:
|
|
FMultiPatchTexture(int w, int h, const TArray<TexPart> &parts, bool complex, bool textual);
|
|
|
|
protected:
|
|
int NumParts;
|
|
bool bComplex;
|
|
bool bTextual;
|
|
TexPart *Parts;
|
|
|
|
// The getters must optionally redirect if it's a simple one-patch texture.
|
|
int CopyPixels(FBitmap *bmp, int conversion) override;
|
|
TArray<uint8_t> CreatePalettedPixels(int conversion) override;
|
|
void CopyToBlock(uint8_t *dest, int dwidth, int dheight, FImageSource *source, int xpos, int ypos, int rotate, const uint8_t *translation, int style);
|
|
void CollectForPrecache(PrecacheInfo &info, bool requiretruecolor);
|
|
|
|
};
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Additional data per patch which is needed for initialization
|
|
//
|
|
//==========================================================================
|
|
|
|
struct TexInit
|
|
{
|
|
FString TexName;
|
|
//ETextureType UseType = ETextureType::Null;
|
|
FTexture *Texture = nullptr;
|
|
bool Silent = false;
|
|
bool HasLine = false;
|
|
bool UseOffsets = false;
|
|
FScriptPosition sc;
|
|
};
|
|
|
|
//==========================================================================
|
|
//
|
|
// All build info only needed to construct the multipatch textures
|
|
//
|
|
//==========================================================================
|
|
|
|
struct FPatchLookup;
|
|
|
|
struct BuildInfo
|
|
{
|
|
FString Name;
|
|
TArray<TexPart> Parts;
|
|
TArray<TexInit> Inits;
|
|
int Width = 0;
|
|
int Height = 0;
|
|
DVector2 Scale = { 1, 1 };
|
|
bool bWorldPanning = false; // This sucks!
|
|
int DefinitionLump = 0;
|
|
bool bComplex = false;
|
|
bool textual = false;
|
|
bool bNoDecals = false;
|
|
int LeftOffset[2] = {};
|
|
int TopOffset[2] = {};
|
|
FImageTexture *tex = nullptr;
|
|
|
|
void swap(BuildInfo &other)
|
|
{
|
|
Name.Swap(other.Name);
|
|
Parts.Swap(other.Parts);
|
|
Inits.Swap(other.Inits);
|
|
std::swap(Width, other.Width);
|
|
std::swap(Height, other.Height);
|
|
std::swap(Scale, other.Scale);
|
|
std::swap(bWorldPanning, other.bWorldPanning);
|
|
std::swap(DefinitionLump, other.DefinitionLump);
|
|
std::swap(bComplex, other.bComplex);
|
|
std::swap(textual, other.textual);
|
|
std::swap(bNoDecals, other.bNoDecals);
|
|
std::swap(LeftOffset[0], other.LeftOffset[0]);
|
|
std::swap(LeftOffset[1], other.LeftOffset[1]);
|
|
std::swap(TopOffset[0], other.TopOffset[0]);
|
|
std::swap(TopOffset[1], other.TopOffset[1]);
|
|
std::swap(tex, other.tex);
|
|
}
|
|
};
|
|
|
|
|